Procella ex Miscellanea

Reserved

Reserved.

Reserved

Procella at Apprenticeship

Characteristics: Int +3 (Intuition), Per +3 (Keen), Pre -2 (Cheerless), Com 0, Str -2 (Tiny), Sta 0, Dex 0, Qik +1 (Hasty)

Size: -1
Age: 27 (27), Height: 130 cm, Weight: 33 kg, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)

Virtues and Flaws: Affinity with Creo, Affinity with Rego, Atlantean Magic*, Comprehend Magic*, Flexible Formulaic Magic, The Gift, Hermetic Magus, Life Boost, Book Learner (Book Quality: +3), Minor Magical Focus (Severe Weather), Personal Vis Source (Auram) [Location: Breath], Puissant Auram, Blatant Gift (Interactions: -6 with normals)*, Bound Magic, Covenant Upbringing, Fury at Injustice (Enraged: +3 damage, -1 on all other scores), Driven (Utopia), Aquam Monstrosity [Monstrosity: Gills], Small Frame

Personality Traits: Bitter +1, Determined +3, Wrathful +3, Just +2

Combat:
Dodge: Init: +1, Attack --, Defense +4, Damage --
Fist: Init: +1, Attack +2, Defense +3, Damage -2
Kick: Init: +0, Attack +2, Defense +2, Damage +1
Soak: 0

Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)

Abilities: Artes Liberales 1 (ceremonial magic), Athletics 1 (running), Awareness 2 (alertness), Brawl 2 (dodge), Comprehend Magic 5 (Spells or spell-like powers), Concentration 2 (spell concentration), Etiquette 1 (nobility), Finesse 1 (Auram), Folk Ken 3 (covenfolk), Greek 5 (poetry), Latin 5 (hermetic usage), Philosophiae 1 (ceremonial magic), Scribe 1 (copying), Magic Lore 1 (creatures), Area Lore: The Aegean Sea 2 (politics), Magic Theory 3 (inventing spells), Order of Hermes Lore 1 (politics), Parma Magica 1 (Ignem), Swim 2 (diving), Teaching 1 (Magic Theory)

Arts: Cr 9, In 6, Mu 5, Pe 5, Re 7+3, An 0, Aq 6, Au 6+3, Co 3, He 0, Ig 0, Im 3, Me 3, Te 0, Vi 1

Equipment:
Encumbrance: 0 (0)

Spells Known:
The Call to Slumber (ReMe 10) +13
Scribe the Perfect Circle (Re(Cr)Te 5) +9. TMRE 96
Prying Eyes (InIm 5) +9
Veil of Invisibility (PeIm 20) +8
Circling Winds of Protection (Cr(Re)Au 20) +18
Clear Sight of the Naiad (InAq 5) +12
Comfort of the Drenched Traveler (PeAq 5) +11
Eyes of the Cat (MuCo(An) 5) +5
Shackles of the Frozen Ice (ReAq 20) +16
True Sight of the Air (InAu 15) +15
Whispering Winds (InAu 15) +15
Wizard's Leap (ReCo 15) +13
Wizard's Sidestep (ReIm 10) +13

Procella's first cycle:

Library: Cr 20/11, Re 18/13, Au 16/15, Magic Theory 6/17
3 xp per study season from Book Learner. Xp for Creo and Rego is multiplied by 1½ from Affinities

1: Start lab setup (3 xp Magic Theory); correspondence in Comprehend Magic (CM)
2: Finish lab setup (3 xp Magic Theory); correspondence in CM

Dedicated Building (free, +1 Upkeep, +1 Aesthetics; +1 Re)
Superior Equipment (free, +1 General Quality, +2 Upkeep, +1 Safety; +1 Vis Extraction)
Servant (free, +1 Safety, +1 Aesthetics; +1 Me)
Missing Ingredients for Terram and Herbam (free, -1 Upkeep)
Lab: +1 General Quality, 3 Pounds Upkeep, 1+ Safety, +1 Aesthetics, +1 Me, +1 Extraction, +1 Re

