So, I'm looking for ways to grant an entire academy of mixed Gifted/mundane immunity to the Gift - yeah, I know. "Fully Integrating Gentle Gift" is the long-term solution (and technically the easier one), but that's a ways off. "Learning Parma well enough to wrap 4 students at a time" is the current (lousy) plan - Right now, I'm looking for a better solution.
Anyway, one possible solution is Figurine Magic (HoH:TL, pg 33) - it grants a minor virtue to the target for 2 or 4 seasons, as long as the caster spends some time making a little doll. According to RoP:M, "Unaffected by the Gift" is a minor virtue. Therefore, you can (theoretically) use Figurine Magic to grant immunity to the Gift for as many folks as you can crank out little dollies.
So far, so good - the main restriction seems to be that it takes a month to craft a wax doll for the target (2 months for wood), at which point you can cast the magic in it. With that in mind: can a magus use Rego crafting magic to speed that process up? Some thoughts:
Technically, as I read it, the purpose of the time spent crafting is to make a good likeness - not to put magic into it. Instead, once you get a figurine of sufficient quality, you can then use it for an effect. So you're not using magic to cast magic, or anything like that.
It would be an ease factor of 9 to do the wax, or 12 for the wood - which is actually pretty easy to do, if you've got an afternoon and your GM isn't making you roll for botches each time on your magic roll.
So the main issue is probably game balance. If this was integrated into Hermetic theory, you could crank out HUGE numbers of low-level enchanted items in a day.
And honestly, if you could use Rego magic here, it would probably say so, as this seems to scream for it.
Would other forms of crafting magic (Such as actual Craft Magic, from Ex Misc) allow a user to make a charged version of the figurine, all at once? In looking at the rules, you'd have to get a pretty nice roll on the Craft roll in order to get multiple charges out of the darned thing...
That being said, as "ways to get around the Gift", it does lend itself to interesting stories - as an apprentice's ability to interact with their fellow students is now based on a little wooden figurine stored somewhere in the school (likely in the student's bedchamber, or else in the Headmaster's office). Which makes it a ripe target for destruction (or destruction and replacement with a forgery, so no one can tell its gone for a few weeks) by a rival.
I suppose that, even if it wasn't feasible to create such a mass-produced set, you could create them just for the Gifted students and non-Gifted staff (assume 4 gifted and 10-20 non-gifted) - at which point they wouldn't hate each other, but would end up forming a clique against the rest of the students. That would require basically a full-time crafter of items, or else contracting it out to a group of them on a regular basis.
So, I guess I just talked myself into realizing that this isn't possible, simply due to game balance - unless I'm missing something? (Currently, alternate plans are "Breakthrough Research into granting "Unaffected by the Gift", "Breakthrough Research for an Apprentice's Parma that doesn't grant Magic Resistance, but does block the Gift", or "Breakthrough Parma - Sticky (can break line of Sight and still grant the defense to others)".