TMRE and HoH:MC provide a bunch of examples of Mystery paths that lead to immortality. However, pretty much all of them have mechanics that work only for magi (and in particular Hermetic magi - since the require Tech+Form Lab Totals), even though quite a few are thematically quite reasonable for hedge wizards (e.g. Guardian of Nature, Faerie Becoming) or ungifted heroes (e.g. Ascension to the Hall of Heroes). How could one get an ungifted companion pursue one of these paths?
In particular, I would find cool if in my game this Mercere could "ascend" as a daimon, patron of the house and of communication within the order at large. I mean, there's plenty of other Heroes in the Hall of Heroes who are not "mages". One possibility lies in the path described in HoH:S - essentially, you can duplicate a small class of spells with a supernatural ability. One could then re-cast the Daimonic Ascension mystery as a path granting you:
- The Ceremony ability (useful for the helpers)
- The Mystery itself
- The supernatural ability to cast or assist the ascension ritual - as a Major supernatural ability that you must raise to the point where you can handle all the necessary vis (1 pawn / point of ability).
Any other ideas from the lucky ones of you who already have RoM:M? I also think I heard that Ars and Academe has something about Maestros - apparently extraordinary artists that can become immortal beings of pure magic through their art. I am conflicted about buying Ars and Academe - while I am really awed by the quality standards of the 5th Edition, I do not think this particular book would find enough use in my games to justify the purchase. However, this Maestro thing could tip the balance in the way of a purchase, if anyone were willing to share a little information on their characteristics , and in particular:
- What magic might do they get?
- Can they improve after becoming magical beings, or do they become "static"?
- Can they be something other than artists (and in particular, could this apply to the Mercere example above)?
- What requisites do you need to satisfy to become one?
- Any other interesting perks - limitations?