Some more low level spells for moderation

Corpus Spells

Conjuration of the Silent Decoy CrCo 15
This spell creates a corpse of size +0. The corpse may be either male or female, but Intelligence + Finesse rolls are required to make it resemble a specific person (the storyguide will determine difficulty depending upon familiarity).
Timotheus of Jerbiton had been forewarned that an assassin would attempt to murder him in his sleep. After retiring to his room as normal, Timotheus conjured a likeness of himself to ‘sleep’ in his bed, while he waited invisible nearby. When the assassin arrived, Timotheus was quickly able to turn the tables against him.
[Base: 5, R: Touch +1, D: Concentration +1, T: Individual]

Intuition of the Stray Hair InCo 15
Gives a momentary impression of a person based on an arcane connection to them. For instance, you would gain a mental image of a person from a hair found on a pillow.
Vexed by suspicions of infidelity by his wife, the blacksmith approached Alydd of Ex-Miscellanea and begged for his assistance. Alydd inspected the marital bed after the blacksmith had been away during the day and discovered a hair upon the pillow, from which he was able to identify the culprit. However, his hopes of cultivating an ally of the blacksmith were dashed when in a jealous rage the blacksmith was killed in a fight with the adulterer.
[Base: 3, R: Arcane +4, D: Momentary, T: Individual]

Vengeance upon the Vain MuCo 15
This spell transforms a person into an ugly and slightly twisted version of themselves. The spells effects can be as subtle or as blatant as the caster desires. Examples of changes might be a combination of warts, patches of hair (appearing and missing), a cruel twist in the nose, a slight hump, knobbly knees and emaciated arms. The overall effect will reduce the victim’s presence (to -3) for the duration of the spell.
Helena of Merinita had often been tormented as a child because of her unusual looks, and decided to develop this spell to take revenge upon those who considered themselves beautiful.
[Base: 3, R: Touch +1, D: Moon +3, T: Individual]

The Phantom Barber PeCo 10
The target of this spell develops an extreme form of hair loss, typified by great clumps of hair coming loose in their hands and tufts falling out when they move their head. Over the course of a day the spell slowly causes the person to lose all their hair so that, by the time the spell ends, they are completely bald.
Fredrick of Ex-Miscellanea developed this spell to punish merchants or traders who tried to deceive him in their dealings. His sigil means that when he casts the spell the hair falls out leaving rings and circular tufts.
[Base: 3, R: Touch +1, D: Sun +2, T: Individual]

Curse upon the Lascivious Lecher ReCo 15
The recipient of this curse, which only affects males, loses all ability to control a particular, intimate, body part for the period of a moon. The damage to the victim’s self-esteem alone is likely to have a longer lasting effect.
Agnes of Ex-Miscellanea developed this curse after some of the local village folk approached her asking her for help against a handsome, but lecherous young farmhand who was preying on some of the more naïve village girls. Agnes was happy to oblige and the farmhand soon ended his lascivious ways.
[Base: 2, R: Voice +2, D: Moon +3, T: Individual]

Herbam Spells

Conjure the Wooden Sanctuary CrHe 15
This spell creates a simple, temporary, wooden hut with plain shutters over windows and a simple wooden door. The hut is large enough to sleep 4 people comfortably, though double that number could cram inside if vital. The hut only lasts until dawn or dusk, so magi casting this spell arrange to have everyone up and out of the hut before first light.
Barnabas of Verditus hated camping so much that he developed this spell so he could at least have some comfort when travelling. His sigil involves his magic being as ostentatious as possible, so the hut has somewhat ornate carvings on the shutters and doors.
[Base: 2, R: Touch +1, D: Sun +2, T: Individual, Size: +2]

Follow the Scent of Nature’s Edible Bounty InHe 15
Upon casting this smell, the Maga can smell plants, berries and mushrooms that are safe to eat and usually follow that scent to its source in order to obtain some food.
When she was young, Audria of Tremere once got lost in a forest and nearly starved because she lacked the survival skills to identify what plants were safe to eat and the knowledge of where to find them. She developed this spell to ensure that if she was caught short for food again she could at least find enough for her to eat.
[Base: 3, R: Personal, D: Concentration +1, T: Smell +3]

Safe Path through Briars and Thorns MuHe 15
Upon touching a section of a wall or dense patch of thorns (e.g. the spell Wall of Thorns), a passage way opens up so that the Magus can pass through unhindered and unharmed.
Llewellyn of Ex-Miscellanea was exploring a magical forest and found that one area was surrounded by a dense wall of thorny plants, which barred his exploration within. He developed this spell to traverse this barrier and in so doing discovered a secret glade previously undiscovered by his covenant.
[Base: 3, R: Touch +1, D: Concentration +1, T: Group +2]

Destruction of the Village Harvest PeHe 10
This spell is used to destroy all grain, or similar foodstuffs, stored within a barn or similar space.
Angered that some villagers had driven away a local faerie ally, Jana of Merinita decided to take revenge upon the villagers by destroying their store of food. She was able to convince the villagers that the faerie had taken this revenge and would only stop if they made amends for driving it away.
[Base: 3, R: Touch +1, D: Momentary, T: Room +2]

A Leg up into High Branches ReHe 15
By grabbing a branch and casting this spell, the Magus can direct the branch to bend and lift him higher into the tree, or lower him towards the ground. Intelligence + Finesse rolls might be required for particularly tricky manoeuvres.
Never a strong climber, Eugenius of Tremere developed this spell so that he could swiftly get out of harms way if he could reach a tree.
[Base: 4, R: Touch +1, D: Concentration +1, T: Part +1]

Ignem Spells

Incantation of a Thousand Candles CrIg 10
This spell ignites all candles within a room.
Created by Hieronimus of Bonisagus, this spell was an experiment to determine whether there was a limit to the number of objects that could be affected within a room targeted spell. Whether this spell can genuinely light 1000 candles is unknown. It is said that he was convinced to conclude his research after he inadvertently burnt down a section of his covenant.
[Base: 2, R: Voice +2, D: Momentary, T: Room +2]

Determination of Fire’s Life InIg 10
The caster can determine the approximate lifespan of a fire based on how rapidly materials are being used up (wax consumed or wood burnt).
Petronella of Merinita developed this spell to complement her fire duration faerie spells. Knowing approximately how long a fire can continue to burn without additional fuel meant she was able to order grogs to get plenty of firewood.
[Base: 1, R: Voice +2, D: Moon +3, T: Individual]

Bright Fire of a Winter’s Night MuIg 15 [Faerie]
A campfire will give out more heat and burn more brightly without consuming any more fuel. In addition it will produce almost no smoke at all.
Sylvanus of Merinita developed this spell for winter festivals, so that the bright flames would create a pleasant atmosphere for story, song and wine, without smoke getting in everyone’s eyes.
[Base: 2, R: Voice +2, D: Fire +3, T: Individual]

Light Snuffed Out PeIg 15
This spell allows a Maga to extinguish any light source (up to the size of a campfire) within her vision.
Ursula of Flambeau developed this spell so that she could remove any lightsources that might give her shadow away whilst invisible.
[Base: 4, R: Sight +3, D: Momentary, T: Individual]

Wizard’s Winter Warmth ReIg 15
Requisite: Corpus
By casting this spell the caster’s bodily warmth is maintained even on the coldest winter’s day. The caster will feel the chill, but they will not suffer any ill effects from it.
Oliverus of Tremere had such a personal dislike of the cold that he developed this spell to avoid ever feeling it again. His spell did not succeed in making him insensible to the cold, but despite his complaints, the spell proved a useful way to avoid exposure.
[Base: 4, R: Personal, D: Sun +2, T: Individual, Requisite +1]

And that really is enough for today - I'll add more as I get around to finishing them :wink:

Looking thriugh them a second time still nothing popped out to me as a possible rules issue.

My intellego specialist Guernicus in my present game has in fact used a spell nearly identical to intuition of the stray hair, that's a very usefull spell.

Light snuffed out also looks like it will have all sorts of aplications to the right magus.

Cool ... well, I have a final (for now) batch in a new thread - the last 4 forms :slight_smile: