It is fun enought for me wanting to learn more by asking the question (here first, maybe find a book later if time permit) 
In fact, it is one of the subject which interest me the most in medieval history : radical change from our own vision of life and society, especially in those "small" thing like money...
Another "no fun" example of this is the concept of property :
One man owns the land, another owns the usage, another actually uses the land. But ten different man can owns the usage of the land from each other, only one truly using it, paying, in cascade, the other 9.
Owning the land is not necessarily choosing who gets to live and use it.
All the economy is based on "annuity" (mostly based on the rent gained from the land), since credit cannot be used. Since medieval paradigm truly believe in the End of Times, these annuity are perpetual, can be rediscovered, given, fractionned, forgotten...
Imagine just an economy were, when you die, you give 1£ of rent to the Church -in exchange, the Church will say your name in a mass every year until the end of time-, set on the rent your families get from the renting of a house you own. Your son give the same thing to the Church for the same benefit and based on the same house. your grandson does the same...
The guy living in the house you lend give each year 3x1£ to the churchmen, and need to give you a rent also. He cannot pay, so he left. Your family now have to pay the 3x1£ of the house to the Church, or get rid of the house. But you can very well imagine 10 guys between your family and the guy who left, each giving money every-year to the guy up in the order, each not wanting to pay and then leaving their right on the house.
That is a way of making debt or surproduction vanish : everyone just stop using something until one came.
All this economy, based on the absence of virtual debt and the idea that the time is finite is the contrary of our capitalist modern economy : virtually infinite debt allowing the production for an infinite time in an unclosed environment.
So, yeah, medieval paradigm regarding everyday economy IS fun, and it can be useful and fun also in a roleplaying game where you try to think with the eyes of someone else, someone who doesnt know what consumption is, what virtual debt is... someone who barely know that money is.
Some anthropologist present money (as universal currency) as a mean to destroy social ties : when you can exactly pay back someone, you can cut all social ties with him. 95% of medieval peoples were not using money (or only for a fraction of exchange), so the community, who did what for whom and when, was especially important for the social contract binding all people together. That is why travelling people (without ties to the community) were despised, and why banishment was such a harsh punishment we could not understand now...