OOC Discussions and Table Talk

LOL. That is an option. It makes him edgy and very uncomfrortable, but not overly aggressive or fleeing-prone. I like the idea! :slight_smile:

Not a problem for me. It is very much like having the Dutybound flaw, except based mostly on fear.

After reading Pytheas' story (very good, BTW!) it hit me that I can get end-of-apprenticeship stuff as well, no? In that case I will go for silver first, and books second.

You can. Just described what, from whom, and why. I'll adjudicate the details.

Enough for me today, I'll check back tomorrow. :smiley:

I have an idea for a girl from Bois de haillot to leave with Quercus and Fresse, so I gain my servant. She would be the girl that has been taking care of the convalescent Fresse. So, what would be the medieval equivalent of a nurse? I guess she will also have education as a maid and cook (certainly better than those two!!), but I want her to conceptually be a nurse (minimal apotechary/chirurgy notions). Any ideas on the profession needed?

A nun? :wink:

A witch? :laughing:

A camp follower? :mrgreen:

Or perhaps simply the daughter of a grog, who learned to take care of her wounded father over the years. She could have a score in Chirurgy (dressing wounds). She doesn't really need more than that to perform the role of a nurse. Did she leave with you because of Fresse, to make little Fresse-babies? :laughing:

A witch? You want her to shapeshift as well? :mrgreen:

About the babies, we will see. :laughing: But just to say I am considering a minor curse (infatuated by Fresse) :mrgreen: Ok, chirurgy it is then. IIRC cooks tended to do that, so she will have the triad of Chirurgy + cook + maid abilities.

The closest medieval equivalent to a nurse would be a nun, since tending the sick was a charitable act suitable for them. Otherwise sick people were tended to by their families, or their servants. Assuming you don't want to burden yourself with a nun who's just absconded from her order, your nurse could simply be the maid (kitchen maid or house maid) who got assigned to take care of Fresse, or a girl you hired for the purpose.

Note that in medieval time, every girl (well, except the nobility) would have training as a maid and cook, since that's basically the skills she'll need to be a good wife :slight_smile:

Grog-wise we have the following at the moment if I haven't missed anything.

Skinchanging Staff-wielder (Quercus' shield grog)
Housemaid/'nurse' (Quercus servant)

Ex-pirate (Pytheas' shield grog)
Son of a Sailor (Pytheas' servant)

My initial ideas for Japik's grogs are:
Danish warrior/sailor shipwrecked at Crintera (shield grog)
The shield grog's wife, born and raised at Crintera, possibly some sort of craftswoman, seamstress perhaps or maybe even carpenter to break the gender stereotypes. She would then be the servant.

Wits do you have any ideas for your grogs?

Sounds like we are building a nice staff :slight_smile: I like it. The carpenter woman can be quite something! As strong as her man and not averse to crack his skull if he overextends his stare on other women! :laughing: Her husband also sounds promising given our island situation.

About the covenant, yes, it seems we will be living above ground, but we can also take advantage of natural caves. Excavating some rock is something we can do with spont magic. For example, Quercus can spont rock of viscid clay at Diameter duration and using ceremonial magic to do so. Yeah, I really suck at it, but it can work for small stone digging. so creating shafts and windows in natural caves to communicate them with the main compound (constructed with wood) sounds feasible, even if tiring. It can also help excavating stairs and shafts that go down to the sea (sea caves?) if we end up living in the central plateau. Pytheas and Dolphinus surely would like that.

Pytheas can probably help with sponting Rock of Viscid Clay. When the tide is going in he only needs an Aura + SD of 6 to make it, without ceremonial magic (which only adds 1 for him anyway). Not using ceremonial magic is going to be more effective in the long run for him. And being an Elementalist, he can even do funny things like turning rock into water or air for a little while.

Wow. Quercus bows in front our our terram caster :slight_smile: Much better than him. Actually, turning stone to water for instant or diameter might be enough to excavate a vertical shaft quite fast: you just start at the bottom and the removal is automatic! Air might be even better, since the stone will disappear (well, disperse as dust) instead of leaving a lot of rubble in the cave. Nice one! I will concentrate in the surface construction and the stockade, but it seems we can do some cave construction after all :smiley:

Stamina 3 and Cyclic Magic help a lot !

