Ranulf from MoH now 150 years post apprentice!!!!

An updated list of Ranulf's enchanted devices I mostly copied from the 105 years out list. I updated pila of unmatched heat on his talisman and I added hands of the tiny lizard

Chest of the Ember Seed, see Magi of Hermes p.114 ,

Ribbon of Arcane Preservation, see Magi of Hermes p.113,

Casting Tablet (or not depending upon your take with regards to casting tablets and creo corpus boosting rituals, it’s here because that’s what it would be reasonable for Ranulf to do , not because it’s important to his story) :

Laboratory: Ranulf’s laboratory is described in see Magi of Hermes p. 114. It has the following qualities:
Highly organized
Excessive Heat
Excessive light
Lesser focus: Ignem
enchanted device : (+5 Ignem bonus)
Minor feature (balcony)
lesser focus (balcony)
Precious Ingredients
Superior equipment

These qualities give the lab the following characteristics
General quality +2
Upkeep +4
Aesthetics +1

Specializations:
Spells +3
Vis extraction +1
Ignem +7
Imaginem +2

It has the following enchantments
Eyes of the Acolyte see Magi of Hermes p. 114
Laboratory that has learned from experience see Magi of Hermes p. 114
Façade of Pentecost see Magi of Hermes p. 114

School of The Founder's Advocate
This invested device takes the form of a silver ring inlaid with a ring of polished hornbeam. It was opened with seven pawns of vis and the enchantment capacity of the item has been filled by the two effects Anticipation of Incineration and Unraveling the Fabric of Ignem.
This device was created by a Ranulf and a fellow school of the Founder flambeau socitates Milites. Because it was well known that both of magi favored ignem magic, they worried that anyone who had advance warning of them might very well protect themselves with rego ignem wards against fire spells.
As is usually the case with such devices, the wearer must suppress their parma magica as they place the ring on their finger in order to allow the Anticipation of Incineration to target them. The ring functions only while the wearer keeps it on his or her finger. Anticipation of incineration only functions once per day, so if the wearer takes the ring off, it will not work again until the next sunrise or sunset.

Talisman of Ranulf
A description of Ranulf’s Talisman is in Magi of Hermes p 115

At 120 years out of apprenticeship Ranulf’s talisman has been opened with 52 pawns of vis. 49 of these pawns have been filled. It has the following attunements
Bonus Subject
4 Affect dead wood
3 Affect living wood
4 Control things at a distance,
4 Destroy things at a distance,
3 Divination,
6 Fire related effects,
7 Harm or repel faeries
4 Leadership in war
3 Project bolt or missile
2 Repel things,
1 Terram
4 Wards

The Talisman has the following enchantments in it:
Topiary of Flames see Magi of Hermes p. 115
Flames of Stone see Magi of Hermes p. 115
Shadow of Spring times Departed see Magi of Hermes p. 115
Surfeit of Fuel see Magi of Hermes p. 115
Shriek of the Impending Staves see Magi of Hermes p. 115
Defense of the Roaring Furnace see Magi of Hermes p. 115

Hi, just popped in to say that this is great! Immediately useful as a NPC, and even better as an exercise in exploring a theme and discussing Ars Magica guidelines.

Three questions if you don't mind:
Ranulf has a lot of MuVi spells! :open_mouth: A lot! What is the consensus, do you know, on casting more than one MuVi spell modifying another spell? Say augment range, effect, and Duration? MuVi(Vim) spells on MuVi modifying another effect?

Without Careful with Ability: Concentration, plus a lot of combat spells and MuVi to modify them isn't Ranulf bound to botch spell casting in actual combat with some worrying frequency? Even Pilum of Flames with Mastery 6 and his Gold Cord, if it's MuVi'ed? Don't know if this was a deliberate decision.

Pendant of Patient Incantations: I am surprised at an item that generates any effect that can be fast cast. I missed any discussion regarding this, can you explain your reasoning behind being able to do so?

Thank you!

This was, cleared up in the description of wizard's expansion (not co-incidentally, in the Ranulf chapter of Magi of Hermes).

The intent was that if one has multiple muto vim spells acting on a single target spell that the levels of the muto vim spells need to be such so that if they were done sequentially (which they aren't and couldn't be) the spells would need to accommodate the "modified level" from the previous muto vim spells.

Wow, it seemed so intuitive, I've never written it all out before in a general case.

