I have some questions in relation to Vim spells that target other spells; as an example I will primarily use the spell Wizard's Boost.
The SG in our saga is not very fond of Vim Metamagic spells, so we haven't used them much. I'm trying to provoke him to advance those spells in our game, and thus I would like a few clarifications.
Also I've finally taken the time to read the awesome thread about the advancement of Ranulf, by Erik Tyrrell (https://forum.atlas-games.com/t/ranulf-from-moh-now-150-years-post-apprentice/5637/1), and another few questions arose from reading this. I'll ask the questions in this thread though, so as to not disturb the creative works of all those, that actually follow everything Ranulf is doing with his Vim spells
My first question is in relation to timing and targeting.
The spell text of Wizard's Boost reads:
Is I read it, this suggests that the targeted spell and the Wizard's Boost should be cast simultaneously.
Does this mean, that the Wizard's Boost must be fast casted in order for a Magus to target his own spells?
Thus far, I have only used the spell to boost the spells of my Sodales, but rereading the Spell Mastery special ability: Rebuttal HoH Societas got me confused:
While it is clear that Maintaining the Demanding Spell is designed to target your own spells, i missed out on the fact that Wizard's Boost was to. Does this mean that it cannot boost the spells of other casters?
In case I'm confusing everyone with my ramblings, please note that I'm currently talking about the very basic application of the spell.
In the thread about Ranulf, he uses a plethora of Vim spells to alter his PoF. This advanced use of Rego/Muto Vim spells has confused me a bit, maybe because i don't own the Magi of Hermes book Ranulf was originally printed in - maybe because I'm just not very bright
Anyway, Ranulf uses spells to affect spells, to affect spells, while working with seconday triggers etc.
This is a very advanced way of using Vim metamagic, (which my SG would not approve of) but if I was to merely put a Wizard's Boost spell into my Talisman, how could i have it affect my spells? Could i make the trigger part of the casting ritual of my PoF for instance? Or should my talisman have an Intellego Vim spell to detect my casting of the spell and through that; trigger the Wizard's Boost automatically?
My second question is in relation to the extra 5 levels of the Wizard's Boost spell
First of all Wizard's Boost reads:
My storyguide reads this as being a random boost of the spell power for him to determine, variable with each casting of the spell. In this forum, however, is seems that the 5 extra levels could safely be considered an added magnitude of damage (typically +5) for spells that mainly cause damage. But what happens if Wizard's Boost is applied to a spell like the Teeth of the Earth Mother (requireing a pretty high level MuVi, i know). Would the number of pillars be increased from 20 to 25? Or would they increase from 12 to 15 feet, and a diameter of 5 paces rather than 3 - possibly making it harder to effectively trap someone? Would they be 24 inches thich at the base, rather than 18 - and would this modify the ease factor for climbing them since the top of the pillars won't break as easily but the stem is harder to reach aorund? Or is the damage for skewering merely increase from +25 damage, to +30? I guess you get my point by know...
And would the effect of the Wizard's Boost spell on a given spell be the same with each application of the targeted spell, or would it vary?
My third question is in relation to the effective levels of a few Muto Vim spells
Wizard's Boost can affect spells of a level less than that of the Wizard's Boost, while Wizard's Reach can target spells of a level only up to one magnitude lower than that of the Wizard's Reach spell. The obvoius difference between 'equal to level' and 'equal to level -5' is a result of the Touch and Voice range variations. At first i though the two spells were almost identical in design, but now I'm not sure. The timing part in Wizard's Boost 'as another spell is cast' is not included in the Wizard's Reach, but is this for a reason? And does it have anything to do with why is Wizard's Reach needs range Voice? Or is range Voice just included for pracitcal reasons (with the argument, that the spell range is increased) so that Boost and Reach works on the same adjusted level, given that the spell targeted by the Wizard's Boost cannot exceed the level of the Wizard's Boost anyway?
Also i find it odd that Wizard's reach can affect spells of 'one magnitude lower than Wizard's Reach', rather than spells that are 'more than one magnitude lower than Wizard's Reach', which the guidelines suggest.
And could you give me some pointers about the other versions of the spell, as hinted in the Wizard's Boost discription? I have seen spell designs of Wizard's Endurance and Wizard's Expansion for increased duration and target, but do they follow the design of Wizard's Boost - that is, with range touch? Also, Increasing range and duration seems quite liniear, but what happens when increasing target from Individual to Part? This doesn't always make sense does it? Would it be possible for me to design a Wizard's Expansion that increased target Individual to target Group, by lowering the maximum level of the targeted spell by another magnitude? Or would this be a violation of the 'no more than one of this type of spell can affect any one spell' that i assume applies for all of the above 4 spells (range, duration, target and power)? And would it not mess to much with the idea of multicasting, and make a spell like the Sorcerer's Fork even less interesting if this was possible?
My fourth, and final, question is specifically to a power Ranulf +105 has instilled in his Talisman
The spell/power in question is:
Isn't this just a way to get around the fact the you cannot Wizard's Boost more than 5 levels? Don't get me wrong, I'm not implying that Erik (or Ranulf) is breaking the rules here, I'm simply asking whether this can be used as a universal guideline to empower spells with their own art. You might not always be able to find a reasonable way of intensifying your damaging spells, but if you can - why bother with learning Vim spells for Boosting? This spell only works on a specific other spell, where Wizard's Boost can target any Ignem spell, but that seems like a minor issue given that Ranulf (and other characters of similar design) basically only has one offensive spell anyway - and this one adds 7 magnitudes, rather than just 1!
And what happens to the penetration total ? Do spells that are Boosted get lowered penetration based on their new power level? And if now, does the Wizard's Boost spell have to penetrate the target of the targeted spell as well then?
And how about the spell listed above then? Ranulf has added +47 levels of Penetration, so I'm assuming that this spell has to penetrate the victim, as well as the targeted PoF right?
Sorry about this landslide of questions. I hope that I, despite the confusion, have managed to make my questions understandable to some of you out there and I'm looking forward to you comments and answers