Pirates of the Carib Sea

Edited: Now includes Will Turner, Elizabeth Swann, and Commodore Norrington comments and critiques welcome.

Legends:"Captain" Jack Sparrow, Pirate Lord of the Carib Sea (as of the Curse of the Black Pearl)
Human Buccaneer Male Rake 6/Falstaff 2/ Sea Captain 2 SoR 15
CG Medium Humanoid
Init +1; Senses Listen +2, Spot +4
Languages: English (R/W), Buccaneer Cant
AC 13, 15 w/ cutlass touch 11 flatfooted 12
HP 42 (6d8 + 2d6 + 2d10)
Saves: Fort +8 Ref +5 Will +5
Speed 30ft (6 squares)
Melee: +2 Cutlass +12/+7 (1d6+5) or unarmed +8/+3 (1d3+1)
Ranged: +1 Snapchance Pistol +9/+4 (1d8+2)
Base Atk +7/+2 Grp +8
Atk Options:+1 Snapchance Pistol, +2 Cutlass, Foul Blow, with successful unarmed atk upon upon humanoid oppenent large or smaller, Jack may temporary sicken the opponent rather than inflict dmg - must declare before atk is made and if successful, the opponent must make a Fort save DC14 or be sickened for 1d4 rnds, a sickened creature takes -2 penalty on all atk rolls, weapon dmg rolls, saves, skill and ability checks; Opportunist, once per round Jack can make an atk of oppurtunity on any opponent that has been struck for dmg, this counts as Jack's attack of opportunity for that round;
Special Actions:Just a Scracth, may convert lethal dmg to nonlethal dmg equal to rake class lvl + dex mod twice per day; Craven Atks, inflicts +2d6 dmg against flat-footed opponents within 30ft; Sworn Enemy (Cpt. Barbossa), +1 bonus to atk and +2 dmg against Barbossa; Corpulence*; Circle of Mayhem, Jack creates a circle of mayhem with a radius of 5ft - all atk rolls, saves, and skill checks made by creatures within this area suffer a -1 penalty; Blunder*; Inspiring Binge, Jack gains a +2 atk bonus during any rnd in which he eats or drinks as a move-equivalent action
see Special Qualities below
Combat Gear: +2 Cutlass, +1 Snapchance Pistol, tatoo of protection +2,
Abilities: STR 12, DEX 13, CON 10, INT 14, WIS 15, CHA 15
Special Qualities:
Buccaneer -Knowing the ropes, may take 10 on Climb checks even when threatened, Sea Legs, Ship Shield - +1 to Reflex saves and AC while aboard a ship; Catfooted - can fall up to 30 feet w/o suffering dmg with a Jump or Tumble chk DC15
Rake - fencing, Fortune my Mistress, Just a Scratch/2, Craven Atk +2d6, Dirty Trick 2, Sworn Enemy, Dueling Style Fencing
Falstaff - Corpulence
, Circle of Mayhem 5ft, Blunder*, Inspiring Binge
Sea Captain - Ship Command**, Sense Weather
*Jack may not use until he meets the size increas req, *needs command of a ship to use
Feats: Artillery
, Fencing, Quick Draw, Weapon Focus (Cutlass), Weapon Spec (Cutlass), Guns, Explosives, Flash, Combat Reflexes, Leadership
*Buccaneer bonus feat
Skills: Appraise +7, Balance +10, Bluff +11, Climb +7, Diplomacy +14, Disguise +7, Escape Artist +5, Forgery +4, Gather Information +10, Jump +9, Know (local) +7, Perform (oratory) +9, Profession (Sailer) +13, Sense Motive +8, Sleight of Hand +10, Swim +7, Tumble +8, Use Rope +7
Possesions:combat gear, Rakish clothing and jewelry, hat