If he uses muto vim spells in combat he does run a higher risk of botching. I agree with you that this is a risk that Ranulf takes with his magic. Perhaps my imagination is biased, but when I think about really flubbing up on concentration roll my imagination doesn't come up with particularly nasty effects when compared to botching a casting roll. Also, if I recall correctly, imperturbable casting mastery gives some benefit to concentration rolls. With a gold cord of three, he's no worse with four botch dice than he is with the standard one botch die. What proportion of situations really call for more than four botch dice.

Also I consciously had in mind and didn't shy from doing stuff that pointed out that Ars Magica NPC's don't experience violence with a fraction of the frequency of D&D PC's or even most Ars Magica PC's.

That was too long, I probably should have just said "yes" and left it.

We're looking back lots of years at this point. Seeing it again I am rather surprised that there wasn't more of a discussion. I remember that at the time I was kind of uneasy regarding the targeting abilities of the pendant rather than the timeing.

Here's justification for it. I'm writing it for the first time right now at the breakfast table and I would love someone to clearly (but kindly) point out its flaws.

When pendant of paitient incantations releases a spell, it is not performing a magical act - it is stopping the magical act It is litterally dropping concentration. A character can drop concentration on any number of effects at once without taking any time at all. It's hard as heck to get off two fast cast spells in a round, yet easy as can be to drop concentration on four. It therefore seems reasonable that releasing spells held by the Pendant of Patient Incantations should be at least as fast as a fast cast spell.

Thank you for taking the time to read.

I for one appreciate the thought process being spelled out. As far as concentration botches: Accidentally drop concentration on other concentrated spells; Become very distracted by something during that spell casting and be unable to 'concentrate' more than one spell (or any spells!) for a minute ("Muto Vi-I can't believe he called my mother that- er, Vim!") if you're feeling nasty, you could easily make a concentration botch translate into botching the spell being cast at the same time - just like breaking a circle in the middle of a Ring/Circle ritual cast.

I'm starting off with this spell and I think it's worth evaluating carefully. So I'm not going to even calculate a lab total and decide on activities until I'm comfortable with it.

Firstly, does a disembodied spirit even have a shape to illuminate?

Secondly, I envisiioned this spell just altering the properties of the fire's light, detecting spirits in a manner analogous to how a shower of whipped cream might detect an invisible person. I envision it as Ranaulf specifically finding a way around his intellego deficiency. But is that right? does it need an intellego requisite anyway?

Does it need to be realm specific?

After an excellent discussion over here: Detecting spirits without intellego - #31 by Erik_Tyrrell

This is the revised spell

At this point Ranulf's MuIg(Vi) lab total is 101, which means he can invent both Illumination of the immaterial form [magic] and a second twenty-fifth level spell that uses the same lab total. So he'll do this one as well.

Thsi is just a bit less effective than demon's eternal oblivion and it's also so fitting for Ranulf's style, it expands the capabilities of school of the founder specialists and it synergyses with many of his other spells. I like it, but if see an issue with it please tell me. I'd rather be right than happy with something flawed.

Second season of the year he'll create

and

Hmm. I'm always super-cautious about using Muto to simulate other techniques (as you may have noticed with the illumination spell). I feel like Demon Expunging Flame needs a Perdo Requisite, just like giving a chicken the ability to breath fire requires Ignem. Though destroying Might requires perdo, you could argue that fire destroys things naturally, you're just giving it the ability to do it to Might. I'm somewhat torn back and forth on this. I really like the idea though.

Would you (anyone here really, but Racoon Mask in particular) require a perdo requisite for a spell that made target fire able to burn marble? If not, I'd feel much better if I could clearly state why alteering a fire to do demon burning requires a perdo requisite while altering it to do marble burning doesn't.

Anyone else who would care to jump in with a thought relevant to perdo requisite or no perdo requisite would be most welcome.

Hi,

A fire able to burn marble is a straightforward CrIg. Sufficiently hot real fires can burn lots of 'inflammable' things.

A fire able to burn something that does not exist to be burned (a spirit's immaterial form by definition has no material to burn!) is probably a big problem. But if you allow this: How about MuIg(Me) for a fire that can set someone's anger ablaze, or burn to ashes the sentence he is about to say, or his memory of what he did yesterday?

Ranulf set my inhibitions on fire, and I felt so much better once I recovered from the third degree burns.

EDIT: sigh Although I'm sure we are due a MuIm(Ig) spell that can turn music into fire. Target the source of the music, and everyone who would hear it has to Soak the flames....

Anyway,

Ken

If Flambeau magi gossip about someone, do their ears burn?

