Full Sails of the Successful Merchant CrAu(Re)10
Creates a wind blowing in the direction the caster indicates. The caster can concentrate to change the wind's direction within the duration.
Base 2 +1 Touch, +2 Sun, +1 change direction of wind
Check out the Creo Auram guidelines -- in particular the part about natural weather phenomena originating in the upper air, so that to create them you either need Range: Sight, or you need to add 2 magnitudes for an "unnatural" phenomenon if you create them at ground level.