3: Start making Greater Feature Balcony
4: Finish making Greater Feature Balcony

Add Greater Feature (balcony, +2 Aesthetics, +3 Au)
Add Greater Focus (balcony -2 GQ, +4 Au)
Lab: -1 General Quality, +7 Au, 3 Pounds Upkeep, +1 Safety, +3 Aesthetics, +1 Me, +1 Extraction, +1 Re

5: Study Re Summa 18/13; correspondence in CM (16+8 xp Re, 1 xp CM)
6: Study Re Summa 18/13; correspondence in CM (16+8 xp Re, 1 xp CM)
7: Study Re Summa 18/13; correspondence in CM (16+8 xp Re, 1 xp CM)
8: Study Re Summa 18/13; correspondence in CM (16+8 xp Re, 1 xp CM; Re now at 18/1)
9: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM)
10: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM)
11: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM)
12: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM)
13: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM)

Gain CM Tr Q 7 from corresp.

14: Study Au Su 16/15; correspondence in CM (18 xp Au, 1 xp CM; Au now at 15+3/9)
15: Study MT Su 6/17; correspondence in CM (20 xp MT, 1 xp CM; MT now at 4/0)
16: Adventure: find familiar (7 xp Magic Lore); correspondence in CM (7 xp ML, 1 xp CM; ML now at 1/7)
17: Lab work: bind familiar [Re 18 + Au 18 + Int 3 + Theory 4 + Aura 7 + Lab 7 [6 Au 1 Re] = LT 57 = 12 Auram vis, cords 3/1/2]; correspondence in CM (3 xp Magic Theory, 1 in CM; MT is at 4/3)
18: Lab work: covenant service; correspondence in CM (3 xp MT, 1 xp CM. MT is now at 4/6)
19: Study Cr Summa 20/11; correspondence in CM (14+7 xp Cr, 1 xp CM.)
20: Study Cr Summa 20/11; correspondence in CM (14+7 xp Cr, 1 xp CM.)
21: Study Cr Summa 20/11; correspondence in CM (14+7 xp Cr, 1 xp CM.)
22: Study Cr Summa 20/11; correspondence in CM (14+7 xp Cr, 1 xp CM. Cr is now at 18/0)
23: Lab work: Invent spell; correspondence in CM (3 xp MT, 1 xp CM)

Tempestuous Occasion, CrAu(Re) 40. Base 3, +3 Sight, +2 Sun, +2 Group, +1 Size, +1 requisite = level 40. As Clouds of Rain and Thunder, but longer, larger, and arrangeable by the caster with a Finesse roll. Lab total Int 3 + Cr 18 + Au 18 + Focus 18 + Lab 6 + Aura 7 + Theory 4+1 + Familiar 5 = LT 80

24: Lab work: Invent 2 spells; correspondence in CM (3 xp MT, 1 xp CM)

Bolt from the Brume, CrAu 25. Base 5, +3 Sight, +1 Slightly Unnatural. A lightning bolt strikes at the chosen target from a stormy sky, doing +30 damage. There must be a storm. There cannot be anything between the clouds and the target. Those near the target must make Size stress rolls of 6+ to remain standing.

Charge of the Angry Winds, CrAu 15.

25: Study Me Tr Q12; correspondence in CM (15 xp Me, 1 xp CM; Me now at 6(0)
26: Adventure: Find materials for talisman; correspondence in CM (7 xp mastery, 1 xp CM)
27: Adventure: Transformation; correspondence in CM (3 xp Magic Lore, 1 xp CM)
28: Adventure: Resources; correspondence in CM (3 xp Magic Lore, 1 xp CM) (7 xp mastery, 1 xp CM)

Procella's second cycle:

Library: Cr 20/11, Re 18/13, Mu 12/17, Pe 16/15, Au 16/15, Aq 16/15, Magic Theory 6/17

3 xp per study season from Book Learner. Xp for Creo and Rego is multiplied by 1½ from Affinities

Initial Lab: -1 General Quality, +7 Au, 3 Pounds Upkeep, +1 Safety, +3 Aesthetics, +1 Me, +1 Extraction, + 1 Re

