Quality Arms & Armor
[tab][/tab]There are four ranks of Armament Quality; Shoddy, Standard, Superior, and Excellent+.
- Shoddy: Shoddy items break easily and are destroyed after a single failed stress test.
- Standard: The basic default for all weapons. Most Standard Quality Weapons have a Standard Cost. Those listed as Expensive, such as the Long Sword, are now considered Costly. New Scale: Inexpensive, Standard, Costly, Expensive, & Very Expensive+.
- Superior: Superior armor grants +1 to Protection, a Superior Shield grants +1 Defense, and a Superior Weapon grants +1 Attack. The Cost is increased one step on the scale.
- Excellent+: Excellent Quality armaments offer a bonus of +1 to +3. For Weapons the bonus is applied to both Attack and Damage. Each +rank increases the Cost one step on the scale.
[tab][/tab]Toledo Steel is the result of master craftsmanship and the inclusion of a rare metal known as Vanadium. The Craftsmanship grants a +1 bonus to Attack, and is not uncommon for blades of quality in the region. Vanadium is expensive and is usually reserved for long swords, though occasionally for short swords, but only the wealthy can afford to make their daggers this way. The metal makes the weapon stronger and better able to hold an edge, granting a +1 bonus to Damage. Thus, the famous Toledo Longsword has a natural bonus of +1 to Attack and Damage. Enchanting such a weapon requires additional vis, treating the material as equivalent to silver rather than base metal. Such fine weapons often have other precious materials included in their ornamentation. The Cost is increased one step on the scale, from Costly to Expensive. Excellent Quality Toledo Steel swords can have a bonus ranging as high as +5.
[tab][/tab]The shape of your shield is a stylistic choice, be it round or square or kite or whatever. What matters is the size and mass; Small (Buckler), Medium (Round), Large (Heater), and Huge (Infantry). So for example, you can have a Large Round Shield and just use Heater Shield statistics.
[tab][/tab]Referencing both the Expanded Armor Rules from Lords of Men page 139-142, and the core RAW from ArM5 p. 176; both systems are compatible and result in multiple ways to outfit yourself. The simplest way is to use the core RAW and define your outfit by the predominant material and amount of protection (partial/full). Customization is easy. Configure your outfit as desired, choosing a specific Load you wear. For Standard Armaments, Protection equals Load. Expensive Armor has a 50% bonus to Protection, and Inexpensive Armor has Protection divided in half.
[tab][/tab]Using the rules in Lords of Men, one may notice that the ratio for Standard materials is mostly the same (1to1). For Expensive Materials Protection is twice Load and for Inexpensive Materials Load is 50% greater than Protection. For the most part. There is all the little pieces that come together for the final outfit. For example; A Full Suit of Cain Mail from core RAW, Protection 9 and Load 6. From [i]Lords of Men[/u]; a Full Suit of Mail (already includes several do-dads such as greaves) is Protection 7 and Load 3.5. Add in an Open Helmet (P1/L1) and a Gambeson (P1/L1.5), the total is now the familiar Protection 9 and Load 6.[/strike]