I'm considering revising the chart so that there are 9 instead of 4 categories of adventures- I am open to suggestions on what some of these could be. 2 I have so far (which I also invite comment on) are:
criminal/spy: skills: stealth, intrigue, legerdemain, folk ken, awareness, bargain, shapeshifter, craft(for forgery or B&E), guile
Maybe "Mystery" or "Investigation"? It could use abilities like Intrigue (for unraveling the plot), Awareness (For spotting clues), Folk Ken (For spotting liars), Artes Liberales (Logical deduction), Sense Holiness and Unholiness (For instantly finding the bad guy), Area Lore (background knowledge), Animal Ken (interviewing witnesses), Hunt (tracking people)
good idea- I think I'll go with:
Investigation- Intrigue, awareness, folk ken, artes liberales, philosophae (for forensics), sense based supernatural abilities (sense holiness, second sight, wilderness sense etc), area lore, hunt, arcane knowledge ability
Possible troubles to run into:
Academic/research/intellectual (Though possibly not always applicable to some adventures. Hmm. Related to MysteryInvestigation?)
I like the idea of outdoors and criminal and commerce, and not just because my companion's a trickster/commerce god.
I am adding Gentle Spell Casting (allows the magus to add a number of people equal to the level of mastery to those who are not warped by the spell) to the options for spell mastery.