With the renewed interest in solo play ruleset, it re-ignited my thirst for Ars
So here we go...
Theodosis, filius of Ourania, Trianoma
By all account, Theodosis childhood was supposed to be unremarkable. Except a unique ability to figuring out things by himself, he was just a playful boy, born on the cliffs of Santorini third of a family of six turbulent children.
He does not remember clearly how his first contact with Ourania was, as he was still very young. She told him that she promised her parents two things: he was going to have a bright future and he will have the best education possible.
Truth is, hermetic education was all what his little mind was craving. Understanding what is apparently incomprehensible, making sense of thing people have no clue of the hows and whys, he loved and still loves it. With time, he became quite proud of himself and started to slowly develop a trait that seems to be rampant in his House: the obsession to show to « them » that he was walking proudly in Bonisagus’ steps and would move forward his theory.
Since a few years however, he tends to be distracted by very earthly pleasures. Combined with his pride and obsession, Ourania thought it would be a good idea to confront him to the reality of the world, outside of the shelter provided by the walls of a lab. So she proposed him as Spring Tenentes and lo and behold, Theodosis found himself a few months later on a boat sailing towards Hibernia !
I did not have a precise idea when I started to stat Theodosis, except that I wanted to try something new (Trianoma mage in this case), test if vis study was somehow sustainable and dabble with invention and breakthrough. So he is rather a cheerful chap, yet he secretly craves acknowledgement from his peer.
Which translated into that.
Int : +3, Per : +1, Prs : +1, Com : +2, Str : -2, Sta : +0, Dex : +0, Qik : -1
Virtues : Puissant Intrigue, Tenentes (Spring), Puissant and Affinity with MT, Gentle Gift, Apt Student, Inventive Genius, Harnessed magic, Free study. – all in all, rather standard for a Trianoma mage, with the last three virtues showing the direction I want to go.
Flaws : Lecherous, Driven (make major progress in MT), Careless sorcerer, Chaotic magic, Deficient (Animalem), Weak magic.
Arts : In 7, Pe 4, Re 6, Im 7, Me 7.
Spells : Summoning the Distant Image, Aura of Ennobled Presence, Veil of Invisibility, Ring of Warding against Spirit (15), Coerce the Spirit of the Night (20), Scent of Peaceful Slumber, Lay to Rest the Haunting Spirit (10).
He does not have a covenants in Hibernia. For now, he is just a wandering mage. His arrival in the Tribunal was announced by Redcaps, but he won’t settle yet until I found compelling events to do so.
So his « covenant » stats are the following :
Hooks : constantly mobile (major), wooden (minor) : just a couple of wagons for him and his staff.
Boons : Resources – Rights (minor) - because of his status of Tenentes, he receives through redcaps a regular income. And to some extend, as magus Trianoma, enjoy a certain level of protection but also some ability to mediate issues until the need of Quaesitoris arise.
Informants (minor) – again, linked to his status of Tenentes, redcaps kindly keep him updated more frequently that other covenants might enjoy.
Veteran fighter and loyal coven folk – he does not have a proper turbula, but the few bodyguards he has are well trained and devoted. Although the speak only Greek at the beginning of the adventures. They area gift from his mater, feeling a bit guilty of sending him off « for his own good ».
300 BP are allocated into :
Mikaelis, his personal bodyguard (specialist with Str +2, Sta +2, Sword +5, Athletics +4)
Conlay O'Shien, his local guide (specialist with Per +2, Com +2, Area Lore +4, Awareness +4, Canon and Civil Law +4)
Enoc'h the Skald (teacher, Com +3, Teaching +4, Gaelic +5, Hibernia Lore +5, Artes Liberales +5, Canon and Civil Law +4), an old redcap, who won’t mind a little bit of extra income, still living the good old days but at a more gentle pace.
Only a couple of Summae (one on Vim (11/20)) and one on Certamen (5/17).
Source of virtus worth 5 paws/year, part is yearly allocation, part is also thanks to Tabula Geographica Magica mapped resources. By the same token, if ever Theodosis want to do some activity benefiting a magical aura, he will have an aura +3, because he would have been able to choose the appropriate location.
The remaining points are labtexts of yet undefined spells (only standard from core book).
There is half a dozen of regular grogs in charge of safety, and day to day chores.
Because of his moving nature, Theodosis does not have a laboratory – yet – although I have plan for the future. He will spend his first years travelling around, getting lecture on the go from Enoc’h, and some reading from the few books he has.