In fact Pytheas is better at casting spells than he is at learning them, which is a bit unusual :slight_smile:

Not to be a party-pooper, but Rock of Viscid Clay doesn't show the extra magnitude needed to affect rock, although my guess is that it is actually using Base 2 (change dirt into another type of natural earth) and adding the extra magnitude for stone into that base.

So I think changing stone to water or air is actually Base 3 + 1 magnitude for stone. Thus one magnitude higher than Rock of Viscid Clay.

This doesn't nullify your plans for excavation, it just means that it will be slow.

Well, my limit is 10 (reasonably anyway, I can always hope for a lucky roll of the die).
Base 3, +1 Stone, +1 Touch, +0 Momentary, +1 Part -> level 10 to turn rock into water or air for a couple of seconds, instant stalactite (water, if cast on the ceiling) or pile of dust (air) :slight_smile: Not perfect, but it would help burrow through rock. Safety tip: don't stand under the affected rock !
Base 3, +1 Stone, +1 Touch, +1 Concentration or Diameter, +0 Individual -> level 10 to turn an individual rock into air or water long enough to really clear it out. That's if we are digging through earth and stumble on a big rock.
Base 2, +1 Stone, +1 Touch, +1 Concentration or Diameter, +1 Part -> level 10 to turn rock into sand, which is so much easier to dig through. Must remember to empty the buckets before the duration runs out.

Sure, it's still going to be slow going, but with a few grogs we'll be closer to what modern digging equipment can achieve than what medieval miner would.

EDIT: I made a long rant about the diverse bases of Terram, but halancar expressed the idea much better :slight_smile:

If you can keep your water for a couple of seconds we can transfer it to another wooden container and end up with nice auto-dressed stones for building!man, we so need Pytheas to study muto...

I am starting to see a few oak structures with stone foundations surrounded by an oak palisade above ground and shafts going down into the excavated labs, library and council chamber with views on the sea. The storerooms are also excavated there. Quercus and Prochorus lab are in the surface, while Pytheas' and Japik's excavated labs are in a cave with undrwater communication with the sea and a shaft communicating with the surface and common excavated areas.

Once can only wish :mrgreen:

That sounds like a very fun idea. I even think I will make her a blacksmith and very manly. Then we have some decent metalwork covered. Unless Arthur has any objections to my general grog concepts I will start working on them and present them in a separate thread here.

Sounds like we have potential to make the covenant nice and cozy given time, which I somehow doubt that our evil SG will let us have. :imp: :laughing: Take no offense Arthur I like your strict way in this saga.

Note that the idea behind the second mundane is for a servant, not a specialist. For mundane tasks like cooking, cleaning, mending, etc. These are time-intesive tasks in the period. For example, stitching up a single tunic may take a week.

There is nothing to say you cannot recruit a specialist, like a carpenter or a blacksmith, during your resource-gathering phase as a third mundane. This would count as a resource (in the same way as books or a lab do). But if you take a specialist in place of a servant, he/she won't be able to take care of your magus' basic needs and won't have spent enough time with your magus to be used to his Gift.

That being said, I have no objection to a lady-carpenter or blacksmith. Although a blacksmith will need tools and stock (resources), as well as needing a smithy to be built (more work). Same applies, albeit to a lesser degree, for a carpenter.

Either one would initially be a resource drain as much as help, although over the long term they may both be valuable assets.

EDIT: Note that a servant can have a secondary skill (Craft or Profession), but score should be no more than 3.

Well, ideally my lab would be in a cave, with a pool at the bottom communicating with the sea and a large balcony above the high tide mark. Then I'll only need to keep a large fire going (but burning what exactly ? fuel is going to be expensive) to have all four elements. And somehow despite all the entrances it would be quite secure !

And wish I shall ! Upon a starfish !