Abilities and Arts at start of second vs. start of first cycle:
Au initially at 15+3/9
Re initially at 18/1
Cr initially at 18/0
Me initially at 6(0)
ML initially at 2
MT initially at 4/12
14 xp mastery
CM initially at 5/28
Initially owns 21 MP, 10 BP

  1. Adventure: Transformation; correspondence in CM (3 xp Magic Lore, 1 xp CM)
    Gain Puissant Comprehend Magic (= 10 transform xp)
  2. Purchase longevity ritual at +12 = 24 vis, 12 MP; correspondence in CM (3 xp MT, 1 xp CM)
  3. Lab work: Instill 2 CrMe effects into familiar bond (3 xp MT, 1 xp CM)
    Int 3 + Cr 18 + Me 6 + MT 4 + Aura 7 + Familiar 5 = LT 43
  4. Study MT Su 6/17; correspondence in CM (20 xp MT, 1 xp CM; MT now at 5/10)
  5. Study MT Su 6/17; correspondence in CM (20 xp MT, 1 xp CM; MT now at 6)
  6. Lab work: invent a Cr(Re)Au spell (3 xp MT, 1 xp CM; MT now at 6/3)
    Int 3 + Cr 18 + Au 18 + Focus 18 + MT 7 + Aura 7 + Familiar 5 + 6 Lab = LT 82

Well-Behaved Fog (CrAu[Re] 40)
R: Sight, D: Sun, T: Ind
Req: Rego
An extremely thick, smelly fog forms as far as the caster can see. Reduces visibility to about a meter and makes it difficult to smell anything but the fog. The caster may rearrange the fog with a Finesse roll, but it does not otherwise move or thin. The fog returns to its original shape if moved by the wind.
(Base 3, +3 Sight, +2 Sun, +1 Rego requisite, +1 Unnatural, +2 Size)

  1. Lab work: open talisman with 12 Vim, a tiny fan-shaped jade earring adorned with a mercury-filled shaft of a pin feather circling beads of magnetic magnetite and oak (aquam 4, arts and sciences 3, terram 3, muto 5, protection from storms 7, auram 2, flight 5, rego 2, rego corpus 4, rego terram 4, animal 3, banish weather phenomena 4 create or control winds 4) (3 xp MT, 1 xp CM)
  2. Lab work: attune talisman, attune +4 Aquam (3 xp MT, 1 xp CM)
  3. Lab work: invest talisman with Wings of the Soaring Wind, item holds concentration Cr(Re)Au 35, attune +4 create or control winds; costs 7 Au (3 xp MT, 1 xp CM)
    Int 3 + Re 18 + Au 18 + Focus 18 + MT 6 + Aura 7 + Familiar 5 + 6 Lab +5 Flight = LT 86
  4. Study Mu 12/17; correspondence in CM (20 xp Aq, 1 xp CM)
  5. Study Mu 12/17; correspondence in CM (20 xp Aq, 1 xp CM)
  6. Study Mu 12/17; correspondence in CM (20 xp Aq, 1 xp CM; Mu now at 11/9)
  7. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM)
  8. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM)
  9. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM)
  10. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM)
  11. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM)
  12. Study Aq Su 16/15; correspondence in CM (18 xp Aq, 1 xp CM; Aq now at 15/9)
  13. Lab work: invest Lungs of the Fish into familiar bond; both may use it ; correspondence in CM (3 xp MT, 1 xp CM)
    Int 3 + Mu 11 + Aq 15 + MT 6 + Aura 7 + Familiar 5 - 1 Lab = LT 46
  14. Lab work: covenant service (3 xp MT, 1 xp CM; familiar now at MT 3 (invent spells) from exposure)
  15. Adventure: Resources; correspondence in CM; have familiar Refine lab, gain Highly Organized +1 GQ (7 xp mastery, 1 xp CM)
  16. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM)
  17. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM)
  18. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM)
  19. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM)
  20. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM)
  21. Study Pe 16/15; correspondence in CM (18 xp Pe, 1 xp CM; Pe now at 15/3)
  22. Lab work: Start inventing Freshwater Pond PeAq 35; correspondence in CM (3 xp MT, 1 xp CM)
    Lab total: Int 3 + Pe 15 + Aq 15 + MT 7 + Aura 7 + Familiar 7 = LT 54 (i.e. 19 towards effect per season)

