Does anyone know where I might find calculated odds of success against the Ease Factors most commonly used in ArM? Even better if it includes a matrix referencing different skill levels vs. each EF.
roll | percent |
---|---|
0 | 100 |
1 | 90 |
2 | 90 |
3 | 80 |
4 | 70 |
5 | 59 |
6 | 49 |
7 | 38 |
8 | 28 |
9 | 16.9 |
10 | 6.9 |
11 | 5.9 |
12 | 5.9 |
13 | 4.8 |
14 | 4.8 |
15 | 3.8 |
16 | 3.8 |
17 | 2.69 |
18 | 2.69 |
19 | 1.69 |
20 | 1.69 |
21 | 0.59 |
it does obviously depend on whether you are using a simple or stress die...
Yes. But the probability distribution of the simple die is very... well, simple.
@Tugdual, will your table work as a "sliding scale" to incorporate Characteristics and Skills?
If, for example, a grog with +1 Perc and 5 skill in shotgun is fighting a vampire in our saga with light conditions that give him an Ease Factor of 12 for the shot, would I "slide" these percentages so that 6 is now 100%, making 12 a 49% probability of success? (Wait, make that 8 at 100%, our HR long guns are +2 on Attack).
Yes, that's the raw stress dice roll.
With an EF 12 and a 5+1+2 for a HR long gun, that leaves 4 points for the dice roll for 70% success.
OTOH, 100% success assumes a roll of zero is not a botch.
So I grokked how the table worked but botched Remember Stress Die Rules:)
Thanks for the table and clarification.