Seeing as Halloween is approaching, I have been thinking about ways to add horror elements/adventures to Ars Magica. In particular, I am looking at ways to craft horror with themes that fit the setting. I just figure Ill throw out my thoughts on different genres of horror set in 13th century Europe and see what sticks. I would love to hear any thoughts on what I have here, genres that I missed, ideas on ways to implement horror in Ars, or just stories of past attempts.
Some ideas that do not usually work well:
-Zombies. The central concept behind the modern idea of zombies is fear of overcrowding and rampant consumerism. The cannibalism angle still works, but the rest of it falls flat without modern context.
-Eldritch horrors. Lovecraft's classics were born out of the realization of our cosmic insignificance and fear of just how much more our relative importance might shrink as scientific understanding advanced. These are just not concerns that fit in the Medieval worldview.
-Serial/psycho Killers. An unstoppable ax wielding psychopath seems likely to earn himself a title and some land, not spend his time stalking around teenage house parties. By the time you finish twisting such a character enough to make sense, he will usually be firmly inside the "monster" category (see below).
-Ghosts or Demonic horror. These dont really have much impact on modern audiences unless they stray well into another field, such as monster/creature horror. These would be classic horror fodder for the time period, but keeping your modern audience awake can be a challenge.
Some ideas that could work with some minor changes:
-Murderous hillbillies. Not enough urban population to make this work. Being surrounded by illiterate farmers with vertical family trees is entirely normal and unlikely to cause any sort of particular fear. However, other cultural divides could be used very well. In fact, we are still centuries away from concepts like cultural relativity and celebration of diversity. People who have different customs/religion/language are probably no better than slavering monsters anyway.
Some ideas that could work well:
-Monsters. In fact, these are even more credulous in the 13th century. We already have books full of crazy monsters, large and small, that could be great antagonists. No need to really hash this out much more. However, when making a conversion from modern monster/creature horror it might be worthwhile to downplay the hubris element that is so prominent in modern books/movies. It isnt necessarily people's fault that a monster is after them, it just happens because nature is dangerous and cruel.
-Body horror. Fears of infection and mutilation are pretty universal. The 13th century is a time when amputations are common, demons literally live inside people's heads, and lepers walk the countryside. You might need to crank it up to 11 in order to move the concept out of the everyday and into horror territory.
-Existential horror. The word "existentialism" may not be invented for centuries, but many of the themes are quite applicable. Old standbys, like the terror of slowly loosing ones mind, should work quite well. The setting also offers potential to take this in some new directions. I imagine that an aging lord without a male child, or an excommunicated crusader might experience terror that could be a bit different from what us 21st century spacemen are used to.