While this is a great book to create magic characters, there are, to me, things that don't work very well with the virtues there.
Some character package ideas for mundanes, using the virtues p 43 to 47. These Magical Mundanes all have the "magical air" flaw
Le Glouton (5 to 8 virtue points)
Greater Faerie Blood (Ghul), Puissant Brawl, Lesser Power (No penalty from fatigue or wounds penalties, personnal, constant duration, level 25, costs 1 fatigue per day), Lesser Power (+15 to recovery rolls, personnal, constant duration, level 25, costs 1 fatigue per day). If you want to overdo it, Greater power (Heal all wounds,personnal, sun duration, level 45, costs 1 fatigue).
You just wake up a little tired, but soon get better
Neunoeil (3 virtue points)
Greater Power (Pilum of fire, sight range, no fatigue, Penetration +10)
Le pigeon (2 virtue points)
(Form - Auram) Monstrosity flaw (wings), Greater Power (CrCo flight, Concentration duration, no fatigue, 20XP in concentration).
Le bête (4 virtue points)
(Form - Animal) Monstrosity flaw (fur), Improved characteristics, Great Dexterity*2, Faerie Blood (ghul), Lesser power (Personnal Gift of the Frog's legs, no fatigue, initiative Quick - 3)
Cocktail (6 virtue points)
(Form - Ignem) Monstrosity flaw (Ice body), Focus Power (PeIg, costs 1 fatigue), Greater Power (PeIg dam +20 , voice range, no fatigue,Penetration +10), Lesser Power (Slow ReCo flight, Concentration, no fatigue, 5XP in concentration)
La nana (9 virtue points)
Focus Power (ReMe, costs 1 fatigue), Focus Power (ReTe, costs 1 fatigue), Focus Power (InMe, costs 1 fatigue). I was becoming tired, so went easy with this to complete the list, there are better ways to do it.
While this is fun, this is also ridiculous in the context of mythic europe... I have more problems with those characters that can give themselves virtues at will, and thus become the james bond of magical powers.