Seasonal Activities and Advancement

I'm thinking Magic Lore and Parma as the abilities to spend on for Fray. Any other abilities stand out? Will update soon.

Perfect

He used his Parma, but it's not like it was tested at any point. You might also want to consider at least a point in Faerie Lore, and Awareneses might be appropriate.

Scott

A separate post for every grog sounds like it's going to get excessive, although can do so if necessary.

I propose to spend Gregorius' 7 xp from the barrows thread on some combination of Imaginem, Second Sight, Premonitions, Faerie Lore and Awareness. Are all of those okay?

No, one big post, like it is now, is fine.

Scott

That sounds fine.

I've moved this post into "OOC Discussion" so that we can separate the permanent records from the ephemera. I realize that will leave us using one thread to discuss things in another, but it should make it much easier to track what's going on, for us and for new players. The chronology will serve the same function.

If you'd like to separate the advancement discussion from the rest of OOC discussion, let me know and I can create a separate thread and move the relevant posts--but that could be a pain.

Scott

Gregorius's Winter 1228 activities:

Invent a level 5 version of "Lay to Rest the Haunting Spirit" (PeMe 5).
Investigate the local barrows. 7 xp. 3xp spent on Imaginem (0 -> 2), 1 xp Faerie Lore (0 -> 0(1), specialisation in ...something, 1 xp on Second Sight ( 3 -> 3(1)), 2xp on Premonitions (3 -> 3 (2)).
Correspondence with Boustaphan. 1xp on Profession: Soldier (1(1) -> 1 (2)) ? Not sure about this.

Salutor,

Please let's put everything for one character in one post.

Scott

So you want me to create a new post, for which you'll move all the past posts over? I was assuming you'd create the post by moving stuff, and then I could start posting in it.

Originally I was going to do the latter, but then I decided on the former--but now, let's just do things like you're doing them now: discuss things here, if necessary, and then put the final version in the character sheets. I will rely on you to do the latter, though, though I may create a post for all the grogs in their thread.

Scott

I'm trying to see where events fit for Fray: recent post said that he arrived Autumn 1227, and Barrows is in Winter 1228.

I' assuming that getting a lab will not be a drama for an arriving Magus, so he would have started using one straight away. I'll get working n a progression for the seasons, just want to get confirmation that I'm on the right track.

Autumn 1227 - arrived late in season?
Winter 1227 - Familiarise himself with the Lab.

  • Correspondence with Master; Magic Theory 1 xp.
    Spring 1228 - "Draining the cavern".
    Summer 1228 -
    Autumn 1228 -
    Winter 1228
  • "Somewhere, Under the Barrows" story - Fray will advance in Magical Lore (2 xp), NN (2xp), and Faerie Lore (3xp).

Yes. Sorry it's taken so long to straighten things out, but I had to go through literally all the stories to get a complete picture.

By Autumn 1227, he probably had a couple of options. The magi found one intact lab on the second level of the caves--I haven't statted it yet, but I'd be happy to consider your suggestions. It won't have the Flawless Equipment and Tools and that the member magi have, but I was toying with saying that it has Superior Equipment and Tools, and Magical Lighting (it already gets Magical Heating from the hypocaust).

There's a second lab set up in the first level's storeroom, but that doesn't have living quarters attached, and so it makes a poor sanctum, though the room outside is big enough that something could be set up with partitions.

Another possibility is that at least one above-ground lab (other than Patrick's) has been set up. We haven't yet figured out how many and which buildings have been repaired/rebuilt, but if any are available, the member magi would have set up labs there.

Up to you when he gets there.

That's fine. If you really want to put an XP in Parma, you can do that. I don't know what "NN" is, though.

Winter 1228 is the season right after Autumn 1227--I guess technically the winter would start in the last few days of 1227 (around December 20th), but mostly it's in 1228. That being said, if you want Fray to get there earlier and have some time to putter around the lab first, we can be flexible.

Scott

I don't think you should need to spend any time familiarising yourself with the lab - they'll all have refinement zero (although I suppose that might technically not be true for the lab on the second level we inherited; probably easier to assume it is, though).

I'm pretty sure there aren't any above ground labs yet - I laid out what was being built over the two years in the previous rollforward, and I think it was just the basic craftsmen's buildings (to enable easier building of other stuff) - Blacksmith's and Carpenter's Workshop. Possibly one other thing, but definitely not labs.

Yes, I missed this. Mind you, being a Bonisagus and all, Fray has an absurd Magic Theory score for a young magus, and could spend a season taking over a lab with a Refinement up to 5, instead of having to refine it himself. It wouldn't be unreasonable at all for the one surviving lab to have positive Refinement, though the previous owner probably didn't have time (or the Magic Theory score) to get it all the way up to 5.

OK, what Salutor said, since Salutor is the one who was keeping track of that. Going back over that plan is one of the other few remaining things I have to catch up on.

Scott

Labs - looking at the stats from the Cov thread, I'm not sure what properties to assign to the lab yet. Very open to suggestions, as the covenant advanced rules are very new to me. RP/Story wise - Fray would happily take whichever Lab is offered, and an established lab is certainly not going to be turned away. If he needs to establish one from scratch, he'd look for the highest base aura, without the negatives (obviously), and if the "spare" is a downright dump he's start again from scratch.

What remains of the V&F points spent from the Covenants thread?

For stating suggestions: Subterranean, superior lighting and heating are implied. The existing Magi might have taken all the Size attributes? Otherwise I'd be looking to raise the general quality.

Lab refinement/taking over - I'd like to suggest that Fray arrived early in Autumn 1227, and spend most of the season getting the lab sorted out. I'm happy if that is the lab which was already established on the second level down. It lets me get a season of actual advancement from the Winter 1228 season.

The Build Points for the labs were for the member labs. We could buy a bit for the extra lab with the points from our "Hidden Resources" Boons, but probably something like one Minor Virtue. Of course, you could have more by balancing Virtues with Flaws.

General Quality is tough, since most of the things that provide that bonus raise Upkeep.

Arriving early in 1227 is fine with me.

Scott

More than happy with that, sounds fine. I'd not want to use points from a Boon. That gives a base of:

  • Structure: Subterranean (free flaw, +1 upkeep, -1 health, -1 aesthetics, +1 Te)
  • Supernatural: Magical Heating (free virtue, no upkeep/space, Superior heating +1 aesthetics, +4 Ig)
  • Supernatural: Magical Lighting (free virtue, no upkeep/space, Superior lighting +1 aesthetics, +1 Texts, +1 Im)

I'll start with that. Let me see what else that's relevant I can add, probably including a Virtue.

Scott

Is the Magical Lighting coming from Ring spells, or something else? (I know we've discussed this general idea at length, but I wasn't sure what our actual conclusion was - do they create warping? Are there any other drawbacks?)

I would rather they cause Warping (that's the spirit of the rules, if not the letter), but if you and ironboundtome both want it the other way, I could do that. Otherwise, the Magical Lighting in this case will simply be a Magic Item--which, yes, will come out of Hidden Resource points.

Scott