[center]Enchanted Items[/center]
The following enchanted items belong to the Covenant itself and not to any one person or magus. As such, no singular person or entity may lay claim to any item, and they may only be used in accordance with the terms of release as put forth by the founders of the Covenant. Even the founders of the Covenant may not revoke the items or override their usage except by ruling at a Tribunal gathering.
Mappa Mundi
This large map of the world occupies the whole of a circular table in the magi council chambers. The map itself is drawn onto the table, with details added every time members of the covenant come back from an expedition. A ring, normally worn by a grog during said expeditions, is a fixed Arcane Connection to the map, which shows images of the ring's wearer and all other members of his group. These images show the current state of the people, but do not show their surroundings. They do appear at the correct location on the map, but as they are not drawn to scale each individual is roughly the size of Ireland. Magi in the group are generally invisible, as the item does not have the penetration to get through any magic resistance. The use of this map is for magi only.
In(Cr)Co(Im) 59 (Base 4, +4 Arc, +2 Sun, +2 Group, +1 InIm requisite, +1 CrIm requisite (making the images on the map), +1 location as well as appearance, +3 levels environmental trigger, +1 level 2 uses/day)
Library Lamp
This bronze lamp contains no fire, but it fills the room it is in with light as bright as that on a cloudy day. This light has no direction and no glare, so it is ideal for reading. It also makes the room it is in comfortably warm.
CrIg 34 (Base 4 (for the light), +1 Touch +2 Sun, +2 Room, +1 heat, +3 levels environmental trigger, +1 level 2 uses/day)
Fire Guardian
This item takes the form of a small bowl of water, and only works if it is kept full of actual water. If a fire starts in the room containing the item, it is immediately extinguished. This only works on fires doing +5 damage or less, but very few fires start stronger than that.
PeIg 20 (Base 4,+1 Touch, +2 Room, +3 levels environmental trigger, +2 3 uses/day)
Guard Alarms
These wristbands are activated by saying 'Help', in Arabic, while wearing them. When activated, they make a distinctive wailing sound for two minutes. This sound is a thousand times louder than a single man's shout, and can be heard throughout the level 5 regio. The covenant has four of these, given to the guards patrolling the borders of the level 5 regio. The sounds cannot, alas, be heard across regio boundaries.
While it is not pleasant to be standing next to one of these when it goes off, it is not actually damaging, nor does it have concrete game-mechanical effects. The grogs using the alarms are taught the command word as a simple sound.
CrIm 5 (Base 1, +1 Diam, +3 size, 1 use per day)