I'm reflecting my experiences with playing this game as a pbp.
I've come across several problems/observations that result from the pbp-playing style, and want to try and see if I forgot some.
Pbps are slow compared to table gaming. This means that initiative is usually ignored in combat by players and sg alike.
You have to completely step out of your life and into your post every time your character does something.
Suggestion: Stories could be reasonably simple, short and loaded with action. I've found playing styles that demand expalnations for story/personality flaws, and that are rich in lab seasons better suited for pbp.
People drop in and out of pbps even more suddenly than out of table games, because they are slower and in an anonymous game such as a pbp, the moral theshold is lower, because doing so doesn't cost you any rl friends that can personally spill tears in your lab. Another reason might be that groups are less close to begin with.
Suggestions: More players to start with, experienced players to start with?
The gentle/blatant gift hardly ever plays a role in pbps. Other social skills on the sheet are often substituted by those of the player (I myself am not sure how to play my Com+5 magus).
This is worse than in table gaming because pbp basically IS communications.