OOC: Character Concepts

Let's try this on for size for one of Luciu's shield grogs. I wrote this in a bit of a vacuum not knowing Luciu's background. Happy to make any and all adjustments. I also liberally stole the character sheet from this thread in the ArM forums. I made a couple adjustments (flaw swap). If something is wrong in the "numbers" I didn't do it. :slight_smile: But I'm happy to fix it.

My thinking with basic

Name: Jacob "Jack" Burton

Background:
Jacob "Jack" Burton, sometimes called Jack the Giant, grew up at Cad Gadu, the son of a fisherman father and a fishwife mother who plied their trade on the lake and served the covenant well. Jack was big at birth and only went up from there. He was quickly taken in by the shield grogs of Cad Gadu where he trained to be a shield grog.

While Jack is a jovial fellow, his passions run hot whether seeking to bed every woman he sees to defending his responsibility in combat. Sadly, he's not terribly bright and that can get him into tough situations he's sometimes doesn't know how to get out of. He's a good soldier but not likely a good sergeant.

Jack came into Luciu's employ shortly after Luciu's arrival in England. (Note: not exactly sure how to connect Jack to Luciu so wide open to suggestions.)

Age: 26

Characteristics: Int -2, Per +1, Str +2, Sta +2, Pre +1, Com -1, Dex +2, Qik +1, Size +1

Virtues: Custos, Large, Learn Single Weapon from Mistakes

Flaws: Lecherous, Oversensitive (abusive behavior), Poor Student

Personality Traits: Brave +2, Loyal +1, Jovial +3, Determined +1

Abilities:

Area Lore: TBD (military) 2
Area Lore: England (roads) 1
Area Lore: London (taverns) 1
Athletics (jumping) 3
Awareness (searching) 2
Bargain (lodging) 1
Brawl (punch) 3
Carouse (staying sober) 2
Folk Ken (peasants) 1
Language: Latin (Hermetic usage) 4
Language: English (TBD) 5
Profession: Fisher (rivers) 2
Single Weapon (heater shield) 6 -- Learn from Mistakes
Stealth (sneak) 2
Survival (marshes) 3
Swim (underwater) 2
Thrown Weapon (knife) 1

Equipment: Longsword, heater shield, chain mail hauberk, dagger, throwing knife, fish knife, sharpening stone, fishing line and hooks.

Combat:

Dodge: Init: +1, Attack --, Defense +4, Damage --
Fist: Init: +1, Attack +6, Defense +5, Damage +2
Kick: Init: 0, Attack +5, Defense +3, Damage +5
Knife: Init: +1, Attack +6, Defense +4, Damage +4
Dagger: Init: +1, Attack +7, Defense +4, Damage +5
Longsword & Heater Shield: Init: +1*, Attack +11, Defense +12, Damage +8
Longsword: Init: +2**, Attack +10, Defense +8, Damage +8
Throwing Knife: Init: -1*, Attack +5, Defense +3, Damage +4
*Includes Burden penalty of 2 for encumbrance
**Includes Burden penalty of 1 for encumbrance (absence of the shield reduces Encumbrance by 1)

Soak: +8 (+2 without armor) Encumbrance: 2 (7)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: Light -1 (1-6), Medium -3 (7-12), Heavy -5 (13-18), Incapacitated (19-24), Dead (25+)