Placeholder. I just have to write twenty

Magic Might : 24 (Ignem)
Size -6

Characteristics Score
Intelligence 0
Perception 1
Strength -13
Stamina 2
Presence -3
Communication -1
Dexterity 2
Quickness 10

Virtues and flaws
Magic Animal; Magical Monster; Greater Immunity (to heat and flames); Essential Virtue (cold-blooded), Unaffected by the Gift; Noncombatant, Weak Characteristics

Magic Qualities and Inferiorities
Greater Power (x3); Improved Might, Improved Powers, Personal Power (x2), Lesser Powers (x2)

Personality Traits
Salamander +3, Cold- Blooded (Stamina) +3, curious +2, warm-hearted+1

Sleep on fires 6 (local)

dodge : init +10, attack n/a, defense +12, damage n/a

Soak +3

Fatigue Levels : OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)

XP Abilities Specialty Score
20 awareness (fires) 2
5 brawl dodging 1
50 stealth hiding in crannies 4
15 survival wetlands 2
30 swim standing water 3

Devouring the Heat of the Fire
0 points, Init +14, Ignem
R: Touch, D: Mom, T: Ind
The Salamander of Virtue can instantly extinguish any fire it touches, even the hottest furnace. If the fire is very large, only a three-pace radius around the Sala- mander is extinguished. Even if it does not use this power, the Salamander of Virtue is completely unharmed by heat and flames.
PeIg 15 (Base 4, +1 Touch, +1 Part, +2 Size): Greater Power (15 levels, +5 Initiative, –2 Might cost)

Sense of the Bright Flame
0 points, Init n/a, Ignem
R: Per, D: Sun, T: Hearing
The Salamander of Virtue can locate fires as if by sense of hearing. This power is continuously active.
InIg 15 (Base 2, +2 Sun, +3 Hearing, +1 continuous effect): Personal Power (15 levels, –2 Might cost)

Poisoning the Well
1 point, Init +9, Aquam
R: Touch, D: Moon, T: Ind
The Salamander of Virtue can poison water (or other liquid) by touch. The amount affected is ten times the base Individual target. The material remains poisonous for Moon Duration; if ingest- ed, it inflicts an Incapacitating wound to any who fail a Stamina roll against an Ease Factor of 12. Since the poison is magical, Magic Resistance can protect against its effects. The Salamander of Virtue automatically invokes this power when it dies.
MuAq 45 (Base 10, +1 Touch, +3 Moon, +1 Size): Greater Power (45 levels, –3 Might cost)

Poisoning the Fruit of the Vine
4 points, Init +9, Herbam
R: Touch, D: Moon, T: Ind
Similarly, by touching a fruit tree or edible plant, the Salamander of Virtue can make that plant poisonous to eat. The effects of the poison are identical to those from the Poisoning the Well power, above.
MuHe 50 (Base 20 (new guideline), +1 Touch, +3 Moon, +2 Size): Greater Power (50 levels), Improved Powers (1 mastery point, –1 Might cost)

Eat the heat of fire
1 point, init +2, Ignem
R : Touch, D : mom, T : Ind
Eradicates the heat of a bonfire, which, however, continues to burn until the fuel already covered in flame is consumed. The flames do not spread, or harm anything beyond what they were already burning. If the fire is extinguished and relit, it will burn hot again, as it is now a different fire.
PeIg 15 (Base 10, +1 Touch) : Lesser power (15 levels, -2 might cost)

Vision of the Heat
0 point, init a/n, Ignem
R: Per, D: Sun, T: Vision
The salamander of virtue can see all things or being hotter than human temperature. Excellent for use in the dark, but it doesn’t give true vision. It can see well enough to use a weapon, even a missile weapon, without penalty, but recognizing people is very difficult.
InIg 20 (Base 2, +2 Sun, +4 Vision) : Personnal power (20 level, -1 might), Improved Powers (1 mastery, -1 might cost)

Release her personal fire
2 points, init +4, Ignem
R: Per, D: Diam, T: Ind
The Salamander of Virtue enshrouds himself in flames of spectacular intensity. The flames are hot enough to do +20 damage to anything that the salamander touches or that touches the salamander, and +20 damage per round to anything that she is holding or that she touches. Non-combattant, the salamander of virtue uses this power only in self-defense.
CrIg 20 (Base 15, +1 Diameter). Lesser Power (level 20, -1 might cost), improved powers (3 mastery, -1 might, +2 ini)

Adhya is similar to a lizard of one foot length for a little more than one lb. Her skin is smooth, without visible scales, red and golden tabby. Her great golden eyes are full of curiosity.