And so it begins…
Theodosis landed auspiciously the first day of Spring in Cliffheart. After gathering his belongings, he did not want to extend further his presence among this faerie laden covenant, where he was finding himself completely inadequate, having no knowledge of the ways of the Fae.
Considering his stay in Hibernia, he took note of getting acquainted on the finer point of faerie etiquette rather sooner than later.
The first seasons were at the same time busy, yet peaceful. His initial plan was to follow the coast counter clock-wise, visiting covenants and meeting wandering mages as he would progress. Many evenings if not days were spent listening to Enoc’h tales, Theodosis trying to reconcile the existence of the very ordered Theban tribunal, with the more… organic – shall we say – organisation of the Hibernia Tribunal.
Travelling in winter would not be so easy, so he decided to settle in a small coastal village. Moving camp every week if not more often was starting to get repetitive for his turbula and settling in a sheltered area was going to be appreciated. He did not spent much this years, so Theodosis was able to secure housing against some coins and promise of assistance against potential raiders or band of wolves.
Lo and behold, a few weeks after settling in, a huge winter storm fell on the village. Those storms are not uncommon, however this one was lasting much longer than it should have according to the locals. So Theodosis decided to investigate, just in case…
But before he could get further in his investigation, Eogan, the local sheriff arrived with a few men. He heard that a group of 20 men from the McDougal clans were scouting the area :
« Never a good thin’ to have too many men, with too many cudgels wandering around, with too much time on their han’ ».
And the village was on their path with a rather peaceful Theodosis who had promised to help in case of such kind of trouble. That will teach him for next time.
There was no other option but to get involved.
The first step went easier than plan. Mikaelis proved to be an excellent fighter and a good leader. Although even with Eogan and his men, they were not enough to soundly beat the McDougal, however they stop them from pillaging the village and were able to force them into starting to discuss. They were tracking a thief that stole a beautiful heirloom piece and believed that the thief was hiding in the village.
Theodosis asked for a few days to either bring the thief or proof that the thief was nowhere here.
The storm kept raging.
Theodosis thought that he saw an angry face amongst the sky lighten by the thunder. Following his intuition, he quickly confirmed that the locals were right, the storm was not of natural origins.
Following invisible hints to the untrained eyes, he was able to find a cave hidden in the cliff facing the sea, with an old woman in trance, surrounded by ghostly spirits.
The fight was brief and intense. Theodosis was able to beat the spirit into submission and unfold the story. Fionnghuala Liath, the old lady, was a Tempestria that tried to retrieve a sacred tapestry representing the sky of Hibernia. According to her, the tapestry belonged to her clutch and her ancestors – the ghostly forms - were pressing her to retrieve it lest the coast would suffer a winter of storms.
A quick assessment confirmed that the Tapestry was a powerful focus for the Whistle Up the Wind ability – something very rare and definitely not-hermetic.
Although he managed to stop the storm – at least for now - both sides were claiming ownership of the tapestry. That was going to be a true test of his skills, or more specifically, the skills Ourania favored.
He spent the coming few days going back and forth between the Mc Dougal clan and the Tempestria. But with the expertise of Conlay on common law and his natural gift for… err… smoothing up messy interactions, he was able to craft an agreement, where everybody would get something.
Fionnghuala would get the Tapestry in « payment » for protecting the McDougal lands from storm and hail for the coming seven years, she would also receive food and shelter while performing her end of the bargain. It was presented as a business deal, without any « legal » judgment. No theft was mentioned, nor the possibility that in the past, the McDougal might have acquired the tapestry through dubious means. Nobody was accused of stealing anything, and both sides got something valuable out of this agreement. Nor was the food and shelter clause a compensation for a theft, since the McDougal never stole the tapestry. Definitely not. A McDougal never steals. They might ransack and pillage, but this is part of the tradition, stealing is beneath them.
Everybody was happy with this conclusion as the clan had realised that taking on a Tempestria, on the coast would have been very costly. Theodosis managed to preserve his true skills hidden to the common folk. He also suggested that with her skill Fionnghuala could seek entrance into the Order in House ExMiscellanea.
For his effort, Theodosis earn a temporary ally (Fionnghuala), some BP (likely « spoils of war » and tithe for brokering the deal) and plenty of XP through an intense immersion into local politics.
To sum up, Theodosis roll an easy adventure in winter, but very complex (3 situations), with a legal/diplomatic challenge, a martial challenge and a challenge he could choose (magical).
Each time he succeeded in the three tasks, either using his own skills or the skills of his specialists. He rolled very high once during the magical challenge.