Freshwater Pond PeAq 35
Destroys the saltiness of the water within the circle. Works on a quantity of water corresponding to a pool about five paces across and two paces deep at the center.
(Base 15, +1 Touch, +2 Ring, +1 Circle)

Procella's third cycle:

Library: Cr 20/11, In 16/15, Re 24/11 & 18/13, Mu 12/17, Pe 16/15, Au 16/15, Aq 16/15, Co 12/17 Magic Theory 6/17
3 xp per study season from Book Learner. Xp for Creo and Rego is multiplied by 1½ from Affinities
Initial Lab: 0 General Quality, +7 Au, 3 Pounds Upkeep, +1 Safety, +3 Aesthetics, +1 Me, +1 Extraction, + 1 Re, 1 Refinement
Abilities and Arts at start of third vs. start of first cycle:
Mu initially at 11/9
Pe initially at 15/3
Re initially at 18/1
Cr initially at 18/0
Aq initially ay 15/9
Au initially at 15+3/9
Me initially at 6/0
ML initially at 2/3
MT initially at 6/21 (invent spells)
Familiar at MT 3/3 (invent spells)
21 xp mastery
CM initially at 7/19
Initially owns 30 MP, 20 BP

  1. Lab work: Finish inventing Freshwater Pond PeAq 35 (3 xp MT, 1 xp CM)
  2. Adventure: Transformation. Gains Circle Magic, Unbearable to Demons, = 5 transform xp. (3xp ML, 1 xp CM)
  3. Adventure: Resources (7 xp mastery, 1 xp CM; has 30 bp now)
  4. Study Pe Summa 16/15 (13 xp Pe [maximum level], 1 xp CM; Pe now at 16/0)
  5. Lab work: Learn 2 PeAu spells from lab texts: The Cloudless Sky Returned PeAu 45, Quiet the Raging Winds PeAu 20. (3xp MT, 1xp CM)

LT: 16 Pe, 18 Au, 16 Focus, Int 3 + MT 6+1 + Aura 7 + Familiar 6+1 + 7 Lab = LT 81

  1. Lab work: Invest fan-shaped iron wand as lesser enchanted device with Calm the Storm, PeAu 45 (3xp MT [change familiar & own specialization to enchanting], 1xp CM, costs 9 auram)

LT: 16 Pe, 18 Au, 16 Focus, Int 3 + MT 6 + Aura 7 + Familiar 6 + 7 Lab + 4 Fan + similar spell 9 = LT 92

Calm the Storm, PeAu 45

Reduces the intensity of a meteorological phenomenon within your vision, either naturally occurring or caused by magic, by two steps (i.e. very severe hurricane to normal cloudy and windy weather). The phenomenon takes a few seconds to dissipate, during which time you must concentrate. This spell only affects meteorological activity in progress at the moment of casting, and is not powerful enough to dispel a weather condition caused by Ritual magic.

Base 5 [4+1 for two steps], +3 Sight, +2 Group, +2 Size = level 40, +5 for 24 uses per day

  1. Study Re su 24/11 (14 + 7 xp to Rego, 1 xp CM) [familiar fixes arcane connection to iron wand]
  2. Study Re su 24/11 (14 + 7 xp to Rego, 1 xp CM)
  3. Study Re su 24/11 (14 + 7 xp to Rego, 1 xp CM)
  4. Study Re su 24/11 (14 + 7 xp to Rego, 1 xp CM; Re now at 22/3)
  5. Study Aq tr 13 (16 xp to Aq, 1xp CM)
  6. Study Aq tr 10 (13 xp to Aq, 1xp CM; Aq is now at 17/5)
  7. Lab work: Invest a crystal-tipped oak wand with The Helpful Wave ReAq 30 (3xp MT, 1 xp CM; costs 6 Aquam)

LT: 22 Re, 17 Aq + Int 3 + MT 7 + Aura 7 + Familiar 7 + 5 Crystal = LT 68

The Helpful Wave ReAq 30

A wave forms and follows the chosen target, pushing it in the direction determined at time of casting. Depending on how the caster orients the effect, this can be used to hasten travel or to hinder it.

