Character Creation
[tab][/tab]Characters are granted a slight increase in overal experience points for creation and development. This is due to an expectation to have scores in a diversity of minor abilities (such as Area Lore, Order of Hermes Lore, Profession-Scribe) and etceteras). It also takes into consideration the high demands of the saga, and encourages you to play with power.
Early Childhood (Representing the first five years of life)
[tab][/tab]Begin with (Native Language) 5, (Native Area Lore) 2, and 45xp for Childhood Abilities
Youth & Later Life
[tab][/tab]From age six onward (until apprenticeship), you gain 20xp per year. If you are Wealthy you gain 25xp per year, and if you are poor you gain only 15xp per year.
Apprenticeship (magi only)
[tab][/tab]Apprenticeship usually begins between age 7 and 21, and lasts 15 years. During this time, you receive 300xp for Arts and Abilities, plus 150 levels of spells. You should spend no more than half your xp on Arts, and should not have any Art score greater than 10.
Gauntlet
[tab][/tab]Describe your Gauntlet.
[tab][/tab]Mandatory Minimum Ability scores new magus are: Latin 1, Magic Theory 1, & Parma Magica 1.
[tab][/tab]Suggested minimum scores, however, are: Artes Liberales 1, Latin 4, Magic Theory 3, Magic Lore 1, Order of Hermes Lore 1, Parma Magica 1, Profession-Scribe 1, & Philosophiae 1.
Further Development
Years of Growth (Spring)
[tab][/tab]You may play a magus fresh from their gauntlet, or you may choose a more advanced age. The suggested cap is less than 35 years post gauntlet (no more than five cycles). However, younger ages are encouraged and will be treated with generosity.
[tab][/tab]Development is based upon Season, Year, and Cycle.
Season
[tab][/tab]In a Season, you may...
- Take 10xp Advancement (average quality of the average abstract source is 10)
- Work in the Lab (normal rules, including gaining Exposure xp)
- Earn extra Vis Wages (3 pawns per season of any Form)
- Do anything else that requires a season's worth of time
Year
[tab][/tab]In the four Seasons of a Year (Winter, Spring, Summer, Fall), you may...
- Take up to 3 seasons Advancement
- Work up to 3 seasons in the Lab
- Earn one extra season of Vis Wages
- Do whatever else that fits
- You Must take a point of Warping if you are on a Longevity Ritual
[tab][/tab]This is to be viewed as a ratio when extended to a Cycle. So you could, say in the course of a seven-year cycle, spend twenty consecutive seasons in the lab and study the rest of the time.
Cycle
[tab][/tab]A Cycle is an average of 7 years of abstract development (the actual length of a cycle may vary up to +/- three years). Regardless of the adjusted length, each Cycle you may...
- Draw a Vis Salary of 21 pawn of any Form of vis. You may spend or use this vis at any point in the cycle.
- Gain one new Virtue from a Mystery, Adventure, or other appropriate source (see below)
- Describe a Major event in your life (the frequency of Major life events may serve as a guide to vary cycle length).
- You Must loose a season somewhere due to miscellaneous whatever.
- You must take one point of Warping for some reason that is certain to happen sooner or later. Take more if there is a good reason (such as a related Flaw).
Other Considerations
[tab][/tab]If you possess a Virtue that affects how many xp you gain from a study source (such as Apt Student or Book Learner), add 30xp per Cycle of Development. This is invariable no matter how you tweak things. If you have two such virtues, add 45xp. If you have three then you are really pushing it, but that would add 52xp per cycle.