I'm really looking for any suggestions for Spell Mastery options for a couple of my spells.
Rhodri of Verditius
Characteristics: Int +4, Per +2, Str +2, Sta +1, Pre 0, Com +1, Dex +1, Qik +1 ( invisiblecastle.com/roller/view/2678064/ )
Size: 0
Age: 49 (Apparent Age: 35), Apprentice: 26, Gauntlet: 41
Decrepitude: 0
Warping Score: 3 [34]
Confidence Score: 1 (4)
Virtues: Affinity with Parma Magica[1], Faerie Sympathy: Implements of War[1], Faerie Sympathy: Weapons [1], The Gift[0], Hermetic Magus[0], Imbued with the Spirit of Terram[1], Imbued with the Spirit of Vim[1], Items of Quality[m], Puissant Parma Magica[1], Skilled Parens[1], Strong Faerie Blood: Dwarf[3], Verditius Magic[0]
Flaws: Bound Casting Tools[-1], Confraternity Member: The Confraternity of Roland[-1], Difficult Spontaneous Magic[-1], Hubris[m], Proud[-3], Faerie Upbringing[-1], Weak Spontaneous Magic[-3]
Personality Traits: Hubris* +4[50], Loyal +1, Organized +1, Proud +4
Reputations: None
Combat:
Long Sword & Heater Shield: Init +3, Atk +22 or +26, Def +31, Dam +8
Longbow: Init 0, Atk +22, Def +17, Dmg +10, Rng 30
Fist: Init +1, Atk +2, Def +2, Dmg +2
Kick: Init 0, Atk +2, Def +1, Dmg +5
Dodge: Def +3
Soak: 21 + Form Bonuses
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+).
Abilities: Area Lore: Wales 1[5] (Faerie Areas), Artes Liberales 1[5] (Ritual Magic), Athletics 1[5] (Running), Awareness 2[15] (Alertness), Bargain 1[5] (Verditius Items), Bows 4[50] (Longbow), Brawl 1[5] (Dodging), Concentration 1[5] (Spell Concentration), Craft: Leatherworking 1+1[5] (Clothes), Craft: Weaponsmithing 4+1[50] (Damascene Technique), Craft: Woodworking 3+1[30] (Carving), Cult Lore: Verditius 2[23] (The Confraternity of Roland), Faerie Lore 1[5] (Wales), Faerie Sympathy: Implements of War 5[100], Faerie Sympathy: Weapons 8[219], Finesse 2[21] (Craft Magic), Folk Ken 1[5] (Women), Leadership 1[5] (Forge-Companions), Living Language: Latin 4[50] (Hermetic Usage), Living Language: Welsh 5 (Native, Slang), Magic Theory 3[35] (Inventing Spells), Organization Lore: House Verditius 1[5] (Members), Organization Lore: Order of Hermes 1[6] (Stonehenge Tribunal), Parma Magica 6+2[111] (Vim), Philosophiae 4[50] (Verditius Runes), Ride 1[5] (Battle), Second Sight 2[16] (Invisible Things), Single Weapon 4[50] (Longsword), Spell Mastery: Albion’s Bloomery 1[5] (Safety), Spell Mastery: The Phantom Blacksmith 1[5] (Precise Casting), Spell Mastery: Toledo’s Bloomery 1[5] (Safety), Spell Mastery: Watching Ward lvl.20 1[5] (Safety), Spell Mastery: Wizard's Leap 1[5] (Safety), Stealth 1[5] (Natural Areas), Swim 1[5] (Not Drowning), Teaching 1[5] (Craftsmen)
Arts: Creo 3[6], Intellego 2[3], Muto 1[1], Perdo 1[1], Rego 12[85], Animal 1[1], Aquam 1[1], Auram 2[3], Corpus 2[3], Herbam 2[3], Ignem 6[21], Imaginem 2[3], Mentem 4[10], Terram 6[21], Vim 6[21]
Twilight Scars: None
Equipment:
Longsword - Excellent +5, +4 Attack vs. humans and animals (w/ agate, basalt, jade, marble, opal, red coral and ruby inlaid in silver around a pommel of amber with a bit of mercury within it)
Heater Shield - Excellent +4, +5 Defense
Longbow - Excellent +4
Plate and Mail - Excellent +3, +7 Soak
Bandolier w/ 7 engraved knife casting tools (all Excellent +5)
(more TBA)
Encumbrance: (TBA)
Spells Known:
Cloak of the Duck's Feathers (ReAq5) +14
Wizard's Leap (ReCo15) +16, Mastery Options: Fast Casting
Aura of Inconsequence (ReMe25) +17
Albion’s Bloomery (CrTe20) +17, Mastery Options: ?
Toledo’s Bloomery (CrTe20) +17, Mastery Options: ?
The Phantom Weaponsmith (ReTe20) +20, Mastery Options: Precise Casting x2
Suppressing the Wizard’s Handiwork (ReVi25) +20
Watching Ward (ReVi20) +26, Mastery Options: ?
Vis: 3 Co, 7 Vi
Appearance: Rhodri is a short, stalky, middle-aged man adorned by a contrast between the unkempt and the fastidious. While he stands only 5’2” tall, he is surprisingly muscular. Similarly, his bulk belies his agility and his scruffiness belies his shrewdness. Some of Rhodri’s long dark hair is braided and adorned while the rest lies in a bird’s nest about his head. His beard and moustache add to the nested look, and the frequent soot marks don’t help. His black irises, indistinguishable from his pupils, give the impression that his eyes are always dilated.
His armor and weapons stand in stark contrast to all this. While they may be a bit soiled or tarnished, they are of a quality fit for an emperor and they are well maintained. He also consistently wears a bandolier filled with exquisitely crafted, small knives with mystical symbols engraved into their blades. The knives hilts are upward and the bandolier crosses from right shoulder to left hip so that Rhodri may grip a hilt without letting go his shield. His voting sigil, an exquisite dagger, hangs at his right hip. His even more exquisite longsword hangs from his left hip. A longbow and quiver lie on his back. Finally, he bears a fabulous shield with the symbols of the Order and of House Verditius on his left arm. The shield bears two arms straps, an unusual number, allowing him to release his grip and grab a knife with his left hand.
Description of New Spells:
Albion's Bloomery
This is a version of Touch of Midas that produces 500 lb of wrought iron.
The Phantom Weaponsmith
The Phantom Blacksmith for making weapons instead of blacksmith stuff.
Toledo's Bloomery
This is a version of Touch of Midas that produces 500 lb of wootz steel.
Wizard’s Sigil: The smells of a forge
Certamen School: Hoplomachus
Casting Tools: Rhodi uses small knives etched with appropriate magical symbols as his casting tools. He keeps them in a bandolier.
Voting sigil: His voting sigil is a dagger of extraordinary craftsmanship. The pommel has an intricate "R" engraved into it. Engraved into the blade are the hand of House Verditius on one side and Rhodhi's name written elaborately on the reverse.
Background:
Rhodri was born in Wales in 1171. Although his parents dearly wanted to love him, they found the combination of his odd eyes, the bizarreness caused by his Gift, and his tendency to stab at things with anything he could get his tiny hands on to be too much. They abandoned him in the woods before his second birthday. The twyleth teg found him and secreted him away. He grew up among them, mostly learning how to craft weapons and armor... until Cuprincus found him.
Although Rhodri appeared to be but a teenager when Cuprincus discovered him in a faerie forest, Rhodri was actually in his mid-twenties.
(To be continued...)
Very shortly after Rhodri passed his gauntlet he received a letter from a member of the Confraternity of Roland. The confraternity had heard of Rhodri's great talent with weapons (including swords) and was courting him while maintaining a position that he needed them more than they needed him. They requested he learn more about the mysteries of House Verditius and when he is ready, he can undergo the first initiation. A few years after passing his gauntlet he joined the Confraternity of Roland. Soon he will undergo his first initiation.
Although he thought of himself as ageless for quite a while, Rhodri has started to notice signs of aging. Although he seems to be a lot younger than others of his age, the years are catching up with him. To this end he has sent out messages via Redcap to see if anyone is interested in an exchange. He can open an item to enchantment (preferably a weapon, which could be a quarterstaff) with strong Verditius Runes on it in return for a strong longevity ritual. He is currently awaiting a reply.
Recently Rhodri has decided he has done most of what he can in a reasonable period for Duos Flumen. He has also trained enough to be ready to face most problems he may encounter. The message about a need for new members at Gallus Florensis arrived at an opportune time. Rhodri decided this covenant would be a good place for him to set up shop. He would be near his homeland, reasonably close to Duos Flumen, and still within Stonehenge.
Development:
1213 +1 apparent age
Winter: Rhodri worked for Cupricus in payment for Cupricus's help with the house's mysteries. Exposure to Ignem +2.
Spring: Cupricus taught Rhodri Cult Lore: House Verditius. Cult Lore: House Verditius +17.
Summer: Rhodri enchanted a dagger and made a matching dagger, sacrificing them with Cupricus's help to gain the mystery virtue Items of Quality. Exposure to Philosophiae +1, Cult Lore: House Verditius +1.
Fall: Rhodri created the metal for and fashioned lots of fabulous arms and armor for Duos Flumen. Exposure to Faerie Sympathy: Implements of War +2.
1214 +1 apparent age
Winter: Rhodri studied Duos Flumen's Parma Magica summa. Parma Magica +16+8.
Spring: Rhodri studied Duos Flumen's Philosophiae summa. Philosophiae +20.
Summer: Rhodri studied Duos Flumen's Philosophiae summa. Philosophiae +20.
Fall: Rhodri created the metal for and fashioned lots of fabulous arms and armor for Duos Flumen. Exposure to Faerie Sympathy: Implements of War +2.
1215 +1 apparent age
Winter: Rhodri studied Duos Flumen's Parma Magica summa. Parma Magica +16+8.
Spring: Rhodri trained with the Duos Flumen turb. Bows +15.
Summer: Rhodri trained with the Duos Flumen turb. Single Weapon +15.
Fall: Rhodri brought out the qualities in a Duos Flumen shield to give its bearer +5 to Defense. Exposure to Philosophiae +2.
1216 +1 apparent age
Winter: Rhodri opened the same shield for enchantment, using 4 pawns of vis to open 20 pawns of space. Exposure to Philosophiae +2.
Spring: Rhodri studied Duos Flumen's Parma Magica summa. Parma Magica +16+8, capped at +22.
Summer: Rhodri trained with the Duos Flumen turb. Bows +15.
Fall: Rhodri trained with the Duos Flumen turb. Single Weapon +15.
1217 +0 apparent age
Winter: Rhodri studied Duos Flumen's Parma Magica tractatus. Parma Magica +16+8.
Spring: Rhodri trained with the Duos Flumen turb. Bows +15.
Summer: Rhodri trained with the Duos Flumen turb. Single Weapon +15.
Fall: Rhodri brought out the qualities in a suit of Duos Flumen armor to give its wearer +7 to Soak. Exposure to Faerie Sympathy: Implements of War +2.
1218 +0 apparent age
Winter: Rhodri studied Duos Flumen's Rego summa. Rego +15.
Spring: Rhodri studied Duos Flumen's Rego summa. Rego +15.
Summer: Rhodri studied Duos Flumen's Ignem summa. Ignem +16.
Fall: Rhodri brought out the qualities in a suit of Duos Flumen armor to give its wearer +7 to Soak. Exposure to Faerie Sympathy: Implements of War +2.
1219 +1 apparent age
Winter: Rhodri brought out the qualities in his armor to give its wearer +7 to Soak. Exposure to Faerie Sympathy: Implements of War +2.
Spring: Rhodri brought out the qualities in his shield to give its bearer +5 to Defense. Exposure to Faerie Sympathy: Implements of War +2.
Summer: Rhodri brought out the qualities in his long sword to give its wielder +4 to Attack against humans and animals. Exposure to Faerie Sympathy: Implements of War +2.
Fall: Rhodri brought out the qualities in a suit of Duos Flumen armor to give its wearer +7 to Soak. Exposure to Faerie Sympathy: Implements of War +2.
1220 +0 apparent age
Winter: Rhodri adventured at the covenant (Finesse +2, Parma Magica +5) and the baron's estate (Finesse +1, Parma Magica +5). He crafted six great swords: 3x Excellent +1, 1x Excellent +2, 1x Excellent +3, and 1x Excellent +5 (Two 1's: Faerie Sympathies +2). He sparred with Sir Guillaume and he crafted an axe as a gift for Sir Guillaume. He reveled with Sir Guillaume and several Tremere (Organization Lore: Order of Hermes +1). He worked on his lab (Magic Theory +2). Finally, he worked on a shield for Sir Guillaume (Six 1's: Faerie Sympathies +6).
Spring: Rhodri adventured briefly, trying to collect Vis (Parma Magica +2, Second Sight +1). Afterward Rhodri first spent some time recovering from his wounds and creating metal. Then Rhodri constructed new swords and armor for the covenant's grogs (Finesse +2). (An attempt rate of 2 swords and 2 suits per day for the second 2 months is well within his capability both of making material and of crafting it. For simplicity this will be done as 4 swords per day for 30 days followed by 4 suits per day for 30 days.) He makes some extra swords and suits in case the covenant gets new grogs of different sizes. He makes 3x Quality, 4x Excellent+1, 15x Excellent+2, 10x Excellent+3, 0x Excellent+4, 6x Excellent+5 swords (Faerie Sympathies +8) & 6x Quality, 8x Excellent+1, 7x Excellent+2, 13x Excellent+3, 2x Excellent+4, 3x Excellent+5 swords (Faerie Sympathies +5) & 4x Quality, 8x Excellent+1, 7x Excellent+2, 15x Excellent+3, 2x Excellent+4, 2x Excellent+5 swords (Warping Points +1, Faerie Sympathies +5). & 1x Quality, 2x Excellent+1, 2x Excellent+2 swords. That's a total of 3x Excellent+4 & 8x Excellent+5 longswords and 1x Excellent+4 & 3x Excellent+5 greatswords for the covenant's armory. He makes 13x Quality, 12x Excellent+1, 15x Excellent+2, 3x Excellent+3 suits (Faerie Sympathy +5) & 9x Quality, 13x Excellent+1, 11x Excellent+2, 3x Excellent+3, 1x Excellent+4 suits (Warping Points +1, Faerie Sympathy +6) & 9x Quality, 15x Excellent+1, 13x Excellent+2, 1x Excellent+3, 1x Excellent+4 suits (Faerie Sympathy +2). That's a total of 7x Excellent+3 & 2x Excellent+4 suits of plate and mail for the covenant's armory. He will try to get the scraps (the equipment he deems not good enough for the covenant: 14x Quality, 22x Excellent+1, 31x Excellent+2, 38x Excellent+3, 3/4 of which are longswords and 1/4 of which are greatswords; and 31x Quality, 40x Excellent+1, 39x Excellent+2 suits of plate and mail) sold through Sir Guillaume, which is bound to take a long time. The covenant gets 1/3 of the income, Sir Guillaume gets 1/3 of the income, and Rhodri gets 1/3 of the income.
Summer: Rhodri made Sir Guillaume's shield an Item of Quality (Protection +5). Rhodri also constructed a sword for Sinmore (One spell/attempt per day will not come close to interfering with his lab work. He did this until he produced a piece with which he was happy.) (Finesse +1, Magic Theory +1). It takes 15 days (Faerie Sympathies +2).
Fall: Rhodri made some more steel. Then he made one of the Excellent+4 suits of plate and mail he'd made for the covenant into an Item of Quality, granting its wearer +7 soak. (Magic Theory +2) While doing so he created a large number of steel darts for himself. (One dart per day won't come close to taxing him, nor will it come close to interfering with his lab work. It will also only put a very small dent in his available metal.) He makes 6x Quality, 7x Excellent+1, 12x Excellent+2, 7x Excellent+3, 4x Excellent+4, and 2x Excellent+5 darts (Faerie Sympathies +6), and 3x Quality, 9x Excellent+1, 15x Excellent+2, 11x Excellent+3, 1x Excellent+4, and 1x Excellent+5 darts (Warping +2, Faerie Sympathies +2), and 1x Quality, 1x Excellent+1, 4x Excellent+2, 3x Excellent+3, 0x Excellent+4, and 3x Excellent+5 darts (Faerie Sympathies +3).