I would like to share with you the consensus established by our Troupe regarding Warping and this particular Breakthrough.
We established three distinct ways to handle Warping, and during the OR process the mage can lay the foundation of all the methods within the same Hermetic Breakthrough. Essentially the researcher invents some new Vim based Guidelines for creating particular spells and effects.
However, we've concurred that an Hermetic Breakthrough should require 100 BT points, contrary to the 60 suggested by HoH:TL.
One more Major Breakthrough can expand the scope of the new guidelines to be able to affect non-Magical (aka. other Realms-specific) Warping.
The three potential methods are:
- Ritual of Cleansing
- Warping Chord (for Familiars)
- Container of Magical Deformity
New Intellego Vim Guidelines (Applicable and beneficial across all methods)
Level 5:
- Ascertain the precise, current Warping Score of the target.
- Identify the quantity of surplus Warping beyond the current Warping Score.
Ex:
Feel the Lumps and Bumps
InVi lvl10
(Base5, +1 Touch, M, I)
By casting the spell the mage can get quantifiable information about the magical deformity of the target's spirit - effectively the amount of surplus Warping Points beyond current Warping Score. That is useful for designing enchanted items or rituals aimed to manipulate the magical deformity of that target.
Method 1.: Ritual of Cleansing
New Muto Perdo Vim Guideline
General - Ritual:
- Remove a number of Warping Point from the target equals to {(the Base level + 1 magnitudes) of the Vim spell + a stress die (no botch)}/5 rounded up.
The ritual cannot reduce Warping Score; only the "surplus Warping Points" beyond the actual Warping Score can be removed.
The Magus also loses an amount of XP equal to the stress die rolled from their highest Art and highest Abilitiy Score. This can reduce the Score itself if that much XP is lost. Additionaly, a nativity horoscope of the target is needed for cating the ritual.
Cleansing the Body, the Mind and the Spirit
MuPeVi lvl42
(Base 37, +1 Touch, M, I) - Ritual
During the Ritual the magus performs a ritualistic cleansing: he bathes with clean soap created from special ingredients; he breaths smoke from Vis and scents of rare herbs. He stays in the water until it gets cold and he begins to shiver.
Next, he shall walk across hot ember made of oak and cypress - while his body is clean and pure he shall walk through the smoke and embers to cleanse his spirit and his mind as well.
After a succesful ritual roll a stress die. The magus can reduce his Warping Points by (Base37 + 5 + d10)/5 rounded up- However, the reduction is capped by his current Warping Score.
Ex:
After Veluvius succesfully performed a cleansing ritual on himself (but with Range: Personal) a stress die was rolled resulting in a 5. He has a Warping Score of 5 and 8 surplus Warping Points toward the Score of 6 ( WP: 5(8) ).
The magus could substracts up to 10 (Base37 + 5lvls(1 mgnt) + d10=5 Total:47 which equals 10 mgnt.) Warping Points from his surplus Warping Points. That cannot reduce his current Warping Score. Now he experiences methaphysical purity - but something is lost during the Ritual of Cleansing as well.
Following the ritual he can reduce his Warping Points by 8 and keep his Warping Score of 5, but with Zero points toward the next score (WP: 5(0)).
However, Veluvius' player should substract 10 XP from the character's highest Art and 10 XP from the highest Ability Score. Note that this can actually reduce the previous Art or Ability Score of the character - as the loss is not limited the same way as the Warping Score.
Method 2.:
The Warping Chord
- The Magus can forge a special chord with their familiar akin to the Golden Chord, but as a different, 4th kind of Familiar Chord. Like the three well-established original chord, this also uses and share the same Lab Total.
- This new, unique chord has the ability to conduct excess magical energy, helping the Mage to handle the mercurial nature of Magic. It can decrease the number of Warping Points sufferd by the Mage - when determining the amount of Warping Point suffered from a botch or other potentially Twilight-inducing sources, you can substract Warping Points from the result equal to the Chord Strength of Warping Chord. By this way amount of Warping Points received can be reduce to zero.
- (Unfortunately that doesn't negate the long-term Warping accumulated from powerful constant effects such a Longevity Ritual. However, these slowly aquired Warping Points would never be able to trigger a Twilight episode.)
- The Golden Chord and the Warping Chord can be in powerful synergy, therefor Magi put effort into forging strong Golden and Warping Chords can have significant protection against the unpredictable ebb and flow of the magical powers. They should fear only mighty yet botched Rituals or the indomitable power of Dominium.
Method 3.:
Container of Magical Deformity
New Muto Rego Vim Guideline
General - Enchantment:
- The enchantment forces the surplus Warping Points beyond the current Warping Score of the Magus into the enchanted item - transferring one Warping Point for every Base level of the effect. The item is unique for each magus, serving as a permanent Arcane Connection (AC) to them. The magus must touch the item at its activation to use it and supress his Vim based Magic Resistance - or incorporate sufficient Penetration into the item to overcome his Magic Resistance.
- The item must be enchanted with a Constant effect. Should the item's power dispurted or the item itself destroyed, all Warping Points contained in that particular item will almost instantly return to the Magus - regardless of distance or Magic Resistance. This occures because the manipulated magical energy is essentially linked to the Mage's being. This event definitely forces a roll to avoid Twilight. For enchanting of the item a nativity horoscope of the target is needed.
- In case of the item's destruction or disruption, the item's local aura should be used in calculation of Twilight Avoidance instead of the mage's.
Ex:
Saviour of the Magelord
MuReVi lvl40
(Base 20 +1 Touch, +2 Sun, Ind.; +3 env. trigger, +2 for 3 uses/day; - final lvl40)
The enchanted item can trap a maximum of 20 Warping Points from a specific magus beyond his Warping Score. It should be touched by that mage at sunrise or sunset while supressing his innate Vim Form Resistance. The item absorbs the "magical deformity" from the mage's being and contains it - therefor it must be enchanted with a Constant effect. It is possible to use the item as a container of Warping Points until it is full.
Macrinus enchanted a golden ring with the lvl40 effect to trap his surplus Warping Points. The item can store maximum 20 Warping Points.
First Macrinus used the item to trap 11 of his surplus Warping Points beyond his current Warping Score of 5.
After 4 years he has aquired another six surplus Warping Points beyond his Warping Score of 5: four WP from his Longevity Ritual and two WP from two mild botches. He can now use the item at sunrise or sunset to trap these six extra Warping Points. From now on the item containes 17 Warping Points.
In the future Macrinus can use the item to trap three more surplus Warping Points. After reaching 20 points of trapped Warping Points the item will be full.
It should be kept safe and active, because if the item is inactivated or destroyed during the next round Macrinus will suffer a "Warping Attack": he will receive Warping Points equal to stored int the item and compelled to roll to avoid Twilight. That would be really challengind for him since the EF calculation of his roll includes the number of Warping Points he received - which is already 17.
(He enchanted his golden ring to be used 3 times a day minding mishap. A special spell is used by Macrinus to monitor his precious ring; whenever he feels disruption in the power of the golden ring, his first intent is to reactivate its power. To be able to do this the player of Macrinus should roll for Concentration vs EF9 to see if Macrinus kept his cool: With succes he was able to supress his Parma fast enough. Another roll is needed for Initiative (to trigger an Enchanted item) vs EF9 to see if he was able to trigger his golden ring's power before being succumbed to the overwhelming power it contains. After the first failure of activating it quickly enough, Macrinus cursed himself for misenchanting the ring: he weaved its powers without "Fast Trigger". )
Should you calculate a Twilight episode in case of the item's destruction or disruption, use the normal method described in CRB. p. 88., but use the item's local aura instead of the mage's.