I am trying to create a non-hermetic mystery cult and would appreciate some help and suggestions. The idea is that Theodosis will be introduced to this cult, but will have to self-initiate some mysteries to keep them aligned with his hermetic abilities. So first, I am designing a non-hermetic cult, mostly for non-gifted people.
A Mystery Cult – the Songs of YesterYear
A non-hermetic Mystery Cult
As the first story was told by a man, the need to remember it was born. So according to the Mystagogues of this cult, it always existed, in every civilization since the dawn of time. There is very likely some exaggerations, but it is true that the cult is old and is not of roman origins. It can easily be traced back to the Celtic bards, but claiming that it exists under different name across the world is a stretch… probably.
The members of this secret cult share a common interest in stories and preserving them. Stories, tales or History – all are good for them to be remembered. Tales make people dreams, can sooth pain, bring comfort, hope or just entertain. History is there to remember mistake and great achievement of the past, to inspire people to greatness.
Traditionally, most members belong to a storyteller casts: bards, poets, rhymesters, trouvères. But there is also a smaller number of them who dedicated their life to collecting those stories, retrieving them to pass them on, more akin of an historian, a seeker of sort. Although they belong to the same society, they have a different take on what matters the most: for the storyteller faction, it is about the most beautiful, most moving stories, for the historians’ faction it is about the authenticity of the story, how close it is from the original version – whether it is a faerie tale or an historical event. There is disagreement on what matter the most, but there is so much stories that usually they are too busy to argue for long.
Introduction to the Cult
The candidate has been observed for a while by a member of the cult, and must have shown keen interest in knowing the lore and history, as well as having a good understanding of the Art of Memory (at least +3).
To help in their task of collecting and keeping information, they have designed several initiation scripts to enhance their abilities.
The Outer circle: Witness
Initiate of this rank are requested to gather tales and bear witness of meaningful events. They are in probation to show their worth, but also what they will do with their knowledge. To help them in this endeavor, they could be taught: Puissant (Art of Memory), Linguist (HoH: TL), Bardic Education.
Typical script: Witness an historical moment or uncover a new tale (Quest: +3), spend time listening in silence, without judging people (Sacrifice of time: +1), he will feel the urge to look for story (Minor ordeal for a minor personality flaw: +3).
Other quest could involve stealing books and memorize an important fact hidden in it,
The Inner circle
Once they have proved that they don’t misused what they have learnt, the inner circle will open to the, where more skills will be shared depending on their contribution.
As Storyteller, they will travel their area to share history and tales as story dies if it is not remembered. They could be taught: Puissant (Profession: Storyteller), Inspirational.
But there is also a more esoteric aspect of this cult. You don’t remember history of the world without knowing more secret and mystical knowledge.
Dream Magic: To share their story across large distance, cult members meet in the Dreamland and are taught the equivalent of Dream magic which allow them to practice lucid dreaming – however, unless they are gifted with supernatural abilities, they cannot cast spells.
Ghostly warden: some cultists keen on digging forgotten stories will be initiated to find a ghostly companion, by befriending a spirit of an historian or other knowledgeable.
Student of (Faerie, Magic): spending so much time telling and gathering story, you will get acquainted with some of the supernatural realm. In some rare case, a cultist will get some Divine Inspiration – gazing on the history of man might have got them a glimpse on the Great Plan. By the same token, some brave souls consider that the Ashen realm belong also to the history of man as it tells the story of his fall.
Script involving a quest could be about winning a Disputatio (on historical facts, dead character life), achieving a fame of +5 as Storyteller, uncovering a forgotten part of a story by bargaining with a ghost.
Script with a Major Ordeal could involve retrieving well-hidden information, warranting the flaw Enemies, Greater malediction or Plague by Supernatural Entity.
Student of…: could come with the minor ordeal Faerie companion or Magical Animal companion.
Becoming a Living ghost
Finally, there is persistent rumor that once a cultist has reached a great deal of knowledge, he will be visited in his dream and be inspired to become an eternal keeper of stories, by committing a ritual suicide (no dissimilar to the Criamon death ritual – did Criamons borrowed this technique ?), allowing him to become a ghost with eternal lucid dreaming abilities. His memory palace manifest in the Dreamland, and cultist can petition the ghost to learn from him, but also to complete his story collection.