Base 5 (4+1 for ship), +3 Sight, +2 Sun, +4 for 12 uses per day

  1. Study Cr su 20/11 (14 + 7 xp to Cr, 1 xp CM) [familiar fixes arcane connection to crystal wand]
  2. Study Cr su 20/11 (14 + 7 xp [max level] to Cr, 1 xp CM; Cr is now at 20/0)
  3. Study Cr tr 11 (14 + 7 xp to Cr, 1 xp CM)
  4. Study Cr tr 12 (15 + 7 xp to Cr, 1 xp CM; Cr is now at 22/0)
  5. Study Au tr 11 (14 xp to Au, 1xp CM)
  6. Study Au tr 12 (15 xp to Au, 1xp CM)
  7. Study Au tr 13 (16 xp to Au, 1xp CM; Au is now at 19+3)
  8. Lab work: Invest a fan-shaped copper wand with The Helpful Gale CrAu(Re) 35 and talisman with The Cloudy Ruse CrAu(Re) 15 (3xp MT, 1xp CM; costs 10 Auram)

LT: 22 Cr, 22 Au + 22 Focus + Int 3 + MT 7 + Aura 7 + Familiar 7 + 4 Fan + 7 Lab = LT 101

The Helpful Gale CrAu(Re) 35

A gale slowly picks up and follows the chosen target, pushing it forcefully in the direction determined at time of casting. Depending on how the caster orients the effect, this can be used to hasten travel or to hinder it.

Base 3, +3 Sight, +2 Sun, +1 requisite, +5 24/day

Invest talisman with The Cloudy Ruse CrAu(Re) 15

An impenetrable fog forms and follows the magus, extending outwards for several paces. Procella uses this to disguise herself as a cloud.

(Base 3, +1 Touch, +1 Conc, +1 requisite, +5 item holds concentration)

[After this point, Procella’s fleet of 3 ships, 30 BP, superior construction, 125 tons cargo each, begins sailing. It's a Lesser income source at this point, so nets Procella 40 MP a year, i.e. 10 MP per season. I'll calculate that as 70 MP for the remaining 7 seasons]

  1. Lab work: Covenant service (3xp MT, 1xp CM)
  2. Study Co su 12/17 (20xp, 1 xp CM) [familiar fixes arcane connection to copper wand]
  3. Study Co su 12/17 (20xp, 1 xp CM) [familiar fixes arcane connection to ship 1]
  4. Study Co su 12/17 (20xp, 1 xp CM; Co now at 11) [familiar fixes arcane connection to ship 2]
  5. Lab work: Learn the Leap of Homecoming ReCo 35 and Endurance of the Berserkers ReCo15 and Spasms of the Uncontrolled Hand ReCo 5 from lab texts (3xp MT; 1xp CM) [change specialization to inventing spells]

LT: Re 22 + 11 Co + 3 int + Aura 7 + Familiar 6 + MT 6 = 55

  1. Study In Summa 16/15 (18 xp In, 1 xp CM) [familiar fixes arcane connection to ship 3]
  2. Study In Summa 16/15 (18 xp In, 1 xp CM)

Procella's fourth cycle:

Library: Cr 20/11, In 16/15, Re 24/11 & 18/13, Mu 12/17, Pe 16/15, Au 16/15, Aq 16/15, Co 12/17, Im 12/17, Vi 12/17, Magic Theory 6/17, Finesse 5/20, Concentration 6/17
3 xp per study season from Book Learner. Xp for Creo and Rego is multiplied by 1½ from Affinities
Initial Lab: 0 General Quality, +7 Au, 3 Pounds Upkeep, +1 Safety, +3 Aesthetics, +1 Me, +1 Extraction, + 1 Re, 1 Refinement

Abilities and Arts at start of fourth vs. start of first cycle:
In initially at 10/2
Mu initially at 11/9
Pe initially at 15/3
Re initially at 22/3
Cr initially at 22/0
Aq initially ay 17/5
Au initially at 19+3
Co initially at 11
Me initially at 6/0
ML initially at 2/3
MT initially at 7/10 (invent spells)
Familiar at MT 4/22 (invent spells)
28 xp mastery
CM initially at 8/7
Initially owns 88 MP (30+70-12 for the ship costs not covered by BP)

