Pluvia of House Flambeau (Stats)

This is the character sheet for Pluvia of House Flambeau, played by ROFROF.

This topic should only contain the character's stats, background, spells, enchantments, etc. Any development discussions and notes will be posted in the topic Character Creation for ROFROF (OOC).

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Pluvia filia Marcella ex Flambeau

At Gauntlet, 20years old

Int +2

Per 0

Str 0

Sta 0

Pre +2

Com +1

Dex 0

Qui 0

Virtues:

The Gift, Hermetic Maga

Affinity with Aquam – minor, hermetic

Affinity with Rego – minor, hermetic

Cautious Sorcerer – minor, hermetic

Booklearner – minor, general

Independant Study – minor, general

Method Caster – minor, hermetic

Minor Magical Focus (Ice) – minor, hermetic

Personal Vis Source (Rego) – minor, hermetic

Puissant Aquam – minor, hermetic (free house virtue)

Social Contacts x2 – minor, general

Flaws:

Courteous – minor, personality

Covenant Upbringing – minor, personality

Devoted Companion - minor, general

Flawed Parma Magica (Ignem) – minor, hermetic

Lesser Malediction: Has to live in an aura 3+ for at least half of the year – minor, supernatural

Limited Magic Resistance (Ignem) – minor, hermetic

Magical Animal Companion – minor, story

Necessary Condition: Movements – major, hermetic

Personality Traits : Courteous +3, Curious +1, Dreamy +1

Abilities

Area Lore: Greater Alps Tribunal (Covenants) 2

Area Lore: Arelat & Burgundy (Hermetic Landscape) 1

Area Lore: Bavaria & Swabia (Hermetic Landscape) 1

Artes Liberales (Ritual magic) 1

Athletics (Climbing) 1

Charm (Covenfolk) 1

Etiquette (Magi) 1

Faerie Lore (Dark Faeries) 1

Finesse (Fast cast) 1

Folk Ken (Magi) 1

High German (Swabian) 5

Intrigue (Covenfolk) 1

Langue d'OĂŻl (Burgundian) 1

Latin (Hermetic) 4

Magic Lore (Water phenomena) 1

Magic Theory (Aquam) 3

Order of Hermes Lore (History) 1

Parma Magica (Corpus) 1

Penetration (Aquam) 1

Philosophiae (Natural) 1

Profession Scribe (Copying) 1

Swim (Endurance) 1

Arts

Creo 5

Rego 9

Aquam 9+3

Mentem 4

Imaginem 5

Spells

Aquam

Break the Oncoming Wave ReAq10, CT+21

Cloak of the Duck's Feathers ReAq5, CT +21

Comfort of the Drenched Traveler PeAq5, CT +12

Darts of Ice Cr(Re)Aq 15, CT+22 (Focus); as Dagger of Ice (HoH:Societates p.35) except it creates several smaller darts that all hit the same target, and Range: Sight

Floor of Slippery Ice CrAq5, +22 (Focus)
R: Touch, D: Concentration, T: Individual
This spell creates a smooth layer of ice across the ground in an area surrounding the caster, about 15 feet diameter.
(Base 3 to create ice, +1 Touch, +1 Diameter)

Mighty Torrent of Water CrAq20, CT +17

Sculpt the Frozen Statue CrAq20, CT +22 (Focus)

R: Voice, D: Sun, T: Individual
The target is surrounded in ice, potentially encasing the target. Enveloped targets may attempt to break free, see Shackles of Frozen Ice (ReAq20, HoH:S p.35).
(Base 3 to create ice, +2 Voice, +2 Sun, +1 Individual)

Touch of the Pearls InAq , CT +12

Wall of Winter CrAq20, CT +22 (Focus)

R: Sight, D: Diameter, T: Individual
This spell creates an ice wall with sharp and pointed barbs along one side. The sides of the wall are 8 feet high, and the wall can be up to 40 feet long, and 2 feet deep (ca. 650cubic feet). The caster may choose the shape of the barrier when cast.
(Base 4 to create ice in an unnatural shape, +3 Sight, +1 Diameter)

Imaginem

Personal Aura of Ennobled Presence MuIm 5, CT +5; as Aura of Ennobled Presence with R: Personal

White Rose of Deceit MuIm 10, CT +5

R: Touch, D: Diameter, Target: Individual

Changes the species of a handheld object up to the size of a scroll case, so it appears to be a longstemmed, beautiful white rose in bloom. The object would still be able to fulfill its purpose, such as hold a liquid if it were a cup, stab if it were a knife, though this would look very odd and would immediatedly break the suspense.

(Base 3 [Visual, Tactile and Olfactory], +1 Touch, +1 Diameter)