[size=150]Orion ex Merinita[/size]
Orion was born to a poor family in Greece who, while Christian, still paid heed to some of the old ways as well. When he was born, their new son had one brown eye and one that was milky white, a sure sign of blindness. This was taken by his parents as a sign from God – or the gods - that he was imperfect. And so they took him to an abandoned shrine to the old gods, where they abandoned him.
Fortunately, for the helpless baby, a nereid lived near the shrine and visited it regularly. She found the babe and, seeing his single working eye, took it as her own sign to bring the boy to her relatives, the Cyclopes. Seeing a kindred nature in the babe, the Cyclopes adopted him and raised him as one of their own, naming him Orion after one of the Titans.
Orion grew up learning a craft, as all of the Cyclopes were craftsmen. Blacksmithy was deemed too hard for a young boy. But he did have a knack for more intricate metalwork. Years passed as the boy grew up until he was nearly ten when a magus named Lucian of House Merinita visited the Cyclopes, looking to engage them to do a bit of smithing for him. He recognized the Gift in the boy, as well as his blood tie with the Cyclopes, and through them to their father Poseidon. Lucius asked if he could be granted leave to train Orion. The Cyclopes were sorry to see their adopted boy go, but knew that he would be better off with his own kind. They agreed to the magus’s offer and Orion entered into his apprenticeship at the covenant of Aegaea two years later at the next Tribunal.
His years with the Cyclopes had an effect on Orion however. His interest with metal and stone was reflected in his magical gifts. But so too was his blood connection with Poseidon, god of the sea. He learned to manipulate the elements of earth and water to bend them to his will. But his past also affected his personal life. Having been raised with the Greek gods, not the Christian one God, Orion became a strong follower of the old ways, not willing to bow his head to this new God that was working to displace the old gods.
Orien spent many a fine year in Aegaea following his gauntlet. But when the Tribunal granted him an apprentice of his own to train, he realized that the boy was not suited to a life among the waves. Reluctantly, Orien left Aegaea and joined a newly-formed covenant, where he was sure his new apprentice would be more comfortable.
This is Orion just out of gauntlet:
Characteristics: Int +3, Per -2, Pre 0, Com 0, Str +1, Sta +3, Dex 0, Qik 0
Age: 27 (27)
Weight: 182 lbs
Warping Score: 1 (0)
Confidence: 1 (3)
The Gift (free)
Affinity with Creo (minor)
Affinity with Rego (minor)
Book Learner (minor)
Faerie Blood [Cyclops blood] (minor) (the closest I could find was Ettin blood)
Faerie Magic (free)
Harnessed Magic (minor)
Hermetic Magus (free)
Mythic Blood [Poseidon] (major)
Personal Vis Source [Creo] (minor)
Skilled Parens (minor)
Deficient Technique [Intelligo] (major)
Faerie Upbringing (minor)
Flawed Parma Magica [Aurum] (minor)
Magical Animal Companion [phoenix? I’ve been trying to find some good Greek mythological birds/small animals] (minor)
Missing Eye [blind in one eye since birth] (minor)
Area Lore: Islands of Thebes (locations) 2
Artes Liberales [Latin and Greek alphabets] (ritual magic) 2
Athletics (grace) 2
Awareness (alertness) 2
Bargain (books) 1
Brawl (dodge) 2
Charm (first impressions) 1
Code of Hermes (Tribunal procedures) 1
Concentration (maintaining spells) 1
Craft: Jewelry (rings) 2
Romaic Greek 5
Faerie Lore (water faeries) 2
Finesse (precision) 1
Guile (remembering deceptions) 1
Intrigue (gossip) 2
Latin (hermetic usage) 4
Magic Lore (creatures) 1
Magic Theory (inventing spells) 4
Order of Hermes Lore (tribunals) 1
Parma Magica (Aquam) 1
Philosophiae (ritual magic) 1
Swim (underwater maneuvering) 3
Cr 10 (1)
Re 10 (1)
Lungs of the Fish (MuAq 20) (Gestures)
Extended Sight of the Naiad (InAq 15) +4
Comfort of the Drenched Traveler (PeAq 5) +14
Poseidon’s Gift of Movement (ReAq 25) +19
Bind Wound (CrCo 10) +15
Eyes of the Cat (MuCo(An) 5) +8
Lifting the Dangling Puppet (ReCo15) +15
Wizard's Leap (ReCo(An,He,Te)15) +10
Extended Lamp Without Flame (CrIg 15) +14
Touch of Warmth (CrIg 5) +14
Taste of Spices and Herbs (MuIm5) +8
Wizard’s Sidestep (MuIm10) +8
The Crystal Dart (Mu(Re)Te 10) +14
Hands of the Grasping Earth (ReTe 15) +19
Poseidon’s Gift of Movement
R: Per, D: Sun, T: Ind
The caster can move freely underwater at the speed of a fast fish – a maximum of about twenty-five miles an hour.
(Base 15, +2 Sun)
Touch of Warmth
R: Touch D: Sun T: Ind.
Maintains the target at a warm temperature.
(Base 2, +1 Touch, +2 Sun)
Extended Sight of the Naiad
R: Per D: Sun T: Vision.
The caster can see as clearly through water as you can see through air.
(Base 1, +2 Sun, +4 Vision)
[Advancement to come later]