Ave sodales. Apologies for resurrecting this ancient thread, but I think this is part of the never-ending story, and since I have a different take on the question, I thought I'd share it with you:
In my opinion, Tweet and Rein-Hagen, when designing Mythic Europe, got inspired by Dungeons & Dragons' alignment system. It's easy to spot the dichotomy between good and evil in the Divine and Infernal realms, but is it not likely that the Magic realm represents (platonic) order and therefor the Faerie realm stands for chaos?
Chaos not to be confounded with destructive or deviant, but in the unpredictable, the constantly mutating, and thus ever fascinating way. Faeries are not devious; they are rascals. They don't lie to commit fraud; they modulate the truth to create confusion. They don't steal all your gold. That is just boring. They steal the ladder underneath you to keep you stuck on the roof. And they do it because it entices a reaction. They are addicted to change. They don't just kidnap a baby; they replace it with a changeling and curse the parents to not notice the difference. There's no malice involved. To them this is a source of years of interesting happenings.
If you go with this, then Merinita magi, and anyone really who spends long periods among the Fey, will grasp this, either cognitively or intuitively. If they want to stay in various faerie's favor, they need to indulge this chaotic behavior. Feed it even, by providing sources for change. And condone when they are the occasional target of some strange situation.
So, whether Quendalon was transformed or replaced, as soon as the truth is discovered and revealed, he will need to change again, probably into something even more bizarre. Storyguides are not only free to come up with whatever explanations they like; it is their prerogative to make these explanations contradictory and as confusing as possible.
There are however two new issues that need to be resolved. If there are four quasi orthogonal dimensions intertwined with the reality that is Mythic Europe, then there should be overlapping regiones between some of them. For instance, there must be good chaotic regiones as well as evil chaotic ones. As a matter of fact, just like characters in D&D need to situate themselves somewhere on both axes of alignment, it is conceivable that there are no pure realms in Ars Magica. They all should have some gradient of either good/evil and order/chaotic. (If the influence realms have on each other is alluded to in ArM5, it must be noted that a gradient nature of alignments within regiones is probably a departure from Ars Magica canon).
And from that stems the additional problem that all spells necessary to detect or travel to a particular realm or regio, might need to be somewhat redefined as cross-over spells. Not to mention how more complicated the Realm Interaction Table becomes to determine aura modifications.
To be used at one's own peril. Alas such is the way of the Fey...