Following my previous botched attempt at character generation advice, I'm thinking about character archetypes. What character archetypes are often picked as player character concepts? Obviously, every character is unique - but still, I think there are some "archetypes" that are common choices. Here is my attempt at listing them, but I'm sure I'm missing some and wrecking others.
It's part of a larger article on character generation; this is the first chapter, on using templates to create your first magus character.
Templates and Archetypes
The core [[ArM5]] book offers twelve [[template|templates]] of [[magi]] that can be simply adopted as your starting player character. This is, by far, the swiftest way to create a character - adopting a ready-made one. Each template has customization notes, giving advice on how to easily modify it. Of course, you can also make more extensive changes, but that requires more familiarity with the game rules. Ready-made characters can also be created by more experienced players in your group, or you could adopt one of the starting-characters created by [[Atlas Games]] or the fans (see [[Published Starting Characters]]).
Each of the core templates belongs to a certain [[House]] of the [[Order of Hermes]], and presents a more-or-less typical member of that House. For this reason, it is recommended you read them to familiarize yourself with the magi that are typical in the setting.
Some core-book magus templates, however, are less typical for their House, and certain defining House stereotypes are missing. There are also archetypes that may not be common in the Order, but are common choices for player characters. For this reason, we present here an extended list of archetypes that you can choose from. Like the core templates, each comes with notes on customization. We also provide roleplaying advice on each template, directed at more Narrativist players. All templates use only the rules from the core-book, but notes on alternatives from [[supplement|supplements]] are added when relevant.
- [[Wolf Child (Template)]]: Left to die of exposure, this child was nursed by a she-wolf and raised as one of the pack. In time, he was adopted into [[House Bjornaer]], but still feels more at home in nature. He has a strong affinity to wolves, and a feral spirit that frightens and drives away [[mundanes]]. This archetype is based on the Bjornaer template in the core book. While it stays with the wolf [[heartbeast]], a bear heartbeast variant is offered too, and is a popular pick. It is important to note that the standard Bjornaer is not this feral, and is more refined and civilized, more in line with traditional Hermetic magic. The feral magus archetype, however, is a common stereotype of House Bjornaer, and is represented here by this template.
- [[Corporeal Necromancer]]: This magus is fascinated by the human body, and conducts eerie and gross experiments on his subject-matter. His ultimate purpose is to accomplish some extraordinary magical feat - perhaps creating a new Adam by magic, for example. A specialist in [[Creo]] [[Corpus]], he is often sought after for medicine and antisense. This archetype is based on the core book Bonisagus template, but specialized in a more typical area (instead of [[Auram]]).
- [[Storm Witch]]: This maga hails from a tradition of storm witches, and is working on recovering her tradition and integrating it into [[Hermetic Magic|Hermetic magi]]. It is a variant of the [[Bonisagus]] template, tailored to better fit the House background presented in [[Houses of Hermes: True Lineages]]. It works best with alternatives offered in supplements.
- [[Trianoma Politician]]: This maga strives to preserve peace in the [[Order of Hermes]], acting to maintain unity and increase cooperation. She also works to contain the ramifications of its more rash members, especially in regards to [[mundane]] society. This is an alternate defining archetype of [[House Bonisagus]] that is missing from the core book, and is thus supplied here.
- [[The Blind Seer]]: This magus is endowed with great prophetic powers, and has a special understanding of time and fate. This is an alternative archetype of [[House Criamon]], combined here with the classical blind-seer motif. It is more in line with the vision of the House given in the [[Houses of Hermes: Mystery Cults]] supplement, and advice is given for altering the template to accommodate supplementary content. Note that the core-book Criamon (the Incomprehensible Mystic) is a perfectly fine Criamon archetype too.
- [[Hedge Wizard]]: This magus descends from a tradition of petty folk witches that is looked-down upon by the modern [[Order of Hermes]]. His magic is severely limited in some ways, but he also wields unique supernatural powers [[Hermetic Magic|Hermetic magic]] cannot reproduce. This is the stereotypical member of [[House Ex Miscellanea]], more typical than the Stone Giant archetype presented in the core book. However, it is difficult to create using only the core book; alternatives utilizing supplements are highly recommended. Note that House Ex Miscellanea is a collection of many small traditions, many of them (including the officially dominant ones) are described on [[Houses of Hermes: Societates]].
- [[Death]]: This sinister emaciated figure is fascinated by death and decay, and is a master at the art of [[Perdo]]. It is very similar to the character of [[Darius]] in the core book, or [[?]] from Guardian of the Forest. This is a defining archetype of [[House Flambeau]]. (The fire-throwing wizard archetype is well represented by the core book template, while this figure represents a magus from the school of [[Apromor]].)
- [[Frost Queen]]: A maga that feels at home in the cold tundra of the far north, she is a master at [[Perdo]] [[Ignem]] and related to the Faerie Snow Queen of Winter. It is a member of [[House Flambeau]], that combines the interest of the school of [[Apromor]] and the [[Flambeau the Founder|Founder]].
- [[Earth Wizard]]: Another archetype of [[House Guernicus]], this magus practices earth-magic in the ancient tradition of [[Mercurian Magic]]. While still a [[Quaesitor]], he is more an expert at law than an investigator. (This is a less-common player choice than the Inquisitor stereotype offered by the core book template, but the background of the House suggests it is a common archetype for actual Guernicus magi.)
- [[Noble Noble]]: Blessed with noble blood, this character exemplifies leadership and nobility. This may actually be a problem, since he is torn between his duties to the [[Order of Hermes]] and to [[mundane]] society. This is another archetype of [[House Jerbiton]], in some ways more typical than the Magical Artist the core book template offers.
- [[Pious Magus]]: A pious Christian, this magus works hard to maintain good relations between the [[Church]] and the [[Order of Hermes]]. This is another archetype of [[House Jerbiton]], that works best with some use of supplements.
- [[Muto Specialist]]: A master of change and transmutation, this magus is a member of [[House Mercere]] descending directly from its [[Mercere the Founder|Founder]]. It differs from the Stormy Wanderer archetype suggested by the core book template in that it is less related to the [[Redcap]] tradition. This archetype is suggested by the House's background, and works best with material from the [[Houses of Hermes: True Lineages]] supplement.
- [[Faerie-Blooded Illusionist]]: This is the same template as offered in the core book for [[House Merinitia]], but we added some suggestions for alternatives and roleplaying.
- [[Spirit Necromancer]]: A forbidding figure, this magus summons the spirits of the dead and commands them. He is also skilled at bargaining or coercing other spirits or beings into his service. It is an archetype of [[House Tremere]], and works best with the [[Houses of Hermes: True Lineages]] supplement.
- [[The Puppeteer]]: This is the same template as the core book [[Tytalus]] template, but we offer advice on focusing it more.
Note the core book templates offer two more archetypes: the [[Tremere]] warrior, and the Dwarven Artificer from [[House Verditius]].
If one of these archetypes appeals to you, you can just adopt the template, perhaps make a few changes, and you're good to go.