Appearance
Prochorus is a short, slim man in his thirties. He wears a huge, blond, scraggly beard and lets his hair grow long. He has piercing blue eyes and a determined gait. He usually wears plain brown robes, but for the occasion he may slip into white volkhvy robes embroidered with red beads. Prochorus always carries a thin drum that is about a pace across. Sometimes he also carries a small Kantele strapped across his back.
Pictures
http://kalevalataidettakouluille.ateneum.fi/images/vainamoinen-pallo.gif
Volkhvy robe: http://upload.wikimedia.org/wikipedia/commons/d/da/%D0%9F%D0%B5%D1%81%D0%BD%D1%8C_%D0%BE_%D0%B2%D0%B5%D1%89%D0%B5%D0%BC_%D0%9E%D0%BB%D0%B5%D0%B3%D0%B5.jpg
Drum: en.wikipedia.org/wiki/File:Rune_drum_1691_AD.JPG
Sound: youtube.com/watch?v=evd_IWzVQYo
History
Pawel was born in a small fishing village near Wolgast in Western Pomerania. His father, a German fisherman, had moved there hoping for a better life. Pawel’s early years were spent braving the sea with his father, playing in the woods, wooing pretty girls with bawdy songs, and brawling with peers who harbored a violent hatred for the presumedly cocky little lad.
Pawel was apprenticed at thirteen to Aapram ex Miscellanea and taken to Oculus Septentrionalis in Lübeck. He hated the city from the start. In this respect, Pawel resembled his pater. Although Aapram’s knowledge of the North, together with his Gentle Gift, had earned him a place and substantial influence in the covenant, the coarse magus never really earned the respect of his sodales or felt at home in the city. Pawel couldn’t understand why he stayed.
The covenant relied on Gently-Gifted members to remain inconspicuous. Since Pawel was lacking in this regard, Aapram made sure to foster his talent for manipulating minds. Pawel learned to rectify most of the problems his presence invariably caused when he left the covenant, but also grew used to having his way with mundanes. This has proven problematic with covenant grogs, since they do not like to be manipulated with magic, and have grown to recognize Pawel’s magic as such.
Staying in Oculus Septentrionalis after his apprenticeship was never an option for Pawel. He lacked the Gentle Gift, for one. For another, he was sick of the place and its glib, smug, condescending magi. By his Gauntlet, Pawel was itching for a chance to show Hermetic society his mettle. Officially renamed Prochorus, he packed his Tietäjä robe, drum, and kantele, and set off.
Tradition
The Tietäjäs originate in an all-male tradition of hedge wizard sages and poem-singers from the karelia-ingria region. Rather than being destroyed through the Christianization that intensified in the region around the year 1000 and threatened them, the Tietäjäs banded together and sought protection in the Order. They were readily accepted, as the Order was seeking to expand into the area. Their new allegiance made the Tietäjäs no friends with the volkhvy or Scandinavian wizards, however, who perceived them as having allied with the enemy. Because of this, some of the Tietäjäs have since felt the need to relocate south, especially along the Novgorod trade route through the Baltic Sea and down the Volga. The tradition currently has 10 to 15 members, all members of the Order, although some live in seclusion and have little contact with their sodales.
The Tietäjäs have been part of the Order for under 200 years, a relatively short time, and it shows. They often favor traditional dress and let their beards grow wild, cast spells via guttural poems, and carry shamanic drums or traditional string instruments. They are disrespected by members of the traditional houses as hedge wizards.
The Tietäjäs adhere to an animistic religion that venerates animal spirits. The most important of these is the Sotka, a divine scaup that gave birth to the world. Others include Mesikämmen the bear, the embodiment of the forefathers; Kokko, the vengeful weather eagle; Hiiden hirvi, the great six-legged elk that keeps the summer at bay; Iku-Turso the pike, the bane of boats; Kostja the crane, a bringer of watchfulness; and Sirke the adder, the farmer’s foe. According to old Tietäjäs, their ability to assume the shapes of totemic animals derives from worship. This is dubitable given that some of the tradition’s junior magi have been recruited from Christian stock, and are not devout followers of the old ways, yet are able to shapeshift nonetheless if appropriately taught. The shapes they assume do seem related to their personalities, however, which is also true of the older Tietäjäs.
