Salve Sodalis
I'm pondering new games, new settings and new ways to twist the Ars Magica system.
In particular, Vis. Vis is pretty much unique to the Ars Magica setting. Other settings might have spell components or ways of channelling magical power, but vis, as a highly diverse, universal magical fuel is pretty unique.
So what if we got rid of it?
Obviously this breaks the game entirely. No rituals, no enchantments, no studying from vis, no vis-as-magical-currency. So you need to replace it.
Now vis is essentially just magical fuel. It powers other magic and can be studied as a physical manifestation of magic. What other ways are there tat we could fuel magic? I'm thinking:
- Geomancy to channel naturally occurring but diffuse magic into an area where it can be tapped
- Sacrifice to pull the magic within a creature out to use, killing or wounding it in the process
- Propitiation to ask for the magic fuel from a potent god or spirit, possibly involving some kind of sacrifice, behaviour or actions
- Worship to either power something directly, i.e. worship IS power, or as a form of Propitiation to a god who the supplies the power in a more formalised and reliable sense
- Specific magic fuel like Warpstone in Warhammer, some external magic fuel that comes from a specific place/time and has a set nature
Are there any other methods that anyone can think of, any from existing fantasy settings that could be adapted?
How could you adapt settings where there is an abundant flow of magic that characters tap into, like the weave in Forgotten Realms, or the Warp like Warhammer? Those settings often have elaborate rituals, but no direct vis analogue.