William Turner, Smith and Scion of Pirate Stock SoR 8
CR 9
Human Caroligian Male Expert 8/Fencing Master 2
NG Medium Humanoid
Init +2; Senses Listen +0 Spot +0
Languages:English (R/W), Spanish
AC 12 13 (see Fencing Master) 16 with broadsword touch 12 flatfooted 1
HP: 43 (7d6 + 2d10 +6)
Saves: Fort +3 Ref +5 Will +6
Speed: 30 ft (6 squares)
Melee: +13/+8 broadsword (1d8+3), +11/+6 throwing/handaxe (1d6+3)
Ranged: +10/+5 throwing axe (1d6+2), +9/+4 snapchance pistols (1d8+2)
Base Atk +7/+2 grp +8
Attack Options: Fencing moves, broadsword (favored blade), Imroved fencing +1*
*see pg 108 New World Adventures
Combat Gear: +1 broadsword (favored blade), +1 throwing axe (2), snapchance pistols (2)
Abilities: STR 16, DEX 15, CON 11, INT 14, WIS 10, CHA 10
Special Abilities:
Carolignia - Born to the Saddle; Crown Subjects; Traditional Weapons: Broadsword, saber
Expert - Class Skills: Appraise, Balance, Craft (all skills taken individually), Diplomacy, Gather Information, Handle Animal, Jump, Knowledge (all skills taken individually), Profession (all skills taken individually), Tumble; Weapon and Armor Prof (simple weapons and light armor, no shields)
Fencing Master - Weapon Prof (dagger, rapier, long rapier, saber, broadsword, smallsword, and cutlass); Improved Fencing, the penalty to atk rolls when perform fencing move is reduced by one; Favored Blade, +1 to atk and dmg roll when using favored blade; AC Bonus, +1 insight bonus to AC while holding any weapon in which the fencing feat may be
Feats: Fencing, Two-Weapon Fighting, Weapon Finesse (broadsword), Quickdraw, Combat Reflexes, Weapon Focus (broadsword)
Skills: Appraise +12 (+2 synergy with metal craft items and swords), Balance +14, Bluff +8, Craft (blacksmith) +15, Craft (swordsmith) +15, Diplomacy +12, Gather Information +12, Handle Animal +6, Jump +15, Know (local) +7, Know (architecture & engineering) +7, Know (nobility & royalty) +4, Ride +6, Tumble +14
Possesions: combat gear, bullets (20), tradesman attire, 13 pounds

Elizabeth Swann, The Governor's Daughter (as of Curse of the Black Pearl) SoR 16
CR 6
Human Caroligian Female Aristocrat 7
NG Medium Humanoid
Init +3; Senses Listen +6 Spot +6
Languages:English (R/W), Francais
AC 13 touch 13 flatfooted 10
HP 39 (6d8+8 )
Saves Fort +2 Ref +5 Will +6
Speed: 30ft (6 squares)
Base Attack +5 grp +5
Atk Options: may use DEX mod in lieu of STR when using light melee weapons, +2 to atk with Saber
Combat Gear
Abilities: STR 10, DEX 16, CON 11, INT 12, WIS 12, CHA 16
Special Abilities:
Carolignia - Born to the Saddle; Crown Subjects; Traditional Weapons: Broadsword, Saber
Aristocrat - Weapon and Armor Prof, simple and martial weapons and all types of armor and shields
Feats: Weapon Finesse, Weapon Focus (Saber), Negotiator, Persuasive
Skills: Bluff +15, Diplomacy +19, Gather Information +11, Intimidate +13, Knowledge (local) +8, Listen +6, Sense Motive +13, Spot +6,
Possesions: royal attire, Will's aztec gold medallion

Commodore James Norrington, Purveyor of Justice in the Carib Sea (as of the Curse of the Black Pearl) CR20
Human Carolignian Male Aristocrat 2/Soldier 6/Sea Captain 4
LG Medium Humanoid
Init +1; Senses Listen +3 Spot +11
Languages: English (R/W), Francais
AC 11 14 w/ broadsword or smallsword touch 11 flatfooted 13
HP: 81 (1d8 + 10d10 +20)
Saves: Fort +10 Ref +4 Will +6
Speed 30ft (6 squares)
Melee +17/+12/+7 broadsword (1d8+4), +15/+10/+5 smallsword-sword of destiny (1d4+2)
Ranged +14/+9/+4 snapchance pistol (1d8+1)
Base Atk +11/+6/+1
Atk Options: +2 smallsword, +1 broadsword, +1 snapchance pistol
Special Actions: Expert Gunner, +1 atk bonus to any artillery fired from his ship
Combat Gear: the Sword of Destiny +2 smallsword, +1 broadsword, +1 snapchance pistol
Abilities: STR 15, DEX 13, CON 12, INT 12, WIS 12, CHA 14
Special Qualities:
Carolignian - Born to the Saddle; Crown Subjects; Traditional Weapons: Broadsword, Saber
Aristocrat - Weapon and Armor Prof, simple and martial weapons and all types of armor and shields
Soldier - (Royal Guard) Royal Authority, may reroll once when making a Diplomacy check on an NPC in service to the crown
Sea Captain - Ship command; Sense weather; Expert Gunnery +1, +1 attack bonus to any artillery from their ship
Feats: Guns, Artillery, Fencing, Alertness, Combat Reflexes, Leadership, Combat Expertise, Weapon Focus (Broadsword), Quick Draw, Weapon Specialization (Broadsword), Greater Weapon Focus (Broadsword), Weapon Focus (Snapchance Pistol)
Skills: Profession (Sailer) +9, Diplomacy +12, Gather Info +14, Intimidate +12, Know (local) +6, Know (geography) +6, Sense Motive +16, Spot +11, Swim +9
Possesions: combat gear, ship command - HMS Dauntless, HMS Interceptor, Soldier's Uniform (Carolignian Commodore), spyglass, signet ring (Norrington family crest)

