Performance Magic & Multiple Casting in close combat

I was thinking about a magus with Performance Magic in Brawl, and the option of multi-casting an offensive spell at Touch Range, for example a PeCo that causes a Light Wound at Touch Range.
In this case how many attack rolls the character must do? One for all the spells, or one for each copy of the spell?


I would would say once. He is brawling but as his attack hits, all the copies go off. Otherwise you would rarely be able to multi-cast because you only get one attack a 'round'.

Now if you were grappling, that would work better perhaps.

(Represses images of an AM version of a Thriller dance fighting scene)

I would say that if you intend to cast all at one target, one attack would suffice. If multiple targets, then one/each - and possibly with additional restrictions/penalties, as SG/Troupe determine is appropriate.

Why do you repress all the images of cool things?

The Funk of Fourty-Thousand Years!!!