Poenitens of Jerbiton +60
Poenitens learns the 7th Ring of Solomon. Poenitens is generally under the effects of all seven Rings
He has a +20 on his recitation roll, +21 for the 7th Ring. He recites two Orations per season. Should he fail, he will try twice more on any Ring. All of his Orations have four seasons of duration, except the 7th, which has two. The rings performed by season, with the EF in parentheses, higher ranked rings are performed first.
[tableborder][tr][td]Spring[/td][td]Summer[/td][td]Autumn[/td][td]Winter[/td][/tr]
[tr][td]7(26), 6(25)[/td][td]5(22), 3(16)[/td] [td]7(26), 1(10)[/td] [td]4(19), 2(13)[/td][/tr][/tableborder]
Poenitens continued to upgrade his lab. With Pasara’s help, he cleaned up the lab to be Spotless, and Pasara maintains it in that manner. He started on his talisman, investing it with a potent Pilum of Fire attack, and an effect that provides Superior Lighting and Superior Heating.
He upgraded his familiar bond, adding the ability for Alectyron to turn into a human, and for Poenitens to be able to see through Alectyron’s eyes. Alectyron is a quite handsome male, although on the short side.
He’s realizing that he will need to take an apprentice soon, and traveled back to his mentor’s covenant, and copied the Book of Solomon.
He’s created a spell to allow him to memorize a book, and two stat-enhancers, both targeting circles, one to raise Intelligence (up to +1), the other to raise stamina up to +5. He’s cast Gift of Reason twice, on Pasara and Alectyron, but hasn’t yet cast Stamina of the Heroes.
Details on his talisman and other magical items will be covered later. In particular, casting bonuses due to his talisman have not been included.
Lab:
Virtues & Flaws: Greater Feature: Altar (+3 Cr); Cauldron (+1 LR), Guardian (+1 Cr), Lesser Expansion (+1 Cr), Pallet (+1 Cr); Dedicated Building(+1 Re), Idyllic Surroundings (+1 Cr) Magical Heating (+1 Ig), Magical Lighting, Servant (+1 Me), Spotless (+1 Cr), Superior Equipment, Superior Tools (+1 Items); Greater Focus (+4 Cr)
Characteristics: Size +2, Refinement +2, General Quality 0, Upkeep +3, Safety +4, Warping 0, Health +4, Aesthetics +10
Specializations: Longevity Rituals +1, Items +1, Cr +12, Re +1, Ig +1, Me +1
Underlined stats are from the influence of Solomonic magic. (affecting) Int and Com, Soak, Medicine, Philosophae, Theology)
Characteristics: Int +2 (+5), Per +2, Pre +2, Com +2 (+5), Str -1, Sta 2 (1) , Dex -1, Qik -1
Size: 0
Age: 80(37)
Decrepitude: 1(1)
Warping Score: 6(0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift, Hermetic Magus, Ars Notoria, Apt Student, Affinity with Ability (Ars Notoria), Good Teacher, Improved Characteristics, Skilled Parens, Ways of the Town, Necessary Condition (Touching Cross), Ability Block (Martial), Compassionate, Higher Purpose (merge mundane & magical worlds), Optimistic (Major), Weak Magic.
Personality Traits: Optimistic +6, Compassionate +3, Friendly +2, True Friend Alectyron +3
Reputations: Well-appointed Lab 4, Healer 3
Combat:
Dodging: Init -1, Attack n/a, Defense -1, Damage n/a
Soak: +5 +10
Fatigue Levels: OK, 0,-1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5(11-15), Incapacitated(16-20)
Abilities: Ars Notoria 9 (7th Ring), Art of Memory 3 (places), Artes Liberales 4 (rhetoric), Chaldean 4 (Ars Notoria), Charm 2 (first impressions), Civil & Canon Law 2 (Greek), Dominion Lore 1(Regios), Faerie Lore 1 (Regios), Folk Ken 2 (townspeople), Hebrew 4 (Ars Notoria), Greek 5, Infernal Lore 1 (Regios), Latin 4 (Ars Notoria), Leadership 2 (Laboratories), Magic Lore 1 (notable mages), Magic Theory 9 (spells), Medicine 3 7 (disease), Parma Magica (Mentem) 4, Philosophae 2 6 (moral philosophy), Swim (underwater) 2, Teaching (groups) 5, Theology 2 6 (entities)
Arts: Cr 18, In 12, Mu 13, Pe 10, Re 14, An 9, Aq 0, Au 0, Co 17, He 6, Ig 8, Im 6, Me 15, Te 4, Vi 15.
