hi... i have never played Ars Magica but I've read the rulebook years ago (3rd?), have always been interested in trying it and now got my hands on the 5th ed rulebook... so here are a couple of questions...
1- am I dreaming or did a previous edition contain information on magi cooperating to cast a ritual spell? i do not see anything in the 5th ed rulebook to that effect... is it mentioned somewhere else? is it possible? is it also possible for a magus to cast a formulaic non-ritual spell with the assistance of another magus who knows the spell?
2- what is the best way to handle the covenant for a first game? i think the players might enjoy being in charge and building it from the ground up with basically nothing at first... but i am also intrigued by the idea of having a covenant with some ressources and perhaps 1 or 2 more experienced magi, it would help give a direction to players who might otherwise be unsure as to what to do... perhaps an adventure would be better than hours of covenant talk...
3- what do you suggest for characters for a first game? i love the notion of making an adventure with magi and non-magi characters, but it seems weird that a player would try the system without access to the magic system...
4- my first idea when reading ars magica was to eventually have players go to the new world... has there been anything published on magic there? as a weird side question, are polytheist religion sacred sites considered magic or a variant of dominion or perhaps these gods are variant of faerie spirits?
any ideas welcomed...
thanks
eric