Play by Post Campaigns
Ars Magica 5th Edition: Covenant of Excommunicants A mobile covenant in the Roman Tribunal, moving from interdict region to interdict region. Looking to pressure the affected into making whatever decision the pope wants them to make while taking advantage of the weakening divine auras for magical resources. Ars Magica 5th Edition: Isle of Wrath A new Covenant founded on the isle of Inchmore in Lough Ree, a large lake in central Ireland, in troubled times. How will the young Magi of Inchmore navigate the conflicts and shifting alliances of a Tribunal seemingly always on the edge of war? And yet, this is Hibernia. When has it ever not been so? Ars Magica: Wake of the Schism An Ars Magica campaign centered on the Schism. Ars Magica 5th Edition: Amber Eyes The night before your gauntlet you wake from a vivid dream. Amber Eyes, and a magical, melodious voice is all you remember. But there is something else, nagging at the back of your mind... Ars Magica 5th Edition: Base Camp A Saga of Exploration at the Fringe of the Order of Hermes Ars Magica 5th Edition: Ragnarok A group of magi are rushed away to the British Isles on the day of their graduation. Unprepared, cut off from their friends and parents, with limited resources and no explanation, the young magi must band together to survive the trials to come. **SAMPLE** Game System: Campaign Title This is what a play-by-post game's forum looks like. A description of the game goes here. The GM of the game has moderator privileges. The players have posting privileges. Everyone has read privileges. Ars Magica 5th Edition: Light of Andorra Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of Andorra. But power and prosperity are but mere distractions, and the covenant has some difficult choices and challenges ahead.