Two spells which I'd like to include in Fray's advancement. A combative spell, which Fray wants to invent. Inspired from an Ars 3rd ed spell, discussed on forum's grimoire thread . I altered this to use Aquam intead, but the mechanics are the same.
Submerge the Irritating Hovel
Muto Terram 20 / Aquam, R: Voice, D:Momentary, T: Part
This spell alters the ground within the target area so that it is briefly transformed into water, and then quickly back again. Anything within the target area will fall as it lacks the foundation of the earth. The spell will affect mud, sand, dirt and stone, and anything upon these surfaces will be quickly buried and also potentially wreck a buildings stability.
If the spell is targeted beneath a specific spot, such as beneath a particular person a targeting roll is likley required. The effect is designed to create a cubic area, with a volume of 100 cubic paces of earth (5x5x4 paces), or 10 cubic paces of stone (roughly 2.2 paces per side). The difficulty of the targeting roll should be adjusted accordingly.
(Base 3 to change in to a liquid and add Aq req, +1 to effect stone, +1 area increase, +2 Voice, +1 Part)
and another discussed in grimoire too which he intends to offer to introduce to RedCaps / Mercere as an alternative to bulky object transportation.
Flatten Miscellanea to Art
Muto Terram 20, R: Touch, D: Sun, T: Ind
The object touched is converted into a small two dimensional image of itself for the duration of the spell.
Casting requisites are required for the object when cast, and the effect can only affect non-living objects of standard size.
(Base 4 to change dirt so that it’s highly unnatural as “two dimensional”, Touch +1, Sun +2, secondary sub-effect to shrink +1)