  1. Study In Summa 16/15 (18 xp In, 1 xp CM)
  2. Study In Summa 16/15 (18 xp In, 1 xp CM)
  3. Study In Summa 16/15 (18 xp In, 1 xp CM)
  4. Study In Summa 16/15 (18 xp In, 1 xp CM ; In now at 15/9)
  5. Study Im Summa 12/17 (21 xp Im, 1 xp CM)
  6. Study Im Summa 12/17 (21 xp Im, 1 xp CM)
  7. Study Im Summa 12/17 (21 xp Im, 1 xp CM)
  8. Study Im Summa 12/17 (21 xp Im, 1 xp CM; Im now at 12)
  9. Lab work:Learn Haunt of the Living Ghost CrIm35 and Phantasm of the Human Form, CrIm25 (3 xp MT, 1 xp CM) [Familiar now at MT 5]
    LT: Cr 22 + Im 12 + 3 int + Aura 7 + Familiar 8 + MT 8 = 60
  10. Adventure: Resources (7 xp mastery, 1 xp CM; has 10 BP now) [Familiar refines lab to refinement 2]
  11. Study Vi Summa 12/17 (21 xp Vi, 1 xp CM)
  12. Study Vi Summa 12/17 (21 xp Vi, 1 xp CM)
  13. Study Vi Summa 12/17 (21 xp Vi, 1 xp CM)
  14. Study Vi Summa 12/17 (21 xp Vi, 1 xp CM; Vi now at 12)
  15. Lab work: Learn Suppressing the Wizard’s Handiwork ReVi 50 and Watching Ward ReVi10 (3 xp MT, 1 xp CM)
    LT: Re 22 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 61
  16. Lab work: Learn Opening the Intangible Tunnel ReVi 50 and Circular Ward Against Demons ReVi10 (3 xp MT, 1 xp CM)
    LT: Re 22 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 61
  17. Lab work: Learn Ritual Communion MuVi 50 (3 xp MT, 1 xp CM)
    LT: Mu 11 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 50
  18. Lab work: Invent Suppress Spell ReVi 40 (3 xp MT, 1 xp CM)
    LT: Re 22 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 61

Suppress Spell ReVi 40
Suppress a spell cast by another with a level of up to 25
(Base: 30, R: Voice +2, D: Diam +1, T: Individual)

  1. Lab work: Continue inventing Suppress Spell ReVi 40 (3 xp MT, 1 xp CM)
    LT: Re 22 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 61
  2. Study Finesse summa 5/20 (23 xp Finesse, 1 xp CM)
  3. Study Finesse summa 5/20 (23 xp Finesse, 1 xp CM)
  4. Study Finesse summa 5/20 (23 xp Finesse, 1 xp CM; Finesse at 4/24)
  5. Study Conc summa 6/17 (20 xp Conc, 1 xp CM)
  6. Study Conc summa 6/17 (20 xp Conc, 1 xp CM)
  7. Study Conc summa 6/17 (20 xp Conc, 1 xp CM)
  8. Study Conc summa 6/17 (20 xp Conc, 1 xp CM; Conc at 5/15)
  9. Lab work: Learn Piercing the Faerie Veil InVi 20 and Piercing the Magic Veil InVi 20 and Scales of the Magical Weight InVi 5 and Sense the Nature of Vis InVi5 (3 xp MT, 1 xp CM)
    LT: In 15 + Vi 12 + 3 int + Aura 7 + Familiar 9 + MT 8 = 54
  10. Adventure: Visit tribunal, buy some stuff (1 xp Finesse [Finesse at 5], 2xp MT, 1xp CM)

Procella's Fifth Cycle:

