OOC Discussion Thread

Thanks. I've made some headway. I don't remember where we ask about spells. I think that may have been inside the character development threads, so I'll post it there.

Correct.

@callen which of my three concepts do you feel overlaps with yours the least? It looks like there is tad with basically all of them. I'm leaning towards 1 and 3 currently. But overall I think synergy could be had to good effect with all of them.

Let's see...

  • 1 - Flambeau health - They'd have huge, interesting synergy with the combo of your healing and my Vim. Theoretically, if they both initiated Mercurian Magic, they could created vis-less healing potions that could handle any sort of wound. But if you were thinking Longevity Rituals would be included in "human health," then they'd also be in significant competition; this might be problematic.
  • 2 - Ex Misc astrology - This would overlap the least. I'm not sure how much synergy there would be. What synergy did you have in mind?
  • 3 - Flambeau meta-magic - They'd overlap a bit both with the same Imbued. (I had chosen Vim over Corpus, despite both working for Longevity Rituals, because I saw her as the one who would regularly be casting the AotH for both Leth Tuin and Leth Moga and because it would work really well with Watching Ward, which I figure she'd use to give Redcaps (and others) pseudo-charged items. I suppose I could adjust to Corpus; it would change some things but then they'd have the healing potion synergy, too.) They'd have notably different meta-magic interests, which could be a good bonding point.

Thinking over that last bit, I could see switching to Corpus. That would fit the background well. I'd be able to use it with the Cult of Heroes well. I could still cast AotH for the two covenants, just not quite as inexpensively; but House Mercere can afford the expense. I'd drop the idea of using Watching Ward, but you might want to pick that up; that would really fit a meta-magic focus. Then they could work together to make the healing potions, still. So maybe that third, with a small shift on my end, would create the most synergy as well as not stepping on each others' toes.

Oh, something I have wondered: how big is our AotH going to need to be? Stated another way, how many size magnitudes will we need built into an AotH for us to use it here?

No size bumps is large enough to cover the Ringfort. I believe we did the math earlier, and one size bump (+1) is enough to cover Inchmore Isle. The default assumption was covering just the Ringfort. But it wouldn't be much harder to cover the whole island.

Good to know. I'll take AotH either way, as I'll cast it for the two Mercere covenants. But I probably won't pick up Boosted Casting for it if we don't need it, especially if you're the one with Imbued with the Spirit of Vim.

Please welcome our newest approved player to Isle of Wrath, @Emelric!

So, quickly reviewing the current state of the game and our way forward we now number five which I believe gives us a healthy potential for "SG and four players" for anyone who runs a story. We appear to be all taking this moment to rethink our concepts and redesign characters (for those who were here last time). Thus there is no super rush on character building just yet as we have all just reentered the same deliberations.

Before play we have a bit of covenant information and world building to tidy up, but again plenty of time for that as we all work on characters. Most of this however I think is relatively well resolved already, just some new details/factors that need covering.

If there are any lingering issues from anyone please post them or PM me and I'll endeavor to assist.

Welcome, @Emelric !

@Vortigern , vis-a-vis lingering issues, do you need anything in regard to the library? Are you all set on that?

This issue has been delegated to BSG @Nithyn, and is certainly something I should add to the list of things required for opening play. You are welcome to collaborate with him on it.

@Vortigern Are you leaning toward build 3, the meta-magic one? If so, I'll switch Imbued to Corpus and lean a little more into the motherly side. I do think they'd make good associates.

Yes, the meta-magic build is my current concept, deferring the corpus and aging/longevity interest to your concept/interest. I do think the two will work well together also. And I'm aiming to really play up the Flambeau Cult of Mercury and House Mercere ties/affinity in the concept. Very interesting and convenient/convergent for our ideas.

Cool. I made some small adjustments to switch Imbued to Corpus and a couple things to go along with it.

While they could show up expecting to meet each other, it might be more interesting for them not to know each other beforehand so they can discover the ties. Yes, this should be interesting and convenient/convergent, while the two builds will be very different at the same time.

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Yeah, I've got the stuff for a library laying around somewhere. I think. Maybe? Anyhow, I'll go dig it up (or make it all up again) once we get a bit closer to being done with characters and go from there!

Given the concepts posited so far, I figure we need a more combative character of some kind? I've got a few ideas bouncing around in my head now, and haven't settled on anything, so I'm certainly open to thoughts. At present I've got:

A Dokkalfar-blooded Terram magus with a focus in finesse for fast casting and craft magic.

A Gentle Gifted Gallowglass leading his own company of grumpy Norse-Gaelic mercenaries. A focus in warding and poking people with sharp pointy metal bits. Some sort of Fae or Giant Blood, not sure which route I'd want to go just yet.

And finally my six year old really wants me to make a necromancer since that's her life's ambition at present. So I might just have to humor her. Was reading up on Orphan Born in RoP:M and was thinking about somehow tying that into things, but I'm not sure. Could also lean into the corporeal side at first, as it's more easily offensive as it were.

Well I like all three of those, for different reasons, @Nithyn. And they all will lend themselves well to Inchmore. I will say that as a summoner fan myself that they are just more work than anything else. If you do go necromancer perhaps go corporeal early on while we iron out everything else with the game and then expand into ghosts later when the rest is more settled.

Flavor-wise ... I think I like 1 and 2 better, but then I like the norse flair. :wink:

The Dokkalfar would put some emphasis on the caves and ancient/deep magic stuff I have planned for there, and that wouldn't be a bad thing. The Gallowglass concept I think fits well with the area and Covenant and gives us a (perhaps needed?) direct combatant. They all have their own pros and cons.

So I'm very much leaning necromancer, again at the insistence of my six year old. She's very persuasive, what can I say? So thinking about building an ex Misc around Valgadrar since that companion has gone poof. With that in mind, I wanted to propose a pair of modified virtues for troupe consideration.

I wanted to see what y'all thought about undead as its own category for Inoffensive/Alluring. There's precedent for cross-realm stuff with spirits being canon, and arguably undead is a smaller category. But again, I'm very much open to feedback here.

Second is along a similar line of thought. What do folks think about a modified Voice of the Land to work with anything undead? This actually feels far more restrictive than Voice of the Land, as it feels like a significantly watered down version of Gift of Tongues or Faerie Speech more than anything else.

Again, please feel free to share your thoughts, questions, comments, concerns, etc. This isn't a mandate coming down from on high as it were. This is a troupe game, and everyone's opinion matters!

Vort or Nith, can one of you post something on my character creation thread so that I can follow up with his Agency? I've reached the limit of 5 consecutive posts.


I think it makes sense, in principle... but are you expecting to socially interact with undead outside of the usage of Valgaldrar? I'm not sure I'd consider Valgaldrar commands as valid social interactions for these purposes (wouldn't be penalized by the Gift, IMO, and thus it wouldn't make sense for them to receive benefits from alluring).

I would think both of those would be fine. I had to double check to be sure Voice of the (Land) didn't create problems with Valgadrar, but once you're fluent there is no cap to Leadership, so it doesn't seem problematic.

I concur, and also believe that is the case re: his intent.

This seems fair, since it is a casting total and not really a social total (and as you say we would balk at a magician being socially penalized by the Gift for such a thing).