Hello,
I present here three effects to be instilled in an obsidian orb (do you know the orb of immanent darkness from MoH?), these effects manipulate shadows and raise some questions about their management in game in my group.
The effects are:
CREATE SHADOWS
PeIg 30
R: Voice, D: Conc, T: Part
Pen 0, 24 uses per day
This effect create a shadow (up to 10 times the size of a standard Ignem individual fire).
(Base 3, +2 Voice, +1 Conc, +1 Part, +1 Size; +5 item maintains concentration, +5 24 uses per day)
SHADOWS BECOMES ALIVE
ReIg 45
R: Voice, D: Conc, T: Group
Pen 0, 24 uses per day
This effect re-shape up to ten shadows (each up to 10 times the size of a standard Ignem individual fire) into shapes desired by the wielder. The shadows can “rise” from the surface, taking three-dimensional shapes, and getting around according to the will of the wielder.
(Base 10, +2 Voice, +1 Conc, +1 Group, +1 Size; +5 item maintains concentration, +5 24 uses per day)
SHADOWS BECOMES DANGEROUS
MuIg(Te) 61
R: Voice, D: Conc, T: Group
Pen +32, 24 uses per day
This effect changes the target shadows (up to ten) to be hard as stone.
(Base 10, +2 Voice, +1 Conc, +1 Group, +1 Size; +5 item maintains concentration, +5 24 uses per day, +16 penetration bonus)
Well, If the orb is used for offensive porpouses the wielder can create a shadow with the 1° effect (for example the shadow of a giant), animate it with the 2° effect (a giant made of darkness reach the enemy and raise from the ground) and finally attack the target with the 3° effect.
The questions:
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Is correct to assume that only the last effect needs to penetrate the MR of the target?
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How should I handle the battle between the giant and the target? I mean, the giant hits the target automatically (as a pilum of fire) or requires the finesse of the wielder? Maybe the giant has a brawl score equal to the finesse of the wielder?
-
What is the damage inflicted?
I hope in your help.