I've been statting up some of the NPCs for my saga's Provencal tribunal, both canonical and not. Figured I'd toss them in here, both as a general resource and asking for feedback. So here goes:
Guillamette Ex Miscellanea
The parens of one of the players, and fancy sword mage + ring & circle magic.
Characteristics: Int +2, Per 0, Pre +2, Com -1, Str +2, Sta +2, Dex +1, Qik +1
Size: 0; Age: 65 (41); Decreptitude: 0; Warping Score: 6 (4); Confidence: 1 (3)
Virtues & Flaws: Greater Immunity: Iron Weapons1, Ring & Circle Magic1, Blatant Gift1, Enduring Constitution, Improved Characteristics x2, Inoffensive to Animals, Puissant Single Weapon, Secondary Insight, Strong-Willed2, Tough, Warrior, Animal Companion, Deficient Auram, Difficult Underlings, Dutybound2, Pious (major), Reckless, Social Handicap: outspoken woman
Personality Traits: Pious +3, Ardent +2, Crass +2
Reputations (Hermetic): Loyal to the Order 3
Abilities: Artes Liberales 1 (geometry), Athletics 3 (running), Awareness 5 (in combat), Brawl 5 (kicking), Concentration 4 (spellcasting), Craft: Illustrator 1 (Sympathetic connections), Dominion Lore 4 (divine creatures), Finesse 3 (targeting), Great Weapon 1 (spear), Guile 1 (fast talk), Infernal Lore 3 (demons), Latin 4 (hermetic use), Legion of Mithras Lore 2 (history), Magic Theory 6 (enchanting), Occitan 5 (Gascon), Order of Hermes Lore 1 (personalities), Parma Magica 4 (corpus), Penetration 2 (vim), Profession: Laborer 3 (hauling), Single Weapon 8+2 (round shield) ,Teaching 3 (one-on-one)
Combat:
- Dodge: Init +0, Atk n/a, Def +6, Dam n/a
- Kick: Init: -1, Atk +7, Def +6, Dam +5
- Long Sword & Talisman (Round Shield): Init +2, Atk +15, Def +16, Dam +8
- Soak: 14
Arts:
Creo 7, Intellego 12, Muto 13, Perdo 9, Rego 21
Animal 7, Auram 5, Aquam 5, Corpus 6, Herbam 11
Ignem 8, Imaginem 5, Mentem 6, Terram 11, Vim 12
Warping Scars: A faint halo of golden light, a sonorous echo to her voice, a golden sheen to her eyes, flowers bloom at her touch, objects she touches glow gold for a few minutes, objects randomly form circles when they are moved randomly (eg. by falling) near her
Spells:
- Ward Against the Beasts of Legend (ReAn 15)
- Ward Against the Faeries of the Waters (ReAq 15)
- Ward Against the Faeries of the Air (ReAu 15)
- Bind Wound (CrCo 10)
- Eyes of the Cat (MuCo 5)
- Wizard’s Leap (ReCo 15)
- Endurance of the Berserkers (ReCo 15)
- The Gift of Vigor (ReCo 20)
- Repel the Wooden Shafts (ReHe 10)
- Ward Against the Faeries of the Wood (ReHe 15)
- Tangle of Wood and Thorns (ReHe 15)
- Pilum of Fire (CrIg 15)
- Aura of Ennobled Presence (MuIm 10)
- Wizard’s Sidestep (ReIm 10)
- The Call to Slumber (ReMe 10)
- Snap of Awakening (ReMe 10)
- Sword from the Unseen Scabbard (CrTe 15)
- Fist of Shattering (PeTe 10)
- The Unseen Porter (ReTe 10)
- Invisible Sling of Vilano (ReTe 10)
- Ward Against the Faeries of the Mountain (ReTe 15)
- Demon’s Eternal Oblivion (PeVi 10)
- Chamber of the Demon’s Demise (PeVi 10): as Demon’s Eternal Oblivion but damage -5 and in a circle; R:Touch, D:Ring, T: Circ, +1 Touch, +2 Ring
- Chamber of the Faerie’s Fall (PeVi 10) as above
- Chamber of Spirit’s End (PeVi 10) as above
- Circular Ward Against Demons (ReVi 20)
Encumbrance: 1(3); Equipment: Longsword, chainmail, warhorse, talisman
Talisman: The Shield of Evalach, excellent (+2) roundshield of wood and leather inlaid with an iron band. Space used 8/18; Affinites: +5 defense, +4 affect dead wood, +7 harm or repel faeries.
Invested with:
- Perceive the Striking Blade (InTe 9; Detects if a metal object touches the shield; Effect: Base 2 +1, Touch +2, Sun +1; 2 uses/day +3 environmental trigger)
- Wood that Neither Bends Nor Breaks (MuHe(Te) 14; Constant effect; The wood of the shield becomes as hard as iron, and is virtually unbreakable by mundane means; Effect: base 4, +2 Sun; +1 2/day, +3 environmental trigger)
- Turn the Blade Upon the Foe (ReTe (29); 6/day, repels metal objects which strike the shield, causing them to fly away with enough force to deal +10 damage. Requires an aiming roll, range increment 20 paces; Effect: base 15, +1 Touch; +3 linked trigger, +3 6 times/day)
- Great Circle of Evalach (MuTe(He) 20; grow the shield from ~1 pace across to ~5.5 paces across; Effect: base 4, +1 Conc; +5 holds concentration, +10 unlimited uses)
- The Floating Plaform (ReHe 28; the shield moves swiftly through the air; Effect: base 15 +1 Conc; +5 Holds Concentration, +3 3/day)
Notes: 1House Virtue/Flaw, 2Mystery Virtue/Flaw