Ars Magica 5th Edition: Fight or Flight In 1230, a Stonehenge rock engraved with runes was apparently fixed as an arcance connection centuries ago. A new covenant is assembling in Vineland. And a magi in final twilight discovered a bridge to another mundane realm which can be found by crossing the magical realm. So starts our story... Ars Magica 5th Edition: The Heir of Laimunt Valley An old magus leaves behind a large inheritance. A covenant located between the Rhine, Normandy and the Greater Alps. A group of magi recruited to help defend and manage the covenant. Ars Magica 5th Edition: Amber Eyes The night before your gauntlet you wake from a vivid dream. Amber Eyes, and a magical, melodious voice is all you remember. But there is something else, nagging at the back of your mind... Ars Magica 5th Edition: House Loyalty House Merinita has vanished, vis sources are becoming harder to find and harvest, and the Order is slowly fragmenting along House lines. Can a new covenant find answers and prevent the Order from destroying itself? Ars Magica 5th Edition: Base Camp A Saga of Exploration at the Fringe of the Order of Hermes Ars Magica 5th Edition: Ragnarok A group of magi are rushed away to the British Isles on the day of their graduation. Unprepared, cut off from their friends and parents, with limited resources and no explanation, the young magi must band together to survive the trials to come. **SAMPLE** Game System: Campaign Title This is what a play-by-post game's forum looks like. A description of the game goes here. The GM of the game has moderator privileges. The players have posting privileges. Everyone has read privileges. Ars Magica 5th Edition: Light of Andorra Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of Andorra. But power and prosperity are but mere distractions, and the covenant has some difficult choices and challenges ahead.