Olethros ex Tytalus [W.I.P.]

Characteristics:
Intelligence (Machiavelic) +3
Perception 0
Strength 0
Stamina 0
Presence 0
Communication (Manipulative) +1
Dexterity 0
Quickness 0

Personality:
Arrogant +1, Moral-Bound -3, Selfish +2, Reckless +3

Virtues:
The Gift (Free)
Hermetic Magus (Social Status, Free)
Self Confident (Tytalus, Free)
Hermetic Sorcery (Major, Hermetic)
Summoning (Major, Goetic Arts)
Student of Magic Realm (General, Minor)
Second Sight (Supernatural, Minor)
Life Boost (Hermetic, Minor)
Potent Magic: Spirit Magic (Hermetic, Minor)

Flaws:
Beloved Rivals: Eris, his Mater (Story, Minor)
Chaotic Magic (Hermetic, Major)
Reckless (Personality, Minor)
Overconfient (Personality, Minor)
Visions (Supernatural, Minor)
Infamous Master: foul witch (Hermetic, Minor)
Witch Marks (General, Minor, Tainted)
Warped Magic (Hermetic, Minor)

Abilities:
[i]Early Childhood/i (Living Language: Greek 5 + 45 pts)
Athletics (Running) 2 (15), Awareness (Surprise) 2 (15), Brawl (Fighting Dirty) 1 (5), Guile 1 (5), Living Language: Greek 5 (0), Stealth (Hide) 1 (5).
Later Life (4-10) (90 pts)
Artes Liberales (Debate) 2 (15), Athletics (Running) 2 (+0), Awareness (Surprise) 2 (+0), Bargain 1 (5), Brawl (Fighting Dirty) 1 (+0), Charm (First Impressions) 1 (5), Code of Hermes (Loopholes) 1 (5), Dead Language: Latin 3 (30), Etiquette 1 (5), Guile (Half-Truths) 1 (+0), Intrigue (Plotting) 2 (15), Living Language: Greek (Literary Attic) 5 (+0), Living Language: Italian (Venetian) 1 (5) , Organization Lore: Order of Hermes (Politics) 1 (5), Philosophiae (Moral Philosophy) 1 (5), Second Sight (Spirits) 1 (0), Stealth (Hide) 1 (+0)
Apprenticeship (10-23) 240 – Hermetic Arts = 85 pts
Artes Liberales (Debate) 2 (15), Athletics (Running) 2 (+0), Awareness (Surprise) 2 (+0), Bargain (Spirits) 1 (+0), Brawl (Fighting Dirty) 1 (+0), Charm (First Impressions) 1 (+0), Code of Hermes (Loopholes) 1 (+0), Concentration (Working Magic) 1 (5), Cult Lore: Titanoi (the Titans) 1 (5), Dead Language: Latin (Hermetic Usage) 4 (+20), Etiquette (Magi) 1 (+0), Guile (Half-Truths) 1 (+0), Intrigue (Plotting) 2 (+0), Living Language: Greek (Literary Attic) 5 (+0), Living Language: Italian (Venetian) 1 (+0), Magic Lore (Spirits) 1 (5), Magic Theory (Hermetic Sorcery) 3 (30), Organization Lore: Order of Hermes (Politics) 1 (+0), Parma Magica (Mentem) 1 (5), Penetration (Rego) 1 (5), Philosophiae (Moral Philosophy) 1 (+0), Second Sight (Spirits) 1 (+0), Summoning (Spirits of Magic) 2 (10), Stealth (Hide) 1 (+0)

Techniques:
Creo 1 (1), Intellego 5 (21), Muto 1 (1), Perdo 1 (1), Rego 9 (45)
Forms:
Animal 1 (1), Aquam 1 (1), Auram 1 (1), Corpus 1 (1), Herbam 1 (1), Ignem 1 (1), Imaginem 5 (15), Mentem 7 (28), Terram 1 (1), Vim 8 (36)

Spells:
MuCo5 – The Incubus' Trick
MuIm4 – The Clandestine Mask
MuIm10 – Aura of Ennobled Presence
ReMe25 – Ring of Warding against Spirits
ReMe20 – Coerce the Spirit of Anger
ReMe20 – Coerce the Spirit of the Night
ReVi25 – Circular Ward against Demons
ReVi20 – Command the Vile Spirit

- 3 years after Gauntlet -

after 3 years (90xp -20 [2 season spent on research] = 70 xp)

1st year: 30 xp
Cult Lore: Titanoi (the Titans) 1 to 2 (10)
Cult Lore: Titanoi (the Titans) 2 to 3 (15)
5 xp left

2nd year: 10xp
V: Hermetic Theurgy (Minor, Hermetic) – F: Cabal Legacy: Titanoi (Minor, Story) 1 season
V: Commanding (Major, Goetic Arts) – F: Plagued by Supernatural Entity: Demons (Major, Story) 1 season
Commanding (Spirits of Magic) 1 (5) – gives 2.5xp to Rego (Hermetic Sorcery)
Infernal Lore (Demons) 1 (5) – gives 2.5xp to Vim (Hermetic Sorcery)

3rd year: 30 xp + 5 xp from the 1st year
Magic Theory 3 to 4 (20)
Summoning 2 to 3 (15) – gives 7.5 xp to Rego (Hermetic Sorcery)

Extra: bonus 10 xp to Rego (Hermetic Sorcery): Rego 9 to 10 (10)

- 7 years after Gauntlet -

After 7 years (3 years [see above] +4 years: 4 x 30 = 120xp)

Bargain (Spirits) 1 to 2 (10)
Organization Lore: Order of Hermes (Politics) 1 to 2 (10)
Magic Lore (Spirits of Magic) 1 to 2 (10) – gives 5 xp to Vim (Hermetic Sorcery)
Magic Lore (Spirits of Magic) 2 to 3 (15) – gives 7.5 xp toVim (Hermetic Sorcery)
Parma Magica (Mentem) 1 to 2 (10)
Vim 8 to 9 (9)
Creo 1 to 2 (2)
Muto 1 to 2 (2)
Perdo 1 to 2 (2)

CrVi20 – Plucking the Hair from the Billy Goat's chin
ReVi15 – Cleanse the Verminous Vis
PeVi15 – Lash of the Chastened Servant

Extra: bonus 15 xp to Vim (Hermetic Sorcery) Vim 9 to 10 (10), 5 xp left on Vim

NB: this is a work in progress and not definitive, it will be edited. The idea anyway is that of the char just after his Gauntlet and the progression in the 7 years post Gauntlet, detailed bakground story will follow shortly. If anything looks wrong, miscalculated or disagreeable just reply. Sorry if a lot of spells deal with Demons, the idea is not to play an infernalist, but demons are interested in him...he simply comes prepared to fight them or use them as needed...if there were more spells dealing with spirits, I'd rather be inclined to give him those than these ones