I made a Verdi for my character, who specialized in structures, boundaries and basically a style that meshes well with Sacred Geometry. HEre are some of the creations I've come up with (these were posted before also).
- The Merciful Door. The Door is enchanted to effect
the chamber behind it providing a +18 recovery bonus
to those within. It is not always on, it must be
activated at Sunrise and Sunset (3 gentle raps on the
door from either side) in order to avoid a constant
magical effect on the inhabitants of the room.
CrCo Base 15, Range: Touch Duration: Sun Target: Room
total 40
Effect Frequency: 2 per day +1
Total level: 41
Vis Required (for a Wooden door): 8 Vim to open the
enchantment 5 Creo or Corpus for the effect. Or just
5 Creo or Corpus for a lesser Instilled device. For
only 5 levels higher (and no extra Vis) the effect can
be instilled into an entire Structure rather than a
room.
- The Wandering Fortress. A stone figurine of a
tower is enchanted so that when given the command it
will grow into a guard tower, with stone walls and
battlements, and a grated chimney, and stout wooden
doors. The final size is 40 feet tall and a 10 foot
foundation, and typically 2 (wooden) floors plus
stairs to connect them and access to the bare roof
top.
Base 3, Range: +1 Touch Duration: +2 Sun Target:
Individual +2 Size, +1 Elaborate design. Herbam
Requisite. Total 35
2 Uses per day +1
Continued Effect +1 (allows the tower to be maintained
by a second activation rather than returned to normal
and then grown again)
Total Effect: 37
Vis Used: 4 Vim (Material: Stone, Size: Tiny) to open
the enchantment. 4 Pawns Creo or Terram (and Herbam
as well if no Creo is used) to instill the effect, or
just 5 pawns to make lesser enchanted device.
- Walls of Healing Stone. A stone decoration is
enchanted to heal and mend broken walls and fissures
of the structure it is implanted in. It only effects
one structure. It will effect the fortress for
example, but not a set of walls around it that are not
attached and vice versa. It can heal completely over
the course of a day a hole of up to Size +3 per day,
or any number of smaller holes adding up to size +3.
Base 3, Range:+1 Touch, Duration:+2 Sun, Target: +3
Structure Total: 25
Effects Per day: 2 +1
Environmental Trigger (Sun): +3
Total effect: 29
Vis Required: 4 to open (Form: Stone, Size: Tiny), 3
Creo or Terram Vis for the effect, or 3 Creo or Terram
alone for a lesser enchanted device.
For the last one, the main question is how fast do the walls actually heal. The method I listed I'm not too fond of. I think a better and more paradigmic method would be to say as much wall is repaired as can be done by a skilled mason in a day's worth of work, constantly. That means the walls are basically maintained 24/7 by a skilled mason, getting two days of work each day. Or perhaps a team or duo of workers.