Library: Cr 20/11, In 16/15, Re 24/11 & 18/13, Mu 12/17, Pe 16/15, An 16/15, Au 16/15, Aq 16/15, Co 12/17, Ig 10/19, Im 12/17, Te 10/19, Vi 12/17, Magic Theory 6/17, Finesse 5/20, Concentration 6/17, Penetration 6/17, Parma 5/20
3 xp per study season from Book Learner. Xp for Creo and Rego is multiplied by 1½ from Affinities
Initial Lab: 0 General Quality, +7 Au, 3 Pounds Upkeep, +1 Safety, +3 Aesthetics, +1 Me, +1 Extraction, + 1 Re, 1 Refinement

Abilities and Arts at start of fifth vs. start of first cycle:
In initially at 15/9
Mu initially at 11/9
Pe initially at 15/3
Re initially at 22/3
Cr initially at 22/0
Aq initially ay 17/5
Au initially at 19+3
Co initially at 11
Im initially at 12
Me initially at 6/0
Vi initially at 12
ML initially at 2/3
MT initially at 7/31 (invent spells)
Familiar at MT 7/7 (invent spells) [I only realized at this point that the familiar would have had a higher MT throughout because I studied MT from summa early on and he learned with me. I’ll fix the earlier totals later, but I’m including the points here)
35 xp mastery
CM initially at 9/18
Fi initially at 5
Conc initially at 5/15
Initially owns 368 MP (88 leftovers, 280 for 40 MP / year)

  1. Study Ig Summa 10/19 (22 xp In, 1 xp CM)
  2. Study Ig Summa 10/19 (22 xp In, 1 xp CM; Ig at 8/8)
  3. Study Te Summa 10/19 (22 xp Te, 1 xp CM)
  4. Study Te Summa 10/19 (22 xp Te, 1 xp CM; Te at 8/8)
  5. Study Pen Summa 6/17 (20 xp Pen, 1 xp CM)
  6. Study Pen Summa 6/17 (20 xp Pen, 1 xp CM)
  7. Study Pen Summa 6/17 (20 xp Pen, 1 xp CM)
  8. Study Pen Summa 6/17 (20 xp Pen, 1 xp CM)
  9. Study Pen Summa 6/17 (20 xp Pen, 1 xp CM; Pen at 5/20)
  10. Study Parma Summa 5/20 (23 xp Parma, 1 xp CM)
  11. Study Parma Summa 5/20 (23 xp Parma, 1 xp CM)
  12. Study Parma Summa 5/20 (23 xp Parma, 1 xp CM; Parma at 4/17)
  13. Study Re Summa 24/11 (14 xp Re, 1 xp CM)
  14. Study Re Summa 24/11 (14 xp Re, 1 xp CM)
  15. Study Re Summa 24/11 (14 xp Re, 1 xp CM; Re at 23/22)
  16. Lab work: Invent Ward Against Heat and Flames at ReIg 30, i.e. +20 (2xp Re [re at 24), 1 xp MT, 1 xp CM)
    LT: Re 23, Ig 8, In 3, Aura 7, Familiar 11, MT 8 = 60
  17. Study MT tractatus 13 (16 xp MT, 1 xp CM; MT at 8/13, Familiar at 7/23)
  18. Lab work: Learn Wall of Protecting Stone CrTe 25 and Conjuring the Mystic Tower CrTe35 (3xp MT, 1 xp CM)
    LT: Cr 22, Te 8, In 3, Aura 7, Familiar 11, MT 9 = 60
  19. Lab work: Learn Cheating the Reaper CrCo 30, Purification of the Festering Wounds CrCo 20 and Bind wound CrCo 10 (3xp MT, 1 xp CM)
    LT: Cr 22, Co 11, In 3, Aura 7, Familiar 11, MT 9 = 63
  20. Lab work: Learn Ball of Abysmal Flame CrIg 35, Lamp Without Flame CrIg 10 and Blade of Virulent Flame CrIg 15 (3xp MT, 1 xp CM)
    LT: Cr 22, Ig 8, In 3, Aura 7, Familiar 11, MT 9 = 60
  21. Lab work: Learn Enchantment of theScrying Pool InAq 30, Subtle Taste of Poison and Purity In Aq 5, Touch of the Pearls InAq5, Call of the Rushing Waters InAq15 (3xp MT, 1 xp CM)
    LT: In 15, Aq 17, In 3, Aura 7, Familiar 11, MT 9 = 62
  22. Lab work: Learn The Inexorable Search InCo20 and The Eye of the Sage InCo30 and Physician’s eye InCo5 (3xp MT, 1 xp CM)
    LT: In 15, Co 11, In 3, Aura 7, Familiar 11, MT 9 = 56
  23. Lab work: Learn The Eyes of the Eagle InIm 25 and Summoning theDistant Image InIm25 (3xp MT, 1 xp CM)
    LT: In 15, Im 12, In 3, Aura 7, Familiar 11, MT 9 = 57
  24. Study An Summa 16/15 (18 xp An, 1 xp CM)
  25. Study An Summa 16/15 (18 xp An, 1 xp CM)
  26. Study An Summa 16/15 (18 xp An, 1 xp CM)
  27. Study An Summa 16/15 (18 xp An, 1 xp CM)
  28. Study An Summa 16/15 (18 xp An, 1 xp CM; An at 12/12)

