I'm gearing up for a new ArsM game, and I thought I'd try my hand at designing an enchantment. The one that caught my eye was The Stone from Promises, Promises. What does this look like in ArM5 mechanics terms?
We know it's a huge stone, about 0.65m^3^ and so weighing about 1.5 tons. It protects the abbey "from breach and damage". Stephen's an experienced mage, but there's no indication he's a specialist in Terram.
How would we go about building this effect?
"Protecting buildings" isn't in the spell guidelines that I can see. So let's give the abbey the equivalent of "scale armour", which is "Soak" +4. Muto Corpus has that as level 20, so let's start there.
The enchanted effect is "Stone of Abbey Protection", +4 "Soak", level 54 (magnitude 11),
Base 20 (magnitude 4), Range Touch (+1), Duration Sun (+2), Target Structure (+3), +4 levels for twice a day with environmental trigger.
The Stone is soft stone and huge, so takes 15 pawns of Vim vis to open it for enchantment.
Stephen's lab total is something like Muto 18, Terram 15, Int +3, Magic Theory +7, Magic aura +5 = 48.
Let's be generous and say he knows the "Protect the abbey" spell (+10) and a huge stone is a appropriate shape and material (+7). That makes Stephen's Lab Total 65.
The Lab Total exceeds the effect level by 11, so Stephen can instil the effect in 5 seasons. (If he dropped the base level, he could do it faster).
He needs 6 more pawns of Muto or Terram vis to go along with it.
Do those numbers seem about right?
And looking at the material guidelines, Stephen could do exactly the same thing with a small (fist-sized) lump of stone, that would only take 6 pawns of Vim vis to open.