Twilight scars: None
Equipment: Cross, Wizardly Robes
Encumbrance: 0(0)
Spells Known: Spells in italics are original, will be detailed later
Bind Wound (CrCo 10) +27
Charm vs. Putrefaction (CrCo 10) +27
Cheating the Reaper (CrCo 30) +17
Gift of Stamina (CrCo 45) +2
Postpone Reaper’s Kiss (CrCo 45) +2
Stamina of the Heroes (CrCo 60) -13
Purification of Festering Wounds (CrCo 20) +17
Physician's Sense (InCo 4) +27
Revealed Flaws of Mortal Flesh (InCo 10) +21
Ears of Hare (MuCo 4) +28
Stalwart Guards (CrCo 25) +7
Lamp without Flame (CrIg 10) +18
Palm of Flame (CrIg 5) +23
Pilum of Fire (CrIg 20) +10
Aura of Ennobled Presence (MuIm 10) +11
Gift of Perception (CrMe 45) (adds +1 Per to person, at touch, up to +2) +0
Gift of Reason (CrMe 40) (+1 Me to a circle, up to +1) +5
Memory Palace of the Sage (CrMe 25) +20 (from The Mysteries, p. 27)
Words of the Unbroken Silence (CrMe 10) +25
Call to Slumber (ReMe 10) +21
Silent Inquisitor (InMe 25) +4
Scent of Peaceful Slumber (ReMe 25) +6
Pierce the Magical Veil (InVi 20) +9
Scales of the Magical Weight (InVi 5) +24
Sense the Nature of Vis (InVi 5) +24
Demon's Eternal Oblvion (PeVi 10) +20 Mastery 3: Adaptive Casting, Multiple Casting, Penetration
Unraveling the Form of Mentum (PeVi 10) +17
Unraveling the Form of Vim (PeVi 10) +17
Wind of Mundane Silence (PeVi 25) +2
Aegis of the Hearth (ReVi 20) +21
Aegis of the Hearth (ReVi 30) +11
Circular Ward Against Demons (ReVi 20) +11
Maintain the Demanding Spell (ReVi 25) +6
Gather the Essence of the Beast (ReVi 15) +16
Poenitens spends 4 seasons upgrading his familiar, 1 season upgrading his lab, 8 seasons learning/researching spells, 6 seasons writing tractatus (Creo, Animal, Herbam, Mentum, Magic Theory, Parma Magica), 1 season reciting the 7th Ring, 3 seasons enchanting items, 2 seasons writing out spells, one travelling. This leaves 34 seasons to learn:
10 Intellego
20 Muto
25 Animal
15 Herbam
20 Ignem
10 Terram
20 Vim
20 Leadership
120 Magic Theory
40 Parma Magica
40 Teaching
=340
Aging rolls (The lab's health went up by two with superior heating and Spotless), so his modifiers are: -11 LR -2 Lab - 2 Covenant, -3 Bronze Cord = -18, with aging modifer of +7 until age 71, then +8
66 http://roll.coyotecode.net/lookup.php?rollid=195081 5 -11 = -6
67 http://roll.coyotecode.net/lookup.php?rollid=195082 7 -11 = -4
68 http://roll.coyotecode.net/lookup.php?rollid=195083 6 -11 = -5
69 http://roll.coyotecode.net/lookup.php?rollid=195084 4 -11 = -7
70 http://roll.coyotecode.net/lookup.php?rollid=195085 8 -11 = -3
71 http://roll.coyotecode.net/lookup.php?rollid=195088 7 -10 = -3
72 http://roll.coyotecode.net/lookup.php?rollid=195090 8 -10 = -2
73 http://roll.coyotecode.net/lookup.php?rollid=195091 7 -10 = -3
74 http://roll.coyotecode.net/lookup.php?rollid=195092 0 -10 = -10
75 http://roll.coyotecode.net/lookup.php?rollid=195093 3 -10 = -7
76 http://roll.coyotecode.net/lookup.php?rollid=195094 8 -10 = -2
77 http://roll.coyotecode.net/lookup.php?rollid=195095 3 -10 = -7
78 http://roll.coyotecode.net/lookup.php?rollid=195096 2 -10 = -8
79 http://roll.coyotecode.net/lookup.php?rollid=195097 6 -10 = -4
80 http://roll.coyotecode.net/lookup.php?rollid=195101 6 -10 = -4
(I think I'm done. He needs to pick up a bit more Creo and Corpus, to upgrade familiar bond to have a +4 bronze cord. There's a lot left to learn from his Guardian Angel, and he needs to learn some basics so that he can take an apprentice. I wanted to leave a little for game-play)