Play by Post Campaigns


Ars Magica 5th Edition: Amber Eyes The night before your gauntlet you wake from a vivid dream. Amber Eyes, and a magical, melodious voice is all you remember. But there is something else, nagging at the back of your mind... Ars Magica 5th Edition: Base Camp A Saga of Exploration at the Fringe of the Order of Hermes Ars Magica 5th Edition: Bad Apples New Magi come to join a fresh covenant in the Theban Tribunal. Is it the promised hope of a splendid, magical home? Is it a nefarious plot, someone using young Gifted people in his schemes? Or is it something else entirely? Welcome to the Covenant of Meru Mudi, where things are not as they seem and steadily getting serious.... Ars Magica 5th Edition: A Bonfire of Tradition A saga of disparate hedge magicians in Triamore. Will they survive their tumultuous environment and the problems to come? Ars Magica 5th Edition: Fight or Flight In 1230, a Stonehenge rock engraved with runes was apparently fixed as an arcance connection centuries ago. A new covenant is assembling in Vineland. And a magi in final twilight discovered a bridge to another mundane realm which can be found by crossing the magical realm. So starts our story... Ars Magica 5th Edition: What if we joined them In the Theban Tribunal, magi attempt to integrate with mundanes. Ars Magica 5th Edition: House Loyalty House Merinita has vanished, vis sources are becoming harder to find and harvest, and the Order is slowly fragmenting along House lines. Can a new covenant find answers and prevent the Order from destroying itself? Ars Magica 5th Edition: Et Postestatum Magnam... A young Spring covenant in an idyllic mountain setting is shaking off the snow from winter, its inhabitants coming out of their labs and barracks. The Spring Equinox brings with it not only a feast to celebrate the coming year, but the seasonal Magi Council...and a few guests with business the Tribunal and other magi in the order want to see done. Ars Magica 5th Edition: Solitude Magical research in the Auvergne. Watch your magi grow as time goes by Ars Magica 5th Edition: The Black Sheep Magi of ill repute, fools, oath breakers and the falsely accused, forced together into an unlikely cabal, have found the ruins of a forgotten covenant and perhaps the chance to carve for themselves a new place in the order which so despises them. Ars Magica 5th Edition: The Magi of the Old North A group of magi strike out on their own, to make their future or meet their fate in the unpredictable region of middle Britain. Ars Magica 5th Edition: Ragnarok A group of magi are rushed away to the British Isles on the day of their graduation. Unprepared, cut off from their friends and parents, with limited resources and no explanation, the young magi must band together to survive the trials to come. **SAMPLE** Game System: Campaign Title This is what a play-by-post game's forum looks like. A description of the game goes here. The GM of the game has moderator privileges. The players have posting privileges. Everyone has read privileges. Ars Magica 5th Edition: Light of Andorra Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of Andorra. But power and prosperity are but mere distractions, and the covenant has some difficult choices and challenges ahead.
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