Characteristics
Int +3 (Quick), Per +1 (Astute), Pre +2 (Imposing), Com +2 (Wordsmith), Str -2 (Slender), Sta +1 (Fit), Dex -1 (Graceless), Qik 0
Confidence: 2 (5)
Size: -1
Age: 28 (28)
Decrepitude: 0 Warping Score: 0 (0)
Virtues
The Gift, Hermetic Magus (Free; magus)
Subtle Magic, Shapeshifter (greater scaup, bear) (Free; tradition)
Improved Characteristics, Life Linked Spontaneous Magic, Self Confident, Minor Magical Focus (mind control), Puissant Rego, Puissant Mentem, Performance Magic, Special Circumstances (playing an instrument)
Flaws
Weak Magic Resistance (in dominion) (Free; tradition)
Unimaginative Learner, Driven (Self reliance and recognition), Small Frame, Difficult Underlings, Weakness (Pretty Face), Hedge Wizard
Abilities
Athletics 2 (run), Swim 2 (underwater), Brawl 2 (dodge), Low German 5 (Pomeranian), Music 3 (sing), Profession: Fisherman 2 (sea), Profession: Scribe 1 (copying), Concentration 1 (spell concentration), Folk Ken 2 (peasants), Survival 1 [1] (by the sea), Guile 3 (covert mind magic), Area Lore: Baltic sea 1 (Lübeck), Awareness 2 (alertness), Latin 4 (Hermetic usage), Code of Hermes 1 (mundane relations), Artes Liberales 1 (ceremonial magic), Parma Magica 1 (Mentem), Magic Theory 3 (Mentem), Magic Lore 1 (ghosts) Faerie Lore 1 (sea faeries), Finesse 1 (Mentem), Shapeshifter 2 (greater scaup), Order of Hermes Lore 1 (politics)
[375 xp: 75 native language, early childhood 45, later life 120, shapeshifting virtue 5, apprenticeship 130]
Personality and Reputations
Confident +3, Boastful +2, Determined +3, Quick Tempered +1
Reputations: Hedge Wizard 3
Combat
Arts
Creo 5, Intellego 5, Muto 5, Perdo 5, Rego 6+3 [1], Corpus 3 (1), Imaginem 3, Mentem 7+3, Vim 3 (3)
Equipment
Kantele carved out of walnut tree
Drum
Spells Known
Standard:
Wizard's Sidestep (ReIm 10) +13
Aura of Rightful Authority (ReMe 20) +29
Trust of Childlike Faith (PeMe 10) +16
The Call to Slumber (ReMe 10) +20
Loss of But a Moment's Memory (PeMe 15) +16
Posing the Silent Question (InMe 20) +16
Modified:
The Eye of the Overlord (ReMe 25) +29
(Range: Eye, Duration: Diameter, Target: Individual)
You control a human being for as long as you can see him. You can make him perform any act he is capable of. You may issue commands verbally or otherwise, but the target only follows them to the degree he can undestand them. The target follows orders in a determined but mechanical way, which may arouse suspicion in others. Upon completing his instructions, or in the absence of them, the target stands still. The target reverts to normal after the spell's effect ends, and may be extremely angry with the magus.
(Base 15, +1 Eye, +1 Diameter)
Personal Charm (MuIm 5) +9
Personal-range version of Aura of Ennobled Presence.
(Base 3, +2 Sun)
Greater Recollection of Memories Never Quite Lived (MuMe 5) +16
Changes the target's memory of an event into a similar, though different, memory. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false.
(Base 2, +1 Eye, +2 Sun)
Sigil
Helplessness. Prochorus' spells are accompanied by a sensation of helplessness in those affected or present.
Exp:
From stories:
Summer 1210: The Sunken Sailor: 1 to survival; The Wayward Inn: 5 to Magic Lore, 1 to Rego
From study:
Autumn 1210 Vim summa 9 xp 0 -> 3 (3)
Winter 1210 Corpus summa 7 xp 0 -> 3 (1)