Jacob "Jack" Burton aka Jack the Giant
Background:
Jacob "Jack" Burton, sometimes called Jack the Giant, grew up at Cad Gadu, the son of a fisherman father and a fishwife mother who plied their trade on the lake and served the covenant well. Jack was big at birth and only went up from there. He was quickly taken in by the shield grogs of Cad Gadu where he trained to be a shield grog.
While Jack is a jovial fellow, his passions run hot whether seeking to bed every woman he sees to defending his responsibility in combat. Sadly, he's not terribly bright and that can get him into tough situations he's sometimes doesn't know how to get out of. He's a good soldier and a loyal shield grog.
Jack came into Luciu's employ shortly after Luciu's arrival in England.
Age: 29
Characteristics: Int -2, Per +2, Str +2, Sta +2, Pre +1, Com 0, Dex +2, Qik +1,
Size +1
Virtues: Custos, Large, Learn Single Weapon from Mistakes
Flaws: Lecherous, Oversensitive (abusive behavior), Poor Student
Personality Traits: Brave +2, Loyal +1, Jovial +3, Determined +1
Abilities | Specialty | Score |
---|---|---|
Total | ||
General Abilities | ||
Area Lore: Wales | Military | 1 |
Area Lore: Mercia | Roads | 1 |
Area Lore: Northumbria | Roads | 1 |
Athletics | Jumping | 3 |
Awareness | Searching | 2 |
Bargain | Lodging | 1 |
Brawl | Punching | 3 |
Carouse | Staying Sober | 2 |
Folk Ken | Peasants | 1 |
Leadership | In Combat | 2 |
Living Language: Welsh | Commerce | 2 |
Native Language: English | Commerce | 5 |
Profession: Fisher | Locations | 3 |
Single Weapon | Heater Shield | 5 |
Stealth | Sneak | 2 |
Survival | Wilderness | 3 |
Swim | Underwater | 2 |
Thrown Weapon | Knife | 2 |
Academic Abilities | ||
Latin | Hermetic | 4 |
Equipment:
Longsword, heater shield, chain mail hauberk, dagger, throwing knife, fish knife, sharpening stone, fishing line and hooks.
Combat:
Dodge: Init: +1, Attack --, Defense +4, Damage --
Fist: Init: +1, Attack +6, Defense +5, Damage +2
Kick: Init: 0, Attack +5, Defense +3, Damage +5
Knife: Init: +1, Attack +6, Defense +4, Damage +4
Dagger: Init: +1, Attack +7, Defense +4, Damage +5
Longsword & Heater Shield: Init: +1*, Attack +11, Defense +12, Damage +8
Longsword: Init: +2**, Attack +10, Defense +8, Damage +8
Throwing Knife: Init: -1*, Attack +5, Defense +3, Damage +4
*Includes Burden penalty of 2 for encumbrance
**Includes Burden penalty of 1 for encumbrance (absence of the shield reduces Encumbrance by 1)
Soak: +8 (+2 without armor) Encumbrance: 2 (7)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: Light -1 (1-6), Medium -3 (7-12), Heavy -5 (13-18), Incapacitated (19-24), Dead (25+)