Nice job...I was just thinking about a pirate themed adventure for Northern Crown involving gnolls in the Bahamas.


Will Turner has been posted just below Jack Sparrow. Comments and critiques welcome. Also, anyone have any ideas on Jack's compass? Magical item for sure but with what qualities. I hope to have write-ups eventually as well as stats for Elizabeth Swann :slight_smile:

I have posted stats for Will Turner and Elizabeth Swann below Jack Sparrow's. Eventually I hope to include a write up on each. You will notice that Will only has two herioc levels; I did this because I did not think he should have more levels than Jack and I did not see him as being anything other than a craftsman and perhaps a blad master. To meet the requirements of the Fencing Master he had to have more levels than I had originally wanted in Expert. All in all I think he came out pretty nice.
Elizabeth Swann, as far as her stats go for Curse of the Black Pearl you will notice that she is pretty plain. I concentrated on her abilities at negotiation and persuasion from the movie as well as gave her a bit more combat prowess than a "typical" aristocrat would have. I intend to write up the above mentioned charaters as they would appear in the second and third movies and she will be more heroic.

As I stated above, I would appreciate comments and suggestions on what others think would make the stats more in line with what is seen in the movies. For instance, I have not been able to stat Jack's compass ...it certainly played a large part in all three movies and is certainly magical. Ideas?

I would like to stat Barbossa ...I think his stats for the 2nd and 3rd movies will be a bit easier since he is back in human form but what about in Curse of the Black Pearl? I was thinking Lich maybe, but that seems a bit powerful and not exactly what I was looking for. Any ideas?

Commodor Norrington I hope to have up the early part of next week. If there are any other characters you want to see from Curse of the Black Pearl let me know.


Commodore Norrington is now posted ...pretty straight forward military career man giving him levels in Soldier and Sea Captain. You will also notice the his combat possesions list "the sword of destiny", in the second and third movie this is what the sword Will made for him had begun to be called. If you remember he left it in Port Royale when he resigned his commision, later to be returned to him by Lord Beckett when he made him Admiral of East India Trade Company fleet ...later he would attempt to kill Davey Jones with it and Davey killed will with it. It is suspected that Will took it back and it now is at his side on the Flying Dutchman. Anyway, I considered giving him armor of somesort but that seemed unswise giving he spends most of his time on a ship.

Comments please!!!!!


I think you have captured the true essence of the chracters, good job

If you're into Pathfinder, how about a Skeletal Champion?

paizo.com/pathfinderRPG/prd/mons ... l-champion

I've installed Pirates of the Caribbean a few days ago, but I can't run it. When I get into the main menu and select new game, th game starts loading, but after a few seconds it crashes with black screeen and error message. I thought that problem might be in my graphic card, so I downloaded actual drivers, but it didin't fix the problem. I've also tried to change compatibility of the launcher file, but with no effect. Could you help me?

Well, this forum is about Roleplaying Games, not computer games, but I'll see what I can do.

First, contact Disney's Tech Support, either through email or live chat. They're really good about fixing issues like that.

Second, I had similar problems until I updated my video driver. You might try that as well.

In the late 1600s to early 1700s yes.

Not so much any more.

I list only Secondary Attributes because I broke down the FS Attribute scale into only those. It's a bit convoluted to go into but I spent many hours on the matter and determined the ultimate essence of the values and application of doing so and feel extremely confident in the interpretation.