OOC: PrePlay discussion

I tryed to avoid the target room because of warping. But a carpet should also work as a cloak is large (1x4) and I only used 3 ignem vis for the enchanting.
The idea with metal was that it also can heat so much to cook on it or damage someone unwelcome. ^^

I can see the issue with warping. Well, you could do a metal floor if you really wanted to, you'll just need a bigger laboratory to enchant it than the one you're putting it into, and installing it afterwards or moving it can also become a real issue.

Another way of doing it, without the warping, is to use CrAu(Ig) to create a warm flow of air in the room. Or in special pipes set in the floor, recreating a Roman hypocaust.

Or you could enchant it with Touch range then set it on your iron floor, and it will heat the floor just like you wanted to.Then when you move you can take the magic item with you and you just have to have a new floor made.

quote="Lamech"]Can they be taught it? We haven't really hammered out the advancement of familiars. Right now we have two conflicting sets of rules for familiars. The ones in the core, and the ones in RoP: Magic. If we are using the core rules, sure make it so the familiars get taught everything about MT, but with the RoP: Magic rules familiars should start with everything they should be able to accomplish, IMO.

And if we do use the core rules we need to figure out how we are advancing them pregame.
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I'm moving this to here as I want feedback on this "house rule"

I think I would go with the rules in RoP:M in that to spend any XP they must subtract their might from the XP total. Consuming vis lowers this penalty by 2 per pawn. I'm not in favor of familiars getting XP during character generation other than what is taught to them. I do not want to see familiars growing anything beyond their nature. THey can learn skills. And I'm struck by the line in ArM pg105 that the familiar learns what the magus knows because they have been in contract for so long.

I might propose that familiars gain 2 xp per season in character generation that can be spent on any skill the magus has. This plus the magus is free to spend seasons teaching his familiar.

As well as working for vis which was 3 per season for the 1st 10 years post gauntlet. 5/season for years 11-20 and 7/season for years 21-30.

I find the many Realms of Power: Magic rules to be problematic as they pertain to familiars. On one hand, taking a creature of might, who lives in an aura is effectively immortal, so there is little incentive for the being to become a familiar to the magus, unless it was to learn new things. I recognize that familiars do get to avoid acclimation, by bonding with a magus, but is that really enough? I think, for Bibracte, I waived the penalty for learning, if the magus was teaching directly, I can't remember, and it wasn't much of an issue, because almost no one started with a familiar. I think exempting the magus's teaching from the SQ penalty is thematic, because it is a sacrifice of time (experience) by the magus, and the familiar bond should be worth something more with respect to imparting information. That said, you're giving us 2 pawns of vis per year during character advancement. Using vis this way is another good way to spend that vis, treat the season as having an abstract source quality of 10, and then the familiar consumes vis such that he can learn from that source quality. It becomes a choice between, do you want an awesome familiar at saga start or an awesome talisman (or other item), or are you willing compromise on something.

I do have some questions:
Do we muster out with any vis that is earned, either the 2 pawns/year or the seasons of service to earn vis, during character gen, above and beyond build points?
Are the Unraveling the Fabric of (Form) similar to each other, in that Unraveling the Fabric of Ignem is similar to Unraveling the Fabric of Corpus? This question doesn't affect learning spells at character generation, but it does affect building items with these effects.
The Shield Shape and Material bonus of +5 Protection, does it apply to spells like Scales of the Silvery Knight, Hardness of Adamantine, and The Phantasmal squire, since these are all spells that are associated armor.

I think letting the RoP: Magic rules override the core ones is fine, especially if we let familiars get 2 exposure experience a season.

To clarify, is that 2xp per season of 'exposure' to what the master knows unaffected by the normal rules in RoP:M regarding the effect of Might ? Because otherwise they don't mean much: the rules state that the Might is subtracted from the Advancement Total, and Exposure xp is an Advancement total, so the familiar would need to consume his Might in Vis each season to get them :frowning:

Im now down to Base 3 to go the touch way.
adjustable undefloor heating (lab 46) small stone (2x4) +7 from a animal hearth
(Base 3 +1 Touch +1 Part + 1 Conc +1 Flexible)=15 +1 (2 use/day) +3 (constant trigger) +5 Keep concentration +2 (+4 Penetration) =25 (penetration is that weak divine aura dont affect it)

What I'm unsure if I need a size mod also for the 100 Square feet lab

I'm guessing you '+7 from an animal hearth' is really '+7 from a hearth' because I don't see where the animal comes in.

You don't need a size bonus for a hundred square foot room. Unless you're trying to win one of those 'people squashing' competitions there's no way you'll get 100 people in there at the same time. Just to give a standard of comparison, the infamous 40/8 boxcar (40 people or 8 horses) using to ferry troops in France during WWI (and not in any comfort) was 20.5 x 8.5 feet, which comes out at 174 sq.feet. from that we can extrapolate that a Size 0 Lab (500 square feet) is still a normal Room target (barely).

yes its the hearth bonus :slight_smile:

Yes. 2xp per season for abilities that the Magus knows. Plus you get anything that you take time to teach. No penalty on spending xp during character creation from those two sources. Once the game begins, any XP earned ( not taught) will be on the RoP:M rules. You can still teach your familiar with no penalty.

So, it took me a moment to unravel the Prelude and which part of the dialogue came from with of the two women, but once I did that was quite informative. Apparently the official title of the Tremere Prima is 'Old Bat', so let's be sure to include that in any official correspondence, and we are getting a one-eyed Tremere named Myrteus Laterala as aedile, who may or may not have a new apprentice with her and will be working on her talisman. (Seriously, I thought the Tremere was the hierarchical respectful House and the Tytalus the ones who loved to trade insults :wink: ).

I do need to improve my writing style for conversations. I tend to be too short. Think of Poena and Laterala as two old old friends.

Writing dialogue is hard.

I just copy-pasted the text in Notepad, then made sure that I started a new paragraph each time the speaker changed. That helped a lot. You can even color the text according to the speaker, and that makes it extra clear :slight_smile: I think really the most confusing part is when you have things like this

You have back and forth dialogue, with text telling us who says what... except that with all that squashed together it's not clear which text goes with which dialogue. For instance the "Your gambit with the Mercere has paid off in that respect. Korvin does exemplary work in that regard." could be attributed to Laterala or Poena, only the context gives a clue... but knowing who it comes from helps establishing the context. Compare to this:

Exact same words, but now there is no doubt who says what. The name is always right there on the same line as the dialogue.

Sorry people I step out, I can't handle the time needed to create a char for this game. :frowning:
I would have now to start at 0 again thanks to the decision that the childhood I made and posted 1 week ago don't works.
(Jebrick did know of this childhood and apprentice time already nearly 2 weeks ago)

It's not that hard to get to Latin 4 during apprenticeship and improving it to Latin 5 sometime during the post gauntlet advancement. And as far as two weeks, you first posted your character on 9/1. You posted a brief concept over on the recruitment thread. I wouldn't bail over this.
If you need some help, I'm more than willing. I can plug what you have into MetaCreator. It's easy to loose track of XP and short yourself...

It was only jebrick who saw this nearly 2 weeks ago because it was via messages.
The Problem is that 25 years or 27 years + Apprentice time + later childhood would have to rearanged for when I learn what.
This comes very close to complet redo the char.

He doesn't need to rebuild the character. Switch the Latin with the Arabic learning. Arabic is a living language. The end result will be the exact same. Or switch it with profession teamster. Or mythic herbalism. All of those things can be learned in the early years. Everything will pan out with no changes at the end. Sure the way he has it now isn't quite "right", but since he could rebuild it and end with no changes on the game side its fine. Really, if I was going to chew out anyone for an abusive build it would be Eve with back loading all the labwork. And really I think that's fine due to the abstract nature of character creation.

In jebrick's defense, because I was there, when your kicking off a new saga, everyone's emailing you and it's easy to overlook things. Ars is a troupe game, we all have to have some level of consensus with the characters, not just the SG. When I was running Bibracte, I relied upon the players to look at the characters and spot something I might miss. They usually found something. And sometimes I found something much later, several months after the fact, and I worked with the player to fix it.

Presuming what you have for what was done when, is accurate, it's pretty easy to plug it into MetaCreator and finish the character. I'm willing, but not if you're going to turn around and bail after I do that work. Finally, and pending the troupe's concurrence, I could be convinced to waive the Latin thing, but I'd also ask you to change your origin story a bit. The only traces of his Jewish background are Yiddish, and his given name. There's not a lot to him that identifies him as being Jewish, and if being Jewish is important, I'd ask how you intend to reconcile the faith with his working magic? I made a Jewish Bonisagus for another saga that was aborted. He would have had some issues. All of the divination spells were off limits to him, for example. A prominent NPC here is his daughter, but depending on how jebrick plays her (or if he lets me play her actions) she's not observant, which is actually really important for her to not be observant, at least important for her magical power.

He needs Latin for Hermetic writings... So no, the end result isn't the same, because he will have to come up with 75 experience points from somewhere. If that can be done, it's not too tough. IT all depends on the player, though.

Switch the 30 xp of childhood Latin for 5 xp of Concentration, 15 xp of Profession: Herbalist (both General Abilities) and 10 xp of Mythic Herbalism (unlocked by a Supernatural Virtue), all from his apprenticeship. Now he turns out exactly the same at Gauntlet.

Okay, so it could be argued that he only gains Mythic Herbalism when his apprenticeship begins, but the rules never say so. It's a Supernatural Virtue, it grants a Supernatural Ability, and by the creation rules that means he may put experience points in it during character creation.

He has 45 xp for Latin safe in apprenticeship, it"s only the 30 for childhood that are problematic. He already put the points in Arabic, which he could learn during childhood insted, so it would in fact work provided he didn't plan on reading a Hermetic book before age 33 and didn't plan to write one before age 35. But I think my way is better.