Alas, mundane workers alone cannot add a Virtue to your lab. The rules in Covenants state:

So you need to either coordinate the work yourself or have someone else with a high enough MT (e.g., a familiar, apprentice, lab assistant, etc.) do it for you.

(Oh, and I count a Greater Feature and a Greater Focus as giving +7 not +8.)

A few other things:

  • The Tr in Comprehend Magic will have a Quality equal to 7+ her Com (=7). She will have been considered to have read the tractatus already.
  • Did you have to start with both of your best books in the first cycle?
  • Were you saving Transformation xp or spending it? If spending it, what on?
  • Your focus would not apply to binding a familiar, even a thunderbird.
  • As for familiars, I didn't say anything about mythical creatures. I'd assumed people were going to stick with Animals of Virtue. I'll have to think on this one.
  • Isn't a thunderbird an American Indian thing?

I'll try to switch one of them out.

Saving, I think. Haven't quite decided yet.

ARM 5, p. 104. "The laboratory total for binding the familiar is any appropriate Technique + any appropriate Form + Int + Magic Theory + Aura Modifier. Puissant Arts and foci may apply to
this
."

Do you want to rule differently on this? It's fine by me if you want to.

Tell me as soon as you decide, it might alter my plans a bit if he has to be an animal of virtue.

Yes, but I don't think it should matter since it's a creature of magic rather than faerie.

I'll have to take a few seasons to set up the lab.

I think the key fact is that a focus may apply if it's appropriate. If you have a focus in birds and want to bind a hawk, you'd get the bonus. If you had a focus on wolves and wanted to bind a wolf, you'd get the bonus. Heck, you could have a focus on familiars in which case you'd clearly get the bonus. But I don't think you can consider a familiar severe weather, even a thunderbird.

Does anyone else have strong feelings on this matter?

I suppose that's fair.

Ok

I don't think it needs to be an animal of virtue, but I do have an issue with native American magical creatures in mythic Europe...

Made changes according to feedback; added second cycle

Added third cycle. Note especially these spells:

Freshwater Pond PeAq 35
Destroys the saltiness of the water within the circle. Works on a quantity of water corresponding to a pool about five paces across and two paces deep at the center.
(Base 15, +1 Touch, +2 Ring, +1 Circle)

The Helpful Wave ReAq 30
A wave forms and follows the chosen target, pushing it in the direction determined at time of casting. Depending on how the caster orients the effect, this can be used to hasten travel or to hinder it.
Base 5 (4+1 for ship), +3 Sight, +2 Sun, +4 for 12 uses per day

The Helpful Gale CrAu(Re) 35
A gale slowly picks up and follows the chosen target, pushing it forcefully in the direction determined at time of casting. Depending on how the caster orients the effect, this can be used to hasten travel or to hinder it.
Base 3, +3 Sight, +2 Sun, +1 requisite, +5 24/day

The Cloudy Ruse CrAu(Re) 15
An impenetrable fog forms and follows the magus, extending outwards for several paces. Procella uses this to disguise herself as a cloud.
(Base 3, +1 Touch, +1 Conc, +1 requisite, +5 item holds concentration)

Added fourth cycle

Added fifth cycle