I thought Images couldn't be transformed into solid objects. You CAN turn fire into sound though...

Even if that were the case (which I don't think it is, CaCO[sub]3[/sub] melts around 825 C and, although it's been several years since I looked at p-chem I can't immediately think how CaCO[sub]3[/sub] + O[sub]2[/sub]-> "anything" comes out in an energetically favorable way. Granted Mythic Europe has an entirely different chemistry) being able to do something with CrIg doesn't mean that it can't also be done with MuIg.

So no necessity for a perdo requisite then. Just that my vision exceeds the limits of what Muto Ignem should be able to do.

Here's a counter argument because I like my spell: Hermetic muto magic can change a mind into a bird, and it can change a metal into a burst of images. These may not have been good ideas, I certainly think that a fire that can burn spirits is a less "out there" application. (Although the level for my spell is probably too low).

A defense based on my personal preference isn't exactly the solid argument that I'd hoped to present.

Hi,

Hmm. I suppose it's not strictly burning, but if you apply sufficient heat, it will decompose into CO2 and CaO, which is close enough to 'burning' for AM purposes.

But if it isn't, the MuIg is certainly not sufficient: The spell would need to be a straight MuTe and target the marble to make it flammable!

These precedents are why I hedged ("probably a big problem" and "but if you allow this.")

As you point out, these may not have been good ideas.

But as you also point out, your spell is certainly not a worse idea.

And part of why I'm not sure any of these are a good idea is that I'm not sure transforming someone's memories of last Tuesday night into a swarm of hornets is a good idea. But maybe it is, and I just need to get with the program!

[/quote]

[/quote]
lol I kind of feel the same way about my own stance.

Anyway,

Ken

Hi,

Of course, since we were at one point trying to circumvent Intellego, we can have a MuMe(An) that transforms every lie uttered into a badger, which to me is more amusing than transforming lies into fire, though perhaps less useful for Ranulf. :slight_smile: Of course, he might prefer a Cr(Mu)Ig Conc/Room, which creates a fire that only burns lies spoken in the room.

considers

Maybe I do think this is worse than transforming a memory into a bird. At least that spell targets the memory. A spell that targets a spirit and makes it flammable seems pretty reasonable compared to a spell that transforms a fire so that it can burn things that do not burn.

Anyway,

Ken

MuIg(Vi) to make a fire that can burn a spirit?

versus

MuVi(Ig) to turn a spirit into a fire that can be controlled or extinguished? Or even made hotter/bigger? There are lots of example spells that do similar.

Hi,

The latter seems better to me. I can turn a person into a wolverine, so maybe I can also turn him into a fire, or the fire into a spirit, or a spirit into a fire.

But if spirits cannot burn by their very nature, if they implicitly have the equivalent of all sorts of immunities by virtue of lacking physical substance, then the former spell is in the same catogory as MuIg "transform this fire into a fire that ignores the Virtue of Immunity to Fire."

Anyway,

Ken

We're still talking about an analogy to the actual spell I'm interested in here rather than the spell itself, but we disagree so I'll press further. Your statement "the MuIg is certainly not sufficient: The spell would need to be a straight MuTe" doesn't seem sensible to me. It's akin to saying you can't make an object float by increasing the density of the water, you can only do it by making the object lighter.

Why is changing the spirit reasonable and changing the fire not?

Burning things is something a fire already does, telling lies from truth is not something that a fire or a muto spell does. This isn't a fair criticism.

Hi,

Because spirits have no substance and therefore cannot burn. The lack of physical substance is the essential difference between something that is spiritual and something that is not.

Because it's like using InIm to discern the sound of one hand clapping.

On the other hand, any physical object can float in a liquid of sufficient density, so changing the density of a liquid works just fine.

Why not? A natural fire cannot 'detect wood' yet will burn wood and leave metal unharmed. Or, perhaps another way of looking at it: A fire can detect some lies... after all, it will burn a wooden sword painted to look like metal but not a real, metal sword; so changing it to also burn spoken lies isn't that much of a stretch.

Anyway,

Ken

Hi

Continuing... in a different game, especially something like Nobilis, I'd see it differently. Impossible mixing of metaphors is an important part of that kind of magic. Of course Ignem can substitute for Mentem! Inquisitors use fire to discover the truth, bend people to their will and eliminate heretical ideas, so why not just use magic to eliminate the middleman?

(As for the sound of one hand clapping, there's a Nobilis campaign or three in the making.)

Anyway,

Ken