Non-Hermetic Grimoire

The learned magicians detailed in Hedge Magic Revised Edition are similar to hermetic magi in many respects, but their reliance upon Amulets and Chartae introduces some novel effects.

Amulet against Infernal Infiltration
(Vulnero, Magicam, General)
Range: Touch. Duration: Season. Target: Structure.
This amulet wards a structure against beings with Infernal Might of (Level – 25) or less. This amulet must penetrate a Demon’s MR to be effective so levels of Penetration must be assigned to when designing the effect, but because most learned magicians live within a Dominion Aura it needn’t usually be very high.
Example: A Level 30 amulet would protect against Demons with a Might of 5 or less without requiring any additional penetration. To protect against a Might 20 Demon, however, would require a Level 45 Amulet with 5 levels spent on penetration for a total of 50.
(Base effect, +2 Season, +3 Structure)

An Amulet to View the Unseen
(Succurro, Magicam, Level 25)
Range: Touch. Duration: Season. Target: Individual.
This amulet confers the supernatural ability of Second Sight with a score of 4. This amulet is common among the Cunning Folk and those learned magicians interested in the study of spirits. The amulet itself usually takes the form of a round stone with a hole in the centre.
(Base 10, +3 Season)

Asclepius’ Magnificent Amulet
(Tueor, Fortunam, General)
Range: Touch. Duration: Season. Target: Individual.
This amulet bolsters the target’s luck against professional disaster, reducing the number of botch dice he rolls for his Medicine ability by (Magnitude -3). This amulet only works for Medicine, but similar amulets exist for other abilities.
Example: A Level 25 amulet would subtract two botch dice while a Level 50 version would subtract a whopping seven dice.
(Base effect, +3 Season)

Charm of Victorious Nike
(Succurro, Fortunam, Level 15)
Range: Personal. Duration: Sun. Target: Individual.
This charm twists fortune to the caster’s advantage, granting him a +2 bonus to Athletics rolls due to a series of unlikely coincidences. Note that, unlike the majority of “Personal” range magical effects, Succurro Fortunam spells and enchantments must penetrate a foe’s MR to influence contested rolls.
(Base 5, +2 Sun)

Curse of the Besotted Brawler
(Vulnero, Fortunam, Level 25)
Range: Voice. Duration: Diameter. Target: Individual.
This charm imposes a -3 penalty on the victim’s next Brawl roll by turning chance against him in a variety of unexpected ways. As with other Vulnero Fortunam spells, the target is also subject to a multitude of minor misfortunes for as long as the effect persists.
(Base 10, +2 Voice, +1 Diameter)

Curse of the Weary Scholar
(Vulnero, Salutem, Level 15)
Range: Voice. Duration: Diameter. Target: Individual.
This charm causes the target to feel a searing pain in the back of his head imposing a -3 penalty to any Concentration rolls.
(Base 4, +2 Voice, +1 Diameter)

Protection against the Fiery Missile
(Tueor, Magicam, General)
Range: Touch. Duration: Sun. Target: Individual.
This charm grants the target a Soak bonus equal to (2 x (Level – 15)) against magically created fire. This charm is widely circulated amongst those learned magicians who are familiar with the OoH.
Example: The Level 20 version of this spell would grant a +10 Soak bonus to while at Level 50 it provides +70 Soak.
(Base effect, +1 Touch, +2 Sun)

Remedy to the Mad Dog’s Malady
(Succurro, Salutem, Level 20)
Range: Touch. Duration: Season. Target: Individual.
This amulet provides the target with a +24 bonus to Recovery rolls against Rabies for the duration of the amulet’s effect.
(Base 5, +3 Season)

Uncovering the Hidden Prize
(Succurro, Magicam, Level 20)
Range: Touch. Duration: Season. Target: Boundary.
This amulet allows the caster to detect the presence of any usable forms of Vis within the boundaries specified when the amulet was created. Occasionally additional magnitudes may be required if the magician wishes to affect a particularly large area.
(Base 1, +3 Season, +4 Boundary)

Ward against Housebreakers
(Tueor, Salutem, Level 30)
Range: Touch. Duration: Sun. Target Structure.
This charta prevents any human from entering the targeted Structure for the duration of the effect. Note that this charta is ineffective against any being with a Might Score and must penetrate other sources of MR.
(Base 10, +1 Sun, Structure +3)

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