- Choose a name for the covenant. Otherwise it's going to stay "Fortress of Solitude" and that would make us a laughingstock!
- Do you want the Mercere Portal to link your covenant to Durenmar or to Harco? If you link to Durenmar there will be more opportunity to chase after stories in the northern frontier (hunting the Order of Odin, anyone?), and if you link to Harco you'll have more Hermetic politics and/or Redcap-centric adventures (easy access to Rome also brings the possibility of interaction with Magvillus and Verdi). Note that I've got more material for the north than for Rome, but it's ultimately up to you. Alternately you could pick someplace completely different, so long as it was a site of significance to the Order during the time of the Founders.
- Pacing: Your books are so exceptionally good to make you need less downtime. I'm not opposed to long pulses, I just don't like spending tons of time on maintenance. Please give feedback on how much time you want to "pass" between adventures.
- Stories: I do have an overall story to tell and mysteries for you to unravel, but to be honest, there's enough story seeds just in your story flaws and your backgrounds that we could build a pretty interesting saga just dealing with your own personal issues What kind of ratio do you guys want, between "my" plot, and yours?
My biggest pet peeve as a player, is "railroad plots" where you have no choice but to participate, even plots that it makes no sense for the characters to pursue. As a result, my "stories" are open-ended-- I've designed more or less the entire world, every person in it and their goals and motivations (that's the benefit of populating a saga with every PC you've ever played!). How you interact with the world, how you choose to pursue events, is entirely up to you. There are mysteries to be solved, but how you go about solving them (or IF, even) is entirely up to you. I won't get bored so long as there's more roleplay than bookkeeping. If the roleplaying wanes and I do get bored, though, I reserve the right to have MY story hooks come up and bite you in your collective ass!
One final note: I DO expect the characters to get along reasonably well with each other. Your characters can be jerks (they ARE magi, after all) but if any in-character antagonism goes too far, you can expect to be hung by your own rope. Thought I should mention, since it seems most (if not all) of the PCs have a lot of potential for "does not play well with others"