Arch Magus Ranulf of House Flambeau +150 years
Characteristics: Int +5(1), Per –2, Pre +3, Com +2, Str +1, Sta +5, Dex +1, Qik +1(1)
Size: 0
Age: 174 (55)
Decrepitude: 0(2)
Warping Score: 10(4)
Confidence Score: 3 (9)
Virtues and Flaws: The Gift ; Major Magical Focus (Unnatural Fires); Affinity (Ignem), Mastered spells, Method Caster, Puissant Ignem*, Puissant Magic Theory, Puissant Penetration, True Friend (Artisano); Deficient Technique (Intellego); Deleterious Circumstances (spells of range sight or range eye), Poor Eyesight, Miles (Houses of Hermes: Societates p 31),
*House Virtue
Personality Traits: Loyal (Artisano) +3, Brave +3, Noble +2, Pious +2, Inquisitive +1
Reputations: beneficent +2 (flambeau and societates milites), Militie +3 (order), impressively/foolishly deep repertoire of ignem spells +3 (order), Hoplite +2 (Tribunal), Deficient in Intellego (Flambeau) +1, Slayer of an enormous giant +1 (order), Out intrigued by a Tytalus +1(order), Archmagus +2(order), Has a giant drake +2 (Arch magi)
Combat:
Fist: Init +1, Attack +4, Defense +4, Damage +1
Dodge: Init +1, Attack n/a, Defense +5, Damage n/a
Soak: +9 (often modified by spells and armour, excellent quality full chain protection +11, Load 6, the load of the armor is also frequently adjusted by magic)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Artes Liberales 4 (Ceremonial Casting), Athletics 2 (running), Awareness 1 (searching), Brawl 3 (dodge), Carouse 2(staying sober), Charm 1 (appearing noble), Code of Hermes 2 (Wizard’s marches), Concentration 6 (spells), Dead Language – Ancient Greek 2 (hermetic usage), Dead Language – Latin 5 (hermetic usage), Etiquette 1 (Order of Suliaman) Faerie Lore 1 (giants), Finesse 6 (ignem), Guile 1 (lying to strangers), Infernal Lore 1(corrupted beasts), Leadership 2 (grogs), Living Language - Aramaic (travel) 2, Living Language -Castillian 5 (merchants), Magic Lore 1 (giants) , Magic Theory 9+2 (inventing spells), Organization Lore – Order of Hermes 2 (personalities), Organization Lore Suhhar Sulayman 1 (North Africa), Parma Magica 8 (corpus), Penetration 7 +2 (ignem), Philosophae 3 (ritual magic), Profession – Candle Maker 2 (speed), Stealth 2 (hide), Teaching 2 (apprentices)
Arts: Cr 18, In 10, Mu 23, Pe 17, Re 17; An 10, Aq 5, Au 18, Co 14, He 10, Ig 33+3 (26), Im 5, Me 5, Te 10, Vi 25
Twilight Scars: Fires in the near vicinity of Ranulf move directly away from him as if a slight breeze were coming from him. Smoke is not affected by this. In a cold environment Ranulf's breath turns to wood smoke rather than mist.
Equipment: Chest of the Ember Seed, Pendant of Patient Incantations, Hands of the Tiny Lizard, Pendant of the Eagle's Vision, Ribbon of Arcane Preservation, School of the Founder's Advocate, Talisman of Ranulf, Collar of Obedience, Scepter of Bestial Communication, Mask of Glamour Discernment
Encumbrance: 0 (0)
A Finer Cut of Meat (MuAn 10/+42)
Doublet of Impenetrable Silk (MuAn 15/+42)
Hide of Wax (MuAn 20/+48 A)
Breath of the Fire Drake (Mu(Cr)An(Ig) 40/58)
Command of the Lion (ReAn 25/+35 A) Ranulf does not have this spell if your game demands size modification for animal spells that are analogous to mentem ones
Commanding the Harnessed Beast (ReAn 30/+35 A)
Conjuration of Iron Smoke (Cr(Re)Au(Te)35/+33)M Mastery 1 (fast casting)
Candle Cloud (MuAu(Ig)25/+70 AF)
Fire's Grasp (Mu(Re)Au(Co) 35/+38)
Resilient Smoke (MuAu(Te)35/+38)
Aisle Through Smoke (PeAu 25/+40)
Nebular Cogs and Palaces (ReAu 20/+40)
Captain the Bark of the Skys (ReAu 25/+40)
Gentle Caress of Asclepus (CrCo 30/+37)
Skin of Wax (MuCo 20/+59 M,A) Mastery 2 (Ceremonial casting, Penetration)
Cloak of Black Feathers (MuCo(An) 30/+38)
Shape of the Aquatic Predator (MuCo(An) 30/+38)
Touch of the Bears’ Fortitude (MuCo 30/+42)
Assumption of the Fiery Mantle (MuCo(Ig) 35/+62 F A)
Lifting the Dangling Puppet (ReCo 15/40 A)
Leap to Safety (ReCo20/41 M A) Mastery 1 (fast casting)
Leap of Homecoming (ReCo 35/40 A)
Coat of Prometheus (CrIg 5/+59)
Flash of the Scarlet Flames (CrIg 15/+59)
Mien of Helios (CrIg 15/+59)
Fasting Hearth (CrIg 20/+83 F A)
Pillum of Fire (CrIg 20/+89 F M A) Mastery 6 (Fast Casting, Magic Resistance, Multi Casting, Penetration, imperturbable casting, Finesse)
Self Immolation (CrIg 30/+83 F A)
Stockade of Infernos (CrIg 40/+83 F A)
Conflagrative Servant (Cr (Mu,Re) Ig 40/+81 F A)
A Warm Room to Work in (CrIg 45/+83 FA)
Parliament of Fiery Raptors (Cr(Re)Ig 45/+81 F A)
Tales of the Ashes (InIg 5/+28 D F A)
Eyes of the Flame (InIg 35/+29 D F A) Mastery 1 (Stalwart casting)
Words of the Flickering Flame (InIg 35/+28 D F A)
Enduring Flame (MuIg 10/+93 F A)
Boreal Flames (Mu(Pe)Ig 15/+81 F A)
Wading in the Currents of Smoke (MuIg(Au) 20/+70 F A)
Illumination of the Immaterial Form [Faerie] (MuIg(Vi) 25/+82 F A)
Illumination of the Immaterial Form [Magic] (MuIg(Vi) 25/+82 F A)
Flames of Stone (MuIg 30/+93 F A)
Petite Phoenix (Mu(Re)Ig 30/+81 F A)
Cunning Flames (MuIg(An)30/+54 F A)
Removal of Conflagrations (PeIg 45/61 A)
Coerce the Spirit of Fire (ReIg 25/+78 F A)
Burst of the Sweeping Flames (ReIg 25/+78 F A)
Discriminating Flames (ReIg 25/+78 F A)
Ward against Heat and flames (ReIg 25/+61 A)
Carpenter of flames (ReIg 30/+79 F A M) Mastery 1 (Precision)
Parade Ground of Conflagrations (ReIg 30/+78 F A)
Ring of Protection Against Infernal Creatures of Fire (ReIg 30/+78 F A)
Ward Against Immolation (ReIg 35/+61 A)
Unified Flame (ReIg 35/+78 F A)
Flames that Leap Leagues (ReIg 40/+78 F A)
Summon the Spirit of Fire (ReIg 40/+78 F A)
Flames that Leap Across the Earth (ReIg 45/+78 F A)
Discriminating Inferno (ReIg 50/+78 F A)
Veil of Invisibility (PeIm 20/+27)
Inconspicuous Thunderheads and Cathedrals (PeIm 30/27)
Transformation of Fire (MuTe(IgHe) 40/+54 F A)
Transformation of Fiery Steel (MuTe(Ig,He) 40/+54 F A)
Consummate Transformation of Fire (MuTe(Ig,He,An) 40/+55 F A M) Mastery 1 (fast casting)
Enigma's Gift (CrVi 30/+49 M) Mastery 1 (defense)
Restore the Faded Threads (CrVi 30/+48)
Scales of the Magical Weight (InVi 5/+21 D A)
Sense the Nature of Vis (InVi 5/+21 D A)
Wizard’s Expansion Ignem (MuVi 25/+53)
Group Wizard’s Boost Ignem (MuVi 30/+53)
Touch Group Wizard's Reach Ignem (MuVi 30/+53)
Wizard’s Boost Ignem (MuVi 30/+53)
Wizard’s Communion (MuVi 30/+53)
Wizard’s Reach Ignem (MuVi 30/+53)
All Beasts are made from Plants (MuVi 35/+53)
Wizard’s Boost Vim (MuVi 35/+53)
Buttress to the Walls of Notatus (MuVi 40/+53)
Wizard's Boost Ignem (MuVi 40/+53)
Wizard's Endurance Ignem (MuVi 40/+53)
Wizard’s Reach Ignem (MuVi 40/+53)
Two Flights of Pilla (MuVi 45/+53)
Wizard's Boost Auram (MuVi 45/+53)
Wizard's Endurance Auram (MuVi 45/+53)
Myriad of Flaming Pilla (MuVi 50/+53)
Wizard's Expansion Ignem (MuVi 50/+53)
Wizard’s Reach Corpus (MuVi 50/+53)
Revoke the Protection of Bonisagus (PeVi 5/48 M) Mastery 1 (magic resistance)
Sap the Griffons Strength (PeVi 10/+52 A)
Chamber of Faerie Discomfort (PeVi 15/+59 A)
Chamber of Infernal Discomfort (PeVi 15/+52 A)
Chamber of Magic Discomfort (PeVi 15/+52 A)
Dreadful Bane of the Fae (PeVi 15/+59 A)
Demon's Eternal Oblivion (PeVi 15/+52 A)
Sap the Griffin's Strength (PeVi 20/+52 A)
Unraveling the Fabric of Auram PeVi 36/+52 A)
Revoke the Protection of Magic PeVi 40/+52 A)
Snuffing the Spell's Flame (PeVi 40/+53 A M) Mastery 1 (magic resistance)
Unravel the Fabric of Mentem (PeVi 40/+52 A)
Unraveling the Fabric of Terram (PeVi 40/+52 A)
Wind of Mundane Silence (PeVi 40/+52 A)
Unraveling the Fabric of Corpus (PeVi 45/+52 A)
Unraveling the Fabric of Ignem (PeVi 45/+52 A)
The Patient Spell (ReVi 20/+47)
Maintain the Demanding Spell (ReVi 30/+47)
Flames Impervious to Faerie (ReVi(Ig) 40/+64 F)
Flames Impervious to Magic (ReVi(Ig) 40/+64 F)
Flames Impervious to the Infernal (ReVi(Ig) 40/+64 F)
Opening the Intangible Tunnel (ReVi 40/+48 M) Mastery 1 (magic resistance)
Spell Tethered to the Face of Diana (ReVi 40/+47)
Summon the Spirit of Faerie (ReVi 40/+47)
Summon the Spirit of Magic (ReVi 40/+47)
F includes Magical Focus
M includes Spell Mastery
D includes deficient technique
A includes attunement of talisman
note that casting totals do not include the +3 bonus from method caster
Vis: twelve pawns creo in the form of seeds that glow like foxfire but green , nine pawns ignem as ashes carried in a pouch on belt, the ashes become hot to the touch at sunset every day,6 pawns of muto in the form of dried flowers. I realized when later books came out that the vis entry was about how much vis you could pull out of the corpse of a magical/faerie/etc creature, it wasn't about how much vis a character carried around with them. Whoops.
Appearance: Ranulf’s eyes are held in a near perpetual squint as he closely examines the world with his inadequate sight. Ranulf’s face is reddened and the short hair around his face is bleached from long exposure to hot fires at close range. Ranulf is of ordinary stature and build ,Ranulf by the age of 114 has exchanged his thick clothing in favor of robes and furs resembling a sort of hybrid between the traditional garments of magi and the styles of nobility. Ranulf is almost never separated from his Talisman − a walking stick sized staff quite unsuitable for use as a weapon.
Personality traits from the familiar bond:
Ranulf will typically heat any chair or other object he intends to sit on with a spontaneous CrIg spell or Coat of Prometheus before actually sitting.
Ranulf feels a compulsion to make fires in his vicinity more beautiful according to an Aesthetic that he shares with Artisano. He’ll often shift logs around and move coals (relying on quick movement and his form bonus to prevent himself from burning his hands or using non-fatiguing spontaneous Rego Herbam and Rego Ignem to do the job) while debating with his familiar the proper amount of crackle degree of smoke and light that is appropriate for their surroundings and activities.
Ranulf has developed a habit of nearly always using flourishes (HoH: Societates p.60) to make his spells more pleasing to his tastes.
Ranulf has developed a fondness for immersing himself in fires.