I ran BoF again last night for my regular gaming group, and they all liked it a lot, my friend Rob said "Hey I can use this for Star Wars!" so I think it was a good success. A couple things I feel went wrong.
Auto weapons that fire bursts, like ones that list 3/shot, that's not 3 separate rolls or one roll tripled in damage, but just means for each 3 burst attack, you get +1 damage but -1 to AV for further bursts? The player agreed to just play it as a normal one shot weapon, which means even if the above is true, that just means I only cheated him out of a few bonus damage?
At some point, the last time I ran this, I apparently got it into my head you could "use up" all your Shots in one go if you wanted, making like 3 individual attacks, using up a total of 9 Shots, meaning he wouldn't act again til 9 Shots later - but I can't find anywhere in the book that mentions this being an option, and people are just supposed to make their one attack and maybe a dodge or two, and wait til their next available shot to act. I wonder how I came up with that.
When attacking more than one foe at once with an attack, is the -2 etc penalty applied starting at the second guy, or is he -1, or what, in the way most people play (I know the book says -2 at second guy in a 2-hit attack) but I'd read some people don't apply penalties until three, or at least make the second guy -1 instead? Does it even matter?
Active Dodges must be declared before an attack roll is made right? You can't see its going to just exactly hit you, then declare an active dodge?
I have been running mooks a little differently than in the book, because even with 3 pc's, one min number of mooks in a scenario examples is 3xPC's+1 so 10, for just a joke/nuisance fight. For every 5 pts Outcome exceeded 5, I had the PC take out an additional mook even if that wasn't his original intent (ie a roll of 15 would take out 3 mooks).
I've been toying with the idea of merging all mooks into an amorphous, indefinite swarm of foes with a single Threat Level (courtesy of Wushu) and thinking of giving them a certain number of attacks and chances to hit, instead of rolling for 15 guys every few Shots. But I'm not sure quite how to go about it. One idea I had was to actually give fewer attacks to mooks, but make them have more chance to hit (raise AV to 7 or 8 or something), but this is a basic abstract way to reflect a number of successful mooky attacks. Alternately I thought about rolling a D3 for each PC to see how many attack rolls the mooks get on each?
Anyway, those were some ideas I had - any advice, replies or comments would be greatly appreciated. Thanks!