So hum... this is actually the first time I've had a player take interest in Original Research, and I'm not sure how to go with it. I do understand the rules, that's fine (if a bit too easy perhaps) but I'd like some help figuring out how what he wants to do would break Hermetic Magic. Here are the ideas he's been toying with:
A- Breaking the limit of Arcane Connections, which I've explained to him would require some other way to determine that he is afecting the target he wants to, teleport to the place he wants to and so on. I remember something about Ptolemaic magic being able to do that, but it does sound earth-shattering to me.
B- Developing a way to "create" temporary arcane connections with sympathetic connections (i.e. a pile of rocks to affect a mountain, a doll with someone's name written in it to affect that someone). Perhaps something along the lines of Leadworker but that could potentially be used for anything... Again, very strong changes.
C- Devising some method of Spontaneous casting that allows for the full roll to be considered for determining the end level of the spell, with the caveat that a number of botch dice are rolled equal to the end spell's magnitude, regardless of an initial "0". This to me seems the least broken OR, and to be honest more dangerous than useful for anyone but the extremely bold and/or insane.
Bottomline he wants either something which plays with how Arcane Connections work or, if he can, some way to create more "real" illusions with Imaginem. Option C came up as an attempt to create OR which resembles how Paradox works in WoD - which I'm not a fan of.
Any thoughts on how each of these would break the game, and perhaps any other ideas I can toss him?