Odysseus ex Mercere

Oysseus ex Mercere

Age: 42
Size: 0
Confidence: 2 / 5
Decrepitude: 0
Warping: 1 ( 10xp )

Intelligence: +1 ( +5 )
Perception: +2 ( +5 )
Strength: +1 ( +5 )
Stamina: 0 ( +4 )
Presence: +2 ( +5 )
Communication: +2 ( +5 )
Dexterity: +1 ( +5 )
Quickness: +1 ( +5 )

Virtues: Mythic Blood ( Free ), Redcap, Gift of Tongues, Mythic Mimicry, Sure Traveler, Magic Items x3, Social Contacts ( Criminals, Merchants, Nobles ), Piercing Gaze, Clear Thinker, Supernatural Beauty , Personal Vis Source x2.

Flaws: Heroic Personality, Legacy ( Belin ), Hermetic Patron ( House Tremere ), Favors ( House Tremere ), Busybody,

Close Family Ties ( Other Redcaps ), Lecherous ( Minor ).

Gained Virtues: Lesser Benediction ( Gift of Gab ), Greater Benediction ( Unusually Fecund ), Greater Benediction ( Universally Liked )

Gained Flaws: Faerie Friend ( Faerie Queen ), Plagued by Supernatural Entity ( Faerie King ),

Reputations: Good Redcap ( House ): 4 ( 50xp )

Equipment: Item of Quality Heavy Leather Armor, Item of Quality Short Sword, Item of Quality Quill

Encumbrance: 0

Combat:

Short Sword: 6 Init 14 Attack 10 Damage 12 Defense

Soak: 13

Personality: Brave +5, Cocky +4, Lecherous +2,

Abilities:

Greek ( Prose ): 5 ( Native ):
Latin ( Hermetic Use ): 4 ( 50xp ):

Athletics ( Acrobatics ): 2 ( 15xp )
Awareness ( Alertness ): 2 ( 15xp )
Hunt ( Covering Tracks ): 2 ( 15xp )
Leadership ( Intimidation ): 3 ( 30xp )
Legerdemain ( Filching ): 4 ( 50xp )
Ride ( Speed ): 2 ( 15xp )
Swim ( Not Drowning ): 2 ( 15xp )
Stealth ( Sneaking ): 2 ( 15xp )
Survival ( Not getting lost ): 1 ( 5xp )

Brawl ( Dodging ): 3 ( 30xp )
Single Weapon ( Short Sword ): 5 ( 75xp )

Bargain ( Vis ): 4 ( 50xp )
Carouse ( Staying Sober ): 2 ( 15xp )
Charm ( Magi ): 5 ( 75xp )
Etiquette ( Magi ): 3 ( 30xp )
Folk Ken ( Magi ): 4 ( 50xp )
Guile ( Lying to authority ): 4 ( 50xp )
Intrigue ( Gossip ): 5 ( 75xp )

Artes Liberales ( Grammar ): 2 ( 15xp )
Philosophae ( Moral ): 1 ( 5xp )
Chirurgy ( Field Dressing ): 1 ( 5xp )
Profession Scribe ( Copying ): 4 ( 50xp )
Profession Accountant ( Vis ): 4 ( 50xp )
Profession Sailor ( Piracy ): 1 ( 5xp )
Order of Hermes Lore ( Sigils ): 2 ( 15xp )
Code of Hermes ( Political Intrigue ): 2 ( 15xp )
Faerie Lore ( Courtly Faeries ): 2 ( 15xp )
Civil and Canon Law ( Greece ): 3 ( 30xp )

Vis: Credit for 76 Pawns of Vis with House Mercere

Magical Items:

Short Sword (Item of Quality):
+4 Harm Humans ( +4 Attack )

Heavy Leather Armor (Item of Quality):
+7 Protect Wearer ( +7 Soak )
9 Soak 3 Load

Ring of Ennobled Presence:
MuIm10
R: Touch, D: Sun, T: Ind, Uses: 1 per day
The target appears more forceful, authoritative and believable. The character gets a +3 bonus on rolls to influence, lead or convince others.
(Base 3 +1 Touch +2 Sun)

Ring of Childlike Innocence:
MuIm10
R: Touch, D: Sun, T: Ind, Uses: 1 per day
The target appears guileless, gullible and naive. The character gets a +3 bonus on rolls to deflect suspicion or convince others of his innocence.
(Base 3 +1 Touch +2 Sun)

Ring of Beguiling Appearance:
MuIm10
R: Touch, D: Sun, T: Ind, Uses: 1 per day
The target appears friendly, conciliatory and credible. The character gets a +3 bonus on rolls to win trust and make friends.
(Base 3 +1 Touch +2 Sun)

Mask of Disguise:
MuIm20
R: Touch, D: Item Maintains Concentration, T: Ind, Uses: 25 per day
Makes someone look, feel, sound and smell different, though at least passably human.
(Base 4 +1 Touch +1 Concentration ) , +5 levels Item Maintains Concentration, +5 levels for 24 uses/day

Wand of Slumber:
ReMe30
R: Voice, D: Mom, T: Group, Uses: 24 per day
The targets becomes sleepy and and falls asleep within a few seconds
( Base 4 +2 Voice +2 Group ) +5 levels for 24 uses/day +5 levels for 10 Penetration

Gloves of lost memory:
PeMe20
R: Touch, D: Mom, T: Ind, Uses: 24 per day
Removes up to 5 continuous minutes of memory from the target's mind, leaving a blank.
(Base 10, +1 Touch ) +5 levels for 24 uses/day

Ring of the Chirurgeon:
ReCo25
R: Touch, D: Item Maintains Concentration, T: Ind Uses: 1 per day
Eliminates the penalty for fatigue and wounds from the target
(Base 10 + 1 Touch + 1 Conc) +5 levels Item Holds Concentration

Pendant of Sight:
InIm(Au)30
R: Touch, D: Item Maintains Concentration, T: Vision, Uses: 6 per day
Allows the wearer to see distant things clearly, through darkness and any sort of fog, smoke or dust.
(Base 3, +1 Conc, +3 Vision, +1 Auram Req ), +5 levels Item Maintains Concentration +5 levels for 24 uses/day

Cloak of the Shadows:
PeIm35
R: Touch, D: Item Maintains Concentration, T: Individual, Uses: 24 per day
Renders the wearer and anything on his person invisible and silent.
(Base 4, +1 Touch, +1 Concentration, +1 changing image, +1 silence as well, +1 size), +5 levels Item Maintains Concentration, +5 levels for 24 uses/day

Brooch of the Raven:
MuCo45
R: Touch, D: Item Maintains Concentration, T: Individual, Uses: 24 per day
Transforms the wearer and his belongings into a raven.
(Base 20, +1 Touch, +1 Concentration +1 Requisites), +5 levels Item Maintains Concentration +5 levels for 24 uses/day

Wand of Homecoming:
ReCo45
R: Touch, D: Mom, T: Ind, Uses: 24 per day
Transports the target any place they have an AC to.
(Base 35, +1 Touch), +5 levels for 24 uses/day

Wand of Lightning: 15 pawns
CrAu50
R: Voice, D: Mom, T: Ind, Uses: 24 per day
Shoots a bolt of Lightning dealing +30 damage to the target.
(Base 5, +2 Voice, +4 unnatural ), +5 levels for 24 uses/day +10 levels for 20 Penetration

Statuette of the Magi's Mount:
CrAn40
R: Touch, D: Item Maintains Concentration, T: Ind, Uses: 24 per day
Creates a size +2 horse that is not affected by the Gift.
(Base 15, +1 Touch, +1 Concentration, +1 Size), +5 levels Item Maintains Concentration +5 levels for 24 uses/day

Boots of Sidestepping: 6 Pawns
ReCo20
R: Touch, D: Mom, T: Ind, Uses: 24 per day
Transports the wearer instantly up to 5 paces away.
(Base 10, + 1 Touch), +5 levels for 24 uses/day

Okay, It was something that I have missed originally. How do you have Confidence 2/5 when you do not have the Self-confident virtue?

The Heroic Personality Flaw.

I figured instead of making a new thread I could post in this one. A few notes y'all! I'm still working on his stories/detailed write up, because I have him gaining a number of new ACs for Ghosts. I have a few ideas for the Ghosts, but I'm very open to suggestions, heck if folks are interested in playing any and want to help me design I'd love it! But as for general feel, think of a Sahir, except a Necromancer! :wink: Good relationships with his Ghosts ( but it's very carrot / stick ).

He has Infamous Master / Legacy. So the rep from Infamous was easy to figure out, however Legacy is a bit trickier. Suggestions? It's supposed to be a good one, at least inside his house...

I haven't figured out the exact details on the enchantment for his sword yet, but it's basically going to be a Muto effect to make it as strong as steel. So bear with me while I get it all hammered out?

I gave him Inoffensive/Alluring ( Ghosts ) as one virtue. Since they both cover a lot more than just ghosts, I figured that severely limiting them should allow me to combine them. I also gave him Leadworker. While listed as a Tremere thing, I figure that since Tytalus and Tremere came from the same Lineage of Necromancers that it shouldnt be a problem.

Romolo Ex Tytali

Age: 37
Size: 0
Confidence: 2 / 5
Decrepitude: 0
Warping: 2 ( 12 )

Intelligence: +1
Perception: +1
Strength: +1
Stamina: +1
Presence: 0
Communication: +1
Dexterity: +1
Quickness: +1

Virtues: Self Confident, Minor Magical Focus ( Ghosts ), Leadworker, Affinity Rego/Mentem, Gift of Tongues, Second Sight, Book Learner, Study Bonus, Puissant Leadership, Inoffensive/Alluring ( Ghosts ).

Flaws: Blatant Gift, Pagan, Cabal Legacy ( Disciples of the Worm ), Infamous Master ( Necromancer ), Legacy ( Necromancer Lineage ), Proud ( Minor ).

Gained Virtues: Greater Potent Magic ( Necromancy ), Spirit Familiar

Gained Flaws: Twilight Prone, Hermetic Patron ( Disciples of the Worm )

Reputations: Suspected Infernalist/Necromancer: 3 ( 30xp )

Equipment: Bone Longsword, Silver Ring ( set with Jade and a Cyprus Tree inscription ), Various Bones ( ACs to Ghosts )

Encumbrance: 0

Combat:

Soak:

Personality: Proud +2, Wrathful +1,

Sigil:

Abilities:

Italian ( Prose ): 5 ( Native ):
Latin ( Hermetic Use ): 4 ( 50xp ):

Athletics ( Running ): 1 ( 5xp )
Awareness ( Alertness ): 1 ( 5xp )
Ride ( Speed ): 1 ( 5xp )
Swim ( Not Drowning ): 1 ( 5xp )

Brawl ( Dodging ): 1 ( 5xp )

Bargain ( Ghosts ): 2 ( 15xp )
Charm ( Ghosts ): 2 ( 15xp )
Etiquette ( Magi ): 1 ( 5xp )
Folk Ken ( Ghosts ): 1 ( 5xp )
Guile ( Ghosts ): 1 ( 5xp )
Intrigue ( Ghosts ): 1 ( 5xp )
Leadership ( Ghosts ): 4 ( 50xp ) ( +2 Puissant )

Artes Liberales ( Ritual/Ceremonial ): 1 ( 5xp )
Philosophiae ( Ritual/Ceremonial ): 1 ( 5xp )
Order of Hermes Lore ( Sigils ): 1 ( 5xp )
Code of Hermes ( Defense ): 1 ( 5xp )
Magic Theory ( Rego ): 3 ( 30xp )
Disciples of the Worm Lore ( Initiating Others ): 1 ( 5xp )

Concentration ( Spells ): 1 ( 5xp )
Finesse ( Speed ): 1 ( 5xp )
Parma Magica ( Ignem ): 1 ( 5xp )
Penetration ( Ghosts ): 4 ( 50xp )
Second Sight ( Ghosts ): 5 ( 75xp )

Arts:

Muto: 9 ( 45xp )
Rego: 15 ( 135xp/90xp )

Herbam: 9 ( 45xp )
Mentem: 15 ( 135xp/90xp )
Terram: 9 ( 45xp )

Spells:

PeMe10 Lay to Rest the Haunting Spirit ( 10 Might Strip )
ReMe10 The Call to Slumber
ReMe20 Coerce the Spirit of the Night
ReMe20 Aura of Rightful Authority
ReMe20 Scent of Peaceful Slumber
ReCo10 Wizard's Sidestep
ReCo15 Endurance of the Berserker ( Sun )
ReVi15 Gather the Essence of the Beast
ReMe40 The Face in the Mirror
ReMe40 Incantation of Summoning the Dead
ReMe35 Voices from Hollow Spaces
ReMe30 Ring of Warding Against Spirits
MuMe45 Swords of Silver and Moonlight ( Moon )
MuMe50 Spectral Quinreme

Familiar:

Talisman: Silver Ring ( set with Jade and a Cyprus Tree inscription ), +4 Necromancy ( Jade )

Enchanted Items:

Bone Longsword

hi there,
I think that somewhere in Ancient Magic (Defixio Magic if I remember correctly) they say that the Leadworker virtue is connected with the Dacian necromancers that Tremere allied with rather than with Guorna...
...I might be wrong...

You are correct and wrong at the same time :wink: It either comes from Guorna or the Dacians ( Page 42, Ancient Magic ). Now I can easily make Romolo a Tremere if needed ( I like the house! :smiley: ) or I can leave him as a Tytalus, depending